Dev Core Needs

Install

  ["rapsnack_barbquinwithmyhoney"] = {-- item name
    Size = 80,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
        Model = 'rapsnack_barbquinwithmyhoney',
        BoneID = 18905,
        Offset = vector3(0.08, -0.12, 0.12),
        Rot = vector3(-49.0, 125.0, -6.0),
      },
    },
    Anim = {
      Hold = nil,
      Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 3000, 49}
      }
    },
    Consume = {
      Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
      Status = 40000, -- set how much food or drink you want to add 
      Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
      Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
  },

  ["rapsnack_barbquinwithmyhoneyb"] = {-- item name
    Size = 80,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
        Model = 'rapsnack_barbquinwithmyhoneyb',
        BoneID = 18905,
        Offset = vector3(0.08, -0.12, 0.12),
        Rot = vector3(-49.0, 125.0, -6.0),
      },
    },
    Anim = {
      Hold = nil,
      Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 3000, 49}
      }
    },
    Consume = {
      Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
      Status = 40000, -- set how much food or drink you want to add 
      Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
      Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
  },

  ["rapsnack_barbquinwithmyhoneyheat"] = {-- item name
    Size = 80,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
        Model = 'rapsnack_barbquinwithmyhoneyheat',
        BoneID = 18905,
        Offset = vector3(0.08, -0.12, 0.12),
        Rot = vector3(-49.0, 125.0, -6.0),
      },
    },
    Anim = {
      Hold = nil,
      Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 3000, 49}
      }
    },
    Consume = {
      Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
      Status = 40000, -- set how much food or drink you want to add 
      Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
      Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
  },

  ["rapsnack_cheddarbbq"] = {-- item name
    Size = 80,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
        Model = 'rapsnack_cheddarbbq',
        BoneID = 18905,
        Offset = vector3(0.08, -0.12, 0.12),
        Rot = vector3(-49.0, 125.0, -6.0),
      },
    },
    Anim = {
      Hold = nil,
      Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 3000, 49}
      }
    },
    Consume = {
      Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
      Status = 40000, -- set how much food or drink you want to add 
      Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
      Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
  },

  ["rapsnack_cheddarcheesesourcream"] = {-- item name
    Size = 80,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
        Model = 'rapsnack_cheddarcheesesourcream',
        BoneID = 18905,
        Offset = vector3(0.08, -0.12, 0.12),
        Rot = vector3(-49.0, 125.0, -6.0),
      },
    },
    Anim = {
      Hold = nil,
      Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 3000, 49}
      }
    },
    Consume = {
      Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
      Status = 40000, -- set how much food or drink you want to add 
      Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
      Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
  },

  ["rapsnack_crucnhycurl"] = {-- item name
    Size = 80,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
        Model = 'rapsnack_crucnhycurl',
        BoneID = 18905,
        Offset = vector3(0.08, -0.12, 0.12),
        Rot = vector3(-49.0, 125.0, -6.0),
      },
    },
    Anim = {
      Hold = nil,
      Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 3000, 49}
      }
    },
    Consume = {
      Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
      Status = 40000, -- set how much food or drink you want to add 
      Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
      Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
  },

  ["rapsnack_crucnhycurlshot"] = {-- item name
    Size = 80,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
        Model = 'rapsnack_crucnhycurlshot',
        BoneID = 18905,
        Offset = vector3(0.08, -0.12, 0.12),
        Rot = vector3(-49.0, 125.0, -6.0),
      },
    },
    Anim = {
      Hold = nil,
      Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 3000, 49}
      }
    },
    Consume = {
      Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
      Status = 40000, -- set how much food or drink you want to add 
      Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
      Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
  },

  ["rapsnack_heatcheesepuffs"] = {-- item name
    Size = 80,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
        Model = 'rapsnack_heatcheesepuffs',
        BoneID = 18905,
        Offset = vector3(0.08, -0.12, 0.12),
        Rot = vector3(-49.0, 125.0, -6.0),
      },
    },
    Anim = {
      Hold = nil,
      Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 3000, 49}
      }
    },
    Consume = {
      Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
      Status = 40000, -- set how much food or drink you want to add 
      Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
      Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
  },

  ["rapsnack_honeydrip"] = {-- item name
    Size = 80,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
        Model = 'rapsnack_honeydrip',
        BoneID = 18905,
        Offset = vector3(0.08, -0.12, 0.12),
        Rot = vector3(-49.0, 125.0, -6.0),
      },
    },
    Anim = {
      Hold = nil,
      Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 3000, 49}
      }
    },
    Consume = {
      Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
      Status = 40000, -- set how much food or drink you want to add 
      Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
      Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
  },

  ["rapsnack_honeyjalapeno"] = {-- item name
    Size = 80,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
        Model = 'rapsnack_honeyjalapeno',
        BoneID = 18905,
        Offset = vector3(0.08, -0.12, 0.12),
        Rot = vector3(-49.0, 125.0, -6.0),
      },
    },
    Anim = {
      Hold = nil,
      Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 3000, 49}
      }
    },
    Consume = {
      Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
      Status = 40000, -- set how much food or drink you want to add 
      Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
      Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
  },

  ["rapsnack_honeyjalapenob"] = {-- item name
    Size = 80,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
        Model = 'rapsnack_honeyjalapenob',
        BoneID = 18905,
        Offset = vector3(0.08, -0.12, 0.12),
        Rot = vector3(-49.0, 125.0, -6.0),
      },
    },
    Anim = {
      Hold = nil,
      Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 3000, 49}
      }
    },
    Consume = {
      Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
      Status = 40000, -- set how much food or drink you want to add 
      Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
      Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
  },

  ["rapsnack_jerkbbq"] = {-- item name
    Size = 80,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
        Model = 'rapsnack_jerkbbq',
        BoneID = 18905,
        Offset = vector3(0.08, -0.12, 0.12),
        Rot = vector3(-49.0, 125.0, -6.0),
      },
    },
    Anim = {
      Hold = nil,
      Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 3000, 49}
      }
    },
    Consume = {
      Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
      Status = 40000, -- set how much food or drink you want to add 
      Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
      Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
  },

  ["rapsnack_louisianaheat"] = {-- item name
    Size = 80,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
        Model = 'rapsnack_louisianaheat',
        BoneID = 18905,
        Offset = vector3(0.08, -0.12, 0.12),
        Rot = vector3(-49.0, 125.0, -6.0),
      },
    },
    Anim = {
      Hold = nil,
      Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 3000, 49}
      }
    },
    Consume = {
      Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
      Status = 40000, -- set how much food or drink you want to add 
      Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
      Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
  },

  ["rapsnack_notoruousbighoneyjalapeno"] = {-- item name
    Size = 80,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
        Model = 'rapsnack_notoruousbighoneyjalapeno',
        BoneID = 18905,
        Offset = vector3(0.08, -0.12, 0.12),
        Rot = vector3(-49.0, 125.0, -6.0),
      },
    },
    Anim = {
      Hold = nil,
      Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 3000, 49}
      }
    },
    Consume = {
      Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
      Status = 40000, -- set how much food or drink you want to add 
      Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
      Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
  },

  ["rapsnack_redhotcheddar"] = {-- item name
    Size = 80,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
        Model = 'rapsnack_redhotcheddar',
        BoneID = 18905,
        Offset = vector3(0.08, -0.12, 0.12),
        Rot = vector3(-49.0, 125.0, -6.0),
      },
    },
    Anim = {
      Hold = nil,
      Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 3000, 49}
      }
    },
    Consume = {
      Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
      Status = 40000, -- set how much food or drink you want to add 
      Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
      Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
  },

  ["rapsnack_sourcreamwithadabofranch"] = {-- item name
    Size = 80,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
        Model = 'rapsnack_sourcreamwithadabofranch',
        BoneID = 18905,
        Offset = vector3(0.08, -0.12, 0.12),
        Rot = vector3(-49.0, 125.0, -6.0),
      },
    },
    Anim = {
      Hold = nil,
      Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 3000, 49}
      }
    },
    Consume = {
      Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
      Status = 40000, -- set how much food or drink you want to add 
      Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
      Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
  },
```

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