Dev Core Needs
Install
Open
devcore_needs/configs/items.lua
file and configure it according to your preferences.
["bowl_currygoat"] = {-- item name
Size = 300, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bowl_currygoat',
BoneID = 18905,
Offset = vector3(0.18584414440204, 0.011364303428312, 0.021827219457996),
Rot = vector3(0,0,0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.13, 0.02, -0.05),
Rot = vector3(0.0, 0.0, 0.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 30000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["bowl_ricepeas"] = {-- item name
Size = 300, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bowl_ricepeas',
BoneID = 18905,
Offset = vector3(0.19532250920543, 0.020422469435814, -0.0067860125399686),
Rot = vector3(0,0,0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.13, 0.02, -0.05),
Rot = vector3(0.0, 0.0, 0.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 30000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["bowl_yellowrice"] = {-- item name
Size = 300, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bowl_yellowrice',
BoneID = 18905,
Offset = vector3(0.19532250920543, 0.020422469435814, -0.0067860125399686),
Rot = vector3(0,0,0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.13, 0.02, -0.05),
Rot = vector3(0.0, 0.0, 0.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 30000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_currygoatrice"] = {-- item name
Size = 300, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_currygoatrice',
BoneID = 18905,
Offset = vector3(0.19532250920543, 0.020422469435814, -0.0067860125399686),
Rot = vector3(0,0,0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.13, 0.02, -0.05),
Rot = vector3(0.0, 0.0, 0.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 30000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["bigplate_jerkchickenrice"] = {-- item name
Size = 300, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bigplate_jerkchickenrice',
BoneID = 18905,
Offset = vector3(0.18584414440204, 0.011364303428312, 0.021827219457996),
Rot = vector3(0,0,0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.13, 0.02, -0.05),
Rot = vector3(0.0, 0.0, 0.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 30000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_jerkchickenrice"] = {-- item name
Size = 300, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_jerkchickenrice',
BoneID = 18905,
Offset = vector3(0.18584414440204, 0.011364303428312, 0.021827219457996),
Rot = vector3(0,0,0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.13, 0.02, -0.05),
Rot = vector3(0.0, 0.0, 0.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 30000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["bigplate_oxtailricepeas"] = {-- item name
Size = 300, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bigplate_oxtailricepeas',
BoneID = 18905,
Offset = vector3(0.18584414440204, 0.011364303428312, 0.021827219457996),
Rot = vector3(0,0,0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.13, 0.02, -0.05),
Rot = vector3(0.0, 0.0, 0.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 30000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_oxtailricepeas"] = {-- item name
Size = 300, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_oxtailricepeas',
BoneID = 18905,
Offset = vector3(0.18584414440204, 0.011364303428312, 0.021827219457996),
Rot = vector3(0,0,0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.13, 0.02, -0.05),
Rot = vector3(0.0, 0.0, 0.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 30000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["bigplate_peppershrimpplantains"] = {-- item name
Size = 300, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bigplate_peppershrimpplantains',
BoneID = 18905,
Offset = vector3(0.18584414440204, 0.011364303428312, 0.021827219457996),
Rot = vector3(0,0,0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.13, 0.02, -0.05),
Rot = vector3(0.0, 0.0, 0.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 30000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_friedplantains"] = {-- item name
Size = 300, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_friedplantains',
BoneID = 18905,
Offset = vector3(0.18584414440204, 0.011364303428312, 0.021827219457996),
Rot = vector3(0,0,0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'prop_friedplantains',
BoneID = 57005,
Offset = vector3(0.13, 0.02, -0.05),
Rot = vector3(0.0, 0.0, 0.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 30000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_cocobeefpatty"] = {-- item name
Size = 300, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_cocobeefpatty',
BoneID = 18905,
Offset = vector3(0.18584414440204, 0.011364303428312, 0.021827219457996),
Rot = vector3(0,0,0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'prop_cocobeefbread',
BoneID = 57005,
Offset = vector3(0.13, 0.02, -0.05),
Rot = vector3(0.0, 0.0, 0.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 30000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["prop_coconutdrink"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'prop_coconutdrink',
BoneID = 18905,
Offset = vector3(0.038074482002799, 0.00011725478326968, 0.10653772681462),
Rot = vector3(173.67570720499, -64.42188530089, -90.883999088216),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 3, max = 5}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
["prop_pineapple"] = {-- item name
Size = 200, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'prop_pineapple',
BoneID = 18905,
Offset = vector3(0.038074482002799, 0.00011725478326968, 0.10653772681462),
Rot = vector3(173.67570720499, -64.42188530089, -90.883999088216),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 3, max = 5}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 25000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
},
},
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