Dev Core Needs
Install
Open
devcore_needs/configs/items.lua
file and configure it according to your preferences.
["bear_waffle"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bear_waffle',
BoneID = 18905,
Offset = vector3(0.11138224947683, 0.01573798385601, 0.014818380366127),
Rot = vector3(0, 0, 0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["bentobox_heart"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bentobox_heart',
BoneID = 18905,
Offset = vector3(0.10720038581223, 0, 0),
Rot = vector3(0, 0, 0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["bentobox_heart2"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bentobox_heart2',
BoneID = 18905,
Offset = vector3(0.10720038581223, 0, 0),
Rot = vector3(0, 0, 0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["bentobox_kidsmeal"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bentobox_kidsmeal',
BoneID = 18905,
Offset = vector3(0.13185952087156, 0, -0.00070598809073835),
Rot = vector3(0, 0, 0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["bowl_beefbibimbap"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bowl_beefbibimbap',
BoneID = 18905,
Offset = vector3(0.11849782852721, 0, 0.0057636006019462),
Rot = vector3(0, 0, 0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["bowl_veggiebibimbap"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bowl_veggiebibimbap',
BoneID = 18905,
Offset = vector3(0.12365374187004, 0, -0.0049083096515122),
Rot = vector3(0, 0, 0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["japanese_omelette"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'japanese_omelette',
BoneID = 18905,
Offset = vector3(0.13619723181785, 0.043544117353548, 0.01391648857976),
Rot = vector3(0, 0, 0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["kiwicrepe_chocolate"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'kiwicrepe_chocolate',
BoneID = 18905,
Offset = vector3(0.090529681835392, -0.10154835774995, 0.095992384003134),
Rot = vector3(108.66266239811, 39.906720534875, 155.04612853372),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["kiwicrepe_strawberry"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'kiwicrepe_chocolate',
BoneID = 18905,
Offset = vector3(0.090529681835392, -0.10154835774995, 0.095992384003134),
Rot = vector3(108.66266239811, 39.906720534875, 155.04612853372),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["kiwicrepe_vanilla"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'kiwicrepe_chocolate',
BoneID = 18905,
Offset = vector3(0.090529681835392, -0.10154835774995, 0.095992384003134),
Rot = vector3(108.66266239811, 39.906720534875, 155.04612853372),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["macaron_brown"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'macaron_brown',
BoneID = 18905,
Offset = vector3(0.14844370985656, 0.048055585333502, 0.0032455850224781),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["macaron_green"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'macaron_green',
BoneID = 18905,
Offset = vector3(0.14844370985656, 0.048055585333502, 0.0032455850224781),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["macaron_lightbrown"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'macaron_lightbrown',
BoneID = 18905,
Offset = vector3(0.14844370985656, 0.048055585333502, 0.0032455850224781),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["macaron_lightpink"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'macaron_lightpink',
BoneID = 18905,
Offset = vector3(0.14844370985656, 0.048055585333502, 0.0032455850224781),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["macaron_pink"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'macaron_pink',
BoneID = 18905,
Offset = vector3(0.14844370985656, 0.048055585333502, 0.0032455850224781),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["macaron_yellow"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'macaron_yellow',
BoneID = 18905,
Offset = vector3(0.14844370985656, 0.048055585333502, 0.0032455850224781),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_bearwaffles"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_bearwaffles',
BoneID = 18905,
Offset = vector3(0.16604580728858, 0.042460104035809, 0.017243191393687),
Rot = vector3(0, 0, 0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["strawberrycrepe_chocolate"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'strawberrycrepe_chocolate',
BoneID = 18905,
Offset = vector3(0.090529681835392, -0.10154835774995, 0.095992384003134),
Rot = vector3(108.66266239811, 39.906720534875, 155.04612853372),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["strawberrycrepe_strawberry"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'strawberrycrepe_strawberry',
BoneID = 18905,
Offset = vector3(0.090529681835392, -0.10154835774995, 0.095992384003134),
Rot = vector3(108.66266239811, 39.906720534875, 155.04612853372),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["strawberrycrepe_vanilla"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'strawberrycrepe_vanilla',
BoneID = 18905,
Offset = vector3(0.090529681835392, -0.10154835774995, 0.095992384003134),
Rot = vector3(108.66266239811, 39.906720534875, 155.04612853372),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["strawberrycrepe_chocolate"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'strawberrycrepe_chocolate',
BoneID = 18905,
Offset = vector3(0.090529681835392, -0.10154835774995, 0.095992384003134),
Rot = vector3(108.66266239811, 39.906720534875, 155.04612853372),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["bobatea_chai"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bobatea_chai',
BoneID = 18905,
Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["bobatea_chocolate"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bobatea_chocolate',
BoneID = 18905,
Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["bobatea_cookiesandcream"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bobatea_cookiesandcream',
BoneID = 18905,
Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["bobatea_cottoncandy"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bobatea_cottoncandy',
BoneID = 18905,
Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["bobatea_grapefruit"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bobatea_grapefruit',
BoneID = 18905,
Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["bobatea_honeydew"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bobatea_honeydew',
BoneID = 18905,
Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["bobatea_mango"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bobatea_mango',
BoneID = 18905,
Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["bobatea_peach"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bobatea_peach',
BoneID = 18905,
Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["bobatea_pinacolada"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bobatea_pinacolada',
BoneID = 18905,
Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["bobatea_strawberry"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bobatea_strawberry',
BoneID = 18905,
Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["bobatea_taro"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bobatea_taro',
BoneID = 18905,
Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["glass_greentea"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'glass_greentea',
BoneID = 18905,
Offset = vector3(0.044137476284959, -0.072876957533368, 0.056910086651282),
Rot = vector3(84.018960638451, 23.265013857435, 144.1978108615),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["glass_icetea"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'glass_icetea',
BoneID = 18905,
Offset = vector3(0.044137476284959, -0.072876957533368, 0.056910086651282),
Rot = vector3(84.018960638451, 23.265013857435, 144.1978108615),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
```
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