Dev Core Needs
Install
Open
devcore_needs/configs/items.lua
file and configure it according to your preferences.
["bigplate_baconeggtoast"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bigplate_baconeggtoast',
BoneID = 18905,
Offset = vector3(0.14329363371724, 0.038091436542342, 0),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["bigplate_cinnamonroll"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bigplate_cinnamonroll',
BoneID = 18905,
Offset = vector3(0.11766598681561, 0.033154429003798, 0),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["bigplate_creamcheeseavocadotoast"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bigplate_creamcheeseavocadotoast',
BoneID = 18905,
Offset = vector3(0.10146060407203, 0.012736567111294, 0),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_avocadotoast"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_avocadotoast',
BoneID = 18905,
Offset = vector3(0.11890051607156, 0, 0),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_bacon"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_bacon',
BoneID = 18905,
Offset = vector3(0.12526765421364, 0.021004695073927, 0.024340996788585),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_baconeggtoast"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_baconeggtoast',
BoneID = 18905,
Offset = vector3(0.1284505041416, -0.0062874746316961, 0.01530417870086),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_baconomelette"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_baconomelette',
BoneID = 18905,
Offset = vector3(0.10679327054959, 0.026723545805221, 0.0067479711577967),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_blueberrypancakes"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_blueberrypancakes',
BoneID = 18905,
Offset = vector3(0.10590450843563, 0.032911599349249, 0.02334739887887),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_blueberrypancakes"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_blueberrypancakes',
BoneID = 18905,
Offset = vector3(0.10590450843563, 0.032911599349249, 0.02334739887887),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_chickenfajitaomelette"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_chickenfajitaomelette',
BoneID = 18905,
Offset = vector3(0.10306659767321, 0.028713636924632, 0.016893844019072),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_chocolatechippancake"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_chocolatechippancake',
BoneID = 18905,
Offset = vector3(0.13605872863241, 0.023163162086011, 0.020008369595099),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_cinammonpancakes"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_cinammonpancakes',
BoneID = 18905,
Offset = vector3(0.10560583807705, 0.028860144355436, 0.025560484254199),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_cinnamonroll"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_cinnamonroll',
BoneID = 18905,
Offset = vector3(0.11652910384805, 0.02952506475607, 0.022025361393399),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_cupcakepancake"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_cupcakepancake',
BoneID = 18905,
Offset = vector3(0.12171373739579, 0.031165234465263, 0.023020810330486),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_frenchtoast"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_frenchtoast',
BoneID = 18905,
Offset = vector3(0.13866898713684, 0.043754393554677, 0.024042122014955),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_newyorkcheesecakepancake"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_newyorkcheesecakepancake',
BoneID = 18905,
Offset = vector3(0.12892668677637, 0.053008583904883, 0.019501829932054),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_origbuttermilkpancake"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_origbuttermilkpancake',
BoneID = 18905,
Offset = vector3(0.13005050046479, 0.042338738425679, 0.021333959693789),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_spinachomelette"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_spinachomelette',
BoneID = 18905,
Offset = vector3(0.11127114253156, 0.044531916261033, 0.01771060850349),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_steakomelette"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_steakomelette',
BoneID = 18905,
Offset = vector3(0.12658273551381, 0.035665727046133, 0.0089490889753345),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_strawberrybanannapancakes"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_strawberrybanannapancakes',
BoneID = 18905,
Offset = vector3(0.096523922655592, -0.083147427795305, 0.019154353067362),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_strawberryfrenchtoast"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_strawberryfrenchtoast',
BoneID = 18905,
Offset = vector3(0.14067717491344, 0.049676395000134, 0.023326587077693),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_sunnyegg"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_sunnyegg',
BoneID = 18905,
Offset = vector3(0.13061571792343, 0.022240609360826, 0.029079377530306),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_toastsasuageeggs"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_toastsasuageeggs',
BoneID = 18905,
Offset = vector3(0.13176972938322, 0.048672065381832, 0),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_treslechepancake"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_treslechepancake',
BoneID = 18905,
Offset = vector3(0.13013494911081, 0.033334116903269, 0.02470631440752),
Rot = vector3(0, 0, 0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
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