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["bowl_currygoat"] = {-- item name
    Size = 300, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'bowl_currygoat',
            BoneID = 18905,
            Offset = vector3(0.18584414440204, 0.011364303428312, 0.021827219457996),
            Rot = vector3(0,0,0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'alcaprop_fork',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 30000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["bowl_ricepeas"] = {-- item name
    Size = 300, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'bowl_ricepeas',
            BoneID = 18905,
            Offset = vector3(0.19532250920543, 0.020422469435814, -0.0067860125399686),
            Rot = vector3(0,0,0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'alcaprop_fork',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 30000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["bowl_yellowrice"] = {-- item name
    Size = 300, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'bowl_yellowrice',
            BoneID = 18905,
            Offset = vector3(0.19532250920543, 0.020422469435814, -0.0067860125399686),
            Rot = vector3(0,0,0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'alcaprop_fork',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 30000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["plate_currygoatrice"] = {-- item name
    Size = 300, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'plate_currygoatrice',
            BoneID = 18905,
            Offset = vector3(0.19532250920543, 0.020422469435814, -0.0067860125399686),
            Rot = vector3(0,0,0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'alcaprop_fork',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 30000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["bigplate_jerkchickenrice"] = {-- item name
    Size = 300, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'bigplate_jerkchickenrice',
            BoneID = 18905,
            Offset = vector3(0.18584414440204, 0.011364303428312, 0.021827219457996),
            Rot = vector3(0,0,0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'alcaprop_fork',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 30000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["plate_jerkchickenrice"] = {-- item name
    Size = 300, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'plate_jerkchickenrice',
            BoneID = 18905,
            Offset = vector3(0.18584414440204, 0.011364303428312, 0.021827219457996),
            Rot = vector3(0,0,0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'alcaprop_fork',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 30000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["bigplate_oxtailricepeas"] = {-- item name
    Size = 300, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'bigplate_oxtailricepeas',
            BoneID = 18905,
            Offset = vector3(0.18584414440204, 0.011364303428312, 0.021827219457996),
            Rot = vector3(0,0,0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'alcaprop_fork',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 30000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["plate_oxtailricepeas"] = {-- item name
    Size = 300, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'plate_oxtailricepeas',
            BoneID = 18905,
            Offset = vector3(0.18584414440204, 0.011364303428312, 0.021827219457996),
            Rot = vector3(0,0,0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'alcaprop_fork',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 30000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["bigplate_peppershrimpplantains"] = {-- item name
    Size = 300, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'bigplate_peppershrimpplantains',
            BoneID = 18905,
            Offset = vector3(0.18584414440204, 0.011364303428312, 0.021827219457996),
            Rot = vector3(0,0,0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'alcaprop_fork',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 30000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["plate_friedplantains"] = {-- item name
    Size = 300, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'plate_friedplantains',
            BoneID = 18905,
            Offset = vector3(0.18584414440204, 0.011364303428312, 0.021827219457996),
            Rot = vector3(0,0,0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'prop_friedplantains',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 30000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["plate_cocobeefpatty"] = {-- item name
    Size = 300, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'plate_cocobeefpatty',
            BoneID = 18905,
            Offset = vector3(0.18584414440204, 0.011364303428312, 0.021827219457996),
            Rot = vector3(0,0,0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'prop_cocobeefbread',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 5, max = 7}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 30000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["prop_coconutdrink"] = {-- item name
        Size = 200, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'prop_coconutdrink',
                BoneID = 18905,
                Offset = vector3(0.038074482002799, 0.00011725478326968, 0.10653772681462),
                Rot = vector3(173.67570720499, -64.42188530089, -90.883999088216),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 3, max = 5}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 25000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["prop_pineapple"] = {-- item name
        Size = 200, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'prop_pineapple',
                BoneID = 18905,
                Offset = vector3(0.038074482002799, 0.00011725478326968, 0.10653772681462),
                Rot = vector3(173.67570720499, -64.42188530089, -90.883999088216),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 3, max = 5}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 25000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 0 -- Set the amount of alcohol the item should add after each drink.
        },
    },

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