Dev Core Needs

Install

["bear_waffle"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bear_waffle',
        BoneID = 18905,
        Offset = vector3(0.11138224947683, 0.01573798385601, 0.014818380366127),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["bentobox_heart"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bentobox_heart',
        BoneID = 18905,
        Offset = vector3(0.10720038581223, 0, 0),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["bentobox_heart2"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bentobox_heart2',
        BoneID = 18905,
        Offset = vector3(0.10720038581223, 0, 0),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["bentobox_kidsmeal"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bentobox_kidsmeal',
        BoneID = 18905,
        Offset = vector3(0.13185952087156, 0, -0.00070598809073835),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["bowl_beefbibimbap"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bowl_beefbibimbap',
        BoneID = 18905,
        Offset = vector3(0.11849782852721, 0, 0.0057636006019462),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["bowl_veggiebibimbap"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bowl_veggiebibimbap',
        BoneID = 18905,
        Offset = vector3(0.12365374187004, 0, -0.0049083096515122),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["japanese_omelette"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'japanese_omelette',
        BoneID = 18905,
        Offset = vector3(0.13619723181785, 0.043544117353548, 0.01391648857976),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["kiwicrepe_chocolate"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'kiwicrepe_chocolate',
        BoneID = 18905,
        Offset = vector3(0.090529681835392, -0.10154835774995, 0.095992384003134),
        Rot = vector3(108.66266239811, 39.906720534875, 155.04612853372),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["kiwicrepe_strawberry"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'kiwicrepe_chocolate',
        BoneID = 18905,
        Offset = vector3(0.090529681835392, -0.10154835774995, 0.095992384003134),
        Rot = vector3(108.66266239811, 39.906720534875, 155.04612853372),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["kiwicrepe_vanilla"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'kiwicrepe_chocolate',
        BoneID = 18905,
        Offset = vector3(0.090529681835392, -0.10154835774995, 0.095992384003134),
        Rot = vector3(108.66266239811, 39.906720534875, 155.04612853372),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["macaron_brown"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'macaron_brown',
        BoneID = 18905,
        Offset = vector3(0.14844370985656, 0.048055585333502, 0.0032455850224781),
        Rot = vector3(0, 0, 0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["macaron_green"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'macaron_green',
        BoneID = 18905,
        Offset = vector3(0.14844370985656, 0.048055585333502, 0.0032455850224781),
        Rot = vector3(0, 0, 0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["macaron_lightbrown"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'macaron_lightbrown',
        BoneID = 18905,
        Offset = vector3(0.14844370985656, 0.048055585333502, 0.0032455850224781),
        Rot = vector3(0, 0, 0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["macaron_lightpink"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'macaron_lightpink',
        BoneID = 18905,
        Offset = vector3(0.14844370985656, 0.048055585333502, 0.0032455850224781),
        Rot = vector3(0, 0, 0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["macaron_pink"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'macaron_pink',
        BoneID = 18905,
        Offset = vector3(0.14844370985656, 0.048055585333502, 0.0032455850224781),
        Rot = vector3(0, 0, 0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["macaron_yellow"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'macaron_yellow',
        BoneID = 18905,
        Offset = vector3(0.14844370985656, 0.048055585333502, 0.0032455850224781),
        Rot = vector3(0, 0, 0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["plate_bearwaffles"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'plate_bearwaffles',
        BoneID = 18905,
        Offset = vector3(0.16604580728858, 0.042460104035809, 0.017243191393687),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["strawberrycrepe_chocolate"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'strawberrycrepe_chocolate',
        BoneID = 18905,
        Offset = vector3(0.090529681835392, -0.10154835774995, 0.095992384003134),
        Rot = vector3(108.66266239811, 39.906720534875, 155.04612853372),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["strawberrycrepe_strawberry"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'strawberrycrepe_strawberry',
        BoneID = 18905,
        Offset = vector3(0.090529681835392, -0.10154835774995, 0.095992384003134),
        Rot = vector3(108.66266239811, 39.906720534875, 155.04612853372),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["strawberrycrepe_vanilla"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'strawberrycrepe_vanilla',
        BoneID = 18905,
        Offset = vector3(0.090529681835392, -0.10154835774995, 0.095992384003134),
        Rot = vector3(108.66266239811, 39.906720534875, 155.04612853372),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["strawberrycrepe_chocolate"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'strawberrycrepe_chocolate',
        BoneID = 18905,
        Offset = vector3(0.090529681835392, -0.10154835774995, 0.095992384003134),
        Rot = vector3(108.66266239811, 39.906720534875, 155.04612853372),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["bobatea_chai"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bobatea_chai',
        BoneID = 18905,
        Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
        Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},

["bobatea_chocolate"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bobatea_chocolate',
        BoneID = 18905,
        Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
        Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},

["bobatea_cookiesandcream"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bobatea_cookiesandcream',
        BoneID = 18905,
        Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
        Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},

["bobatea_cottoncandy"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bobatea_cottoncandy',
        BoneID = 18905,
        Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
        Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},

["bobatea_grapefruit"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bobatea_grapefruit',
        BoneID = 18905,
        Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
        Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},


["bobatea_honeydew"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bobatea_honeydew',
        BoneID = 18905,
        Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
        Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},

["bobatea_mango"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bobatea_mango',
        BoneID = 18905,
        Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
        Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},

["bobatea_peach"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bobatea_peach',
        BoneID = 18905,
        Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
        Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},


["bobatea_pinacolada"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bobatea_pinacolada',
        BoneID = 18905,
        Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
        Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},

["bobatea_strawberry"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bobatea_strawberry',
        BoneID = 18905,
        Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
        Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},

["bobatea_taro"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bobatea_taro',
        BoneID = 18905,
        Offset = vector3(0.031851896217177, -0.031948952225992, 0.089622121139988),
        Rot = vector3(72.675704199339, 54.766163088057, 121.6957506779),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_greentea"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_greentea',
        BoneID = 18905,
        Offset = vector3(0.044137476284959, -0.072876957533368, 0.056910086651282),
        Rot = vector3(84.018960638451, 23.265013857435, 144.1978108615),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_icetea"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_icetea',
        BoneID = 18905,
        Offset = vector3(0.044137476284959, -0.072876957533368, 0.056910086651282),
        Rot = vector3(84.018960638451, 23.265013857435, 144.1978108615),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
```

Last updated