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    ["mcdonalds_10pnuggests"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'mcdonalds_10pnuggests',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.04),
                Rot = vector3(-180.0, 0.0, 0.0),
            },
                Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'mcdonalds_nugget',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["mcdonalds_bigmac"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'mcdonalds_bigmac',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.04),
                Rot = vector3(-180.0, 0.0, 0.0),
            },
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["mcdonalds_carmelfrap"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'mcdonalds_carmelfrap',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.04),
                Rot = vector3(-180.0, 0.0, 0.0),
            },
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["mcdonalds_chocolatefrap"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'mcdonalds_chocolatefrap',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.04),
                Rot = vector3(-180.0, 0.0, 0.0),
            },
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["mcdonalds_coffee"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'mcdonalds_coffee',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.04),
                Rot = vector3(-180.0, 0.0, 0.0),
            },
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["mcdonalds_coffeewithlid"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'mcdonalds_coffeewithlid',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.04),
                Rot = vector3(-180.0, 0.0, 0.0),
            },
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["mcdonalds_fries"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'mcdonalds_fries',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.04),
                Rot = vector3(-180.0, 0.0, 0.0),
            },
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["mcdonalds_happymeal"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'mcdonalds_happymeal',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.04),
                Rot = vector3(-180.0, 0.0, 0.0),
            },
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["mcdonalds_salad"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'mcdonalds_salad',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.04),
                Rot = vector3(-180.0, 0.0, 0.0),
            },
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

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