Dev Core Needs
Install
Open
devcore_needs/configs/items.lua
file and configure it according to your preferences.
["cup_barqs"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cup_barqs',
BoneID = 18905,
Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["cup_carlsjr"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cup_carlsjr',
BoneID = 18905,
Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["cup_chickfila"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cup_chickfila',
BoneID = 18905,
Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["cup_coke"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cup_coke',
BoneID = 18905,
Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["cup_dq"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cup_dq',
BoneID = 18905,
Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["cup_drpepper"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cup_drpepper',
BoneID = 18905,
Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["cup_dunkindonuts"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cup_dunkindonuts',
BoneID = 18905,
Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["cup_kfc"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cup_kfc',
BoneID = 18905,
Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["cup_mcdonalds"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cup_mcdonalds',
BoneID = 18905,
Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["cup_panera"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cup_panera',
BoneID = 18905,
Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["cup_pepsi"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cup_pepsi',
BoneID = 18905,
Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["cup_sonic"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cup_sonic',
BoneID = 18905,
Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["cup_wafflehouse"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cup_wafflehouse',
BoneID = 18905,
Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["cup_zaxby"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cup_zaxby',
BoneID = 18905,
Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
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