Dev Core Needs

Install

    ["cup_barqs"] = {-- item name
        Size = 200, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cup_barqs',
                BoneID = 18905,
                Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
                Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 25000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
        },
    },

        ["cup_carlsjr"] = {-- item name
        Size = 200, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cup_carlsjr',
                BoneID = 18905,
                Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
                Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 25000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
        },
    },

            ["cup_chickfila"] = {-- item name
        Size = 200, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cup_chickfila',
                BoneID = 18905,
                Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
                Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 25000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
        },
    },

            ["cup_coke"] = {-- item name
        Size = 200, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cup_coke',
                BoneID = 18905,
                Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
                Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 25000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
        },
    },

            ["cup_dq"] = {-- item name
        Size = 200, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cup_dq',
                BoneID = 18905,
                Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
                Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 25000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
        },
    },

            ["cup_drpepper"] = {-- item name
        Size = 200, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cup_drpepper',
                BoneID = 18905,
                Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
                Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 25000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
        },
    },

            ["cup_dunkindonuts"] = {-- item name
        Size = 200, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cup_dunkindonuts',
                BoneID = 18905,
                Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
                Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 25000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
        },
    },

            ["cup_kfc"] = {-- item name
        Size = 200, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cup_kfc',
                BoneID = 18905,
                Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
                Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 25000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
        },
    },

            ["cup_mcdonalds"] = {-- item name
        Size = 200, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cup_mcdonalds',
                BoneID = 18905,
                Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
                Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 25000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
        },
    },

            ["cup_panera"] = {-- item name
        Size = 200, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cup_panera',
                BoneID = 18905,
                Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
                Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 25000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
        },
    },

                ["cup_pepsi"] = {-- item name
        Size = 200, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cup_pepsi',
                BoneID = 18905,
                Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
                Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 25000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
        },
    },

                ["cup_sonic"] = {-- item name
        Size = 200, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cup_sonic',
                BoneID = 18905,
                Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
                Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 25000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
        },
    },

                ["cup_wafflehouse"] = {-- item name
        Size = 200, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cup_wafflehouse',
                BoneID = 18905,
                Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
                Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 25000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
        },
    },

                ["cup_zaxby"] = {-- item name
        Size = 200, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cup_zaxby',
                BoneID = 18905,
                Offset = vector3(0.019913512246603, -0.020377846467585, 0.076157682680805),
                Rot = vector3(85.599137138774, 33.820247170433, 116.65475365289),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 25000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
        },
    },

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