Dev Core Needs

Install

["cup_moscowmule"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'cup_moscowmule',
        BoneID = 18905,
        Offset = vector3(0.061653126619944, 0, 0.074670798135284),
        Rot = vector3(74.657678550144, 46.075053420056, 113.79314153072),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_baileys"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_baileys',
        BoneID = 18905,
        Offset = vector3(0.15215449945322, 0.038149875043279, 0.018485177649818),
        Rot = vector3(25.764692585215, -42.185458403542, -51.683221623523),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_beerbudweiser"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_beerbudweiser',
        BoneID = 18905,
        Offset = vector3(00.050659701803966, -0.077863929128423, 0.065978596919841),
        Rot = vector3(66.804067536569, 51.883330662492, 140.83288275785),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_beerheineken"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_beerheineken',
        BoneID = 18905,
        Offset = vector3(00.050659701803966, -0.077863929128423, 0.065978596919841),
        Rot = vector3(66.804067536569, 51.883330662492, 140.83288275785),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_beernobrand"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_beernobrand',
        BoneID = 18905,
        Offset = vector3(00.050659701803966, -0.077863929128423, 0.065978596919841),
        Rot = vector3(66.804067536569, 51.883330662492, 140.83288275785),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_beerstellartois"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_beerstellartois',
        BoneID = 18905,
        Offset = vector3(00.050659701803966, -0.077863929128423, 0.065978596919841),
        Rot = vector3(66.804067536569, 51.883330662492, 140.83288275785),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_bluecosmopolitan"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_bluecosmopolitan',
        BoneID = 18905,
        Offset = vector3(0.024705474183406, 0, 0.091021025737464),
        Rot = vector3(69.081352943116, 52.305173558837, 107.0097373775),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_bluemaita"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_bluemaita',
        BoneID = 18905,
        Offset = vector3(0.011520935066983, -0.029590534048224, 0.13339553691075),
        Rot = vector3(88.068710763757, 32.983594476059, 109.10207805927),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_greencosmopolitan"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_greencosmopolitan',
        BoneID = 18905,
        Offset = vector3(0.024705474183406, 0, 0.091021025737464),
        Rot = vector3(69.081352943116, 52.305173558837, 107.0097373775),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_kiwiflight"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_kiwiflight',
        BoneID = 18905,
        Offset = vector3(0.0014738973284238, -0.018340619442463, 0.093080025958337),
        Rot = vector3(58.374785926694, 59.05854659078, 113.5226777055),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_pinacolada"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_pinacolada',
        BoneID = 18905,
        Offset = vector3(0.0, 0, 0.083152442974576),
        Rot = vector3(60.322887290809, 55.135794731607, 117.69716862918),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_pinkmaitai"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_pinkmaitai',
        BoneID = 18905,
        Offset = vector3(0.0, 0, 0.10492002350979),
        Rot = vector3(68.376067982551, 50.884838662973, 105.46661492299),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_redcosmopolitan"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_redcosmopolitan',
        BoneID = 18905,
        Offset = vector3(0.024705474183406, 0, 0.091021025737464),
        Rot = vector3(69.081352943116, 52.305173558837, 107.0097373775),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_seabreeze"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_seabreeze',
        BoneID = 18905,
        Offset = vector3(0.0, 0, 0.10934583756735),
        Rot = vector3(69.629449154329, 52.080562039674, 113.15751785404),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_strawberrysunrise"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_strawberrysunrise',
        BoneID = 18905,
        Offset = vector3(-0.015322415686001, 0, 0.12540075810244),
        Rot = vector3(67.536774865449, 54.069839040495, 100.5686160934),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_summerslushwithvodkablue"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_summerslushwithvodkablue',
        BoneID = 18905,
        Offset = vector3(-0.06757619556322, -0.080724320522662, 0.13310431566352),
        Rot = vector3(72.921156167515, 45.627640853411, 122.18216220987),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_summerslushwithvodkagreen"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_summerslushwithvodkagreen',
        BoneID = 18905,
        Offset = vector3(-0.06757619556322, -0.080724320522662, 0.13310431566352),
        Rot = vector3(72.921156167515, 45.627640853411, 122.18216220987),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_summerslushwithvodkaorange"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_summerslushwithvodkaorange',
        BoneID = 18905,
        Offset = vector3(-0.06757619556322, -0.080724320522662, 0.13310431566352),
        Rot = vector3(72.921156167515, 45.627640853411, 122.18216220987),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_summerslushwithvodkapurple"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_summerslushwithvodkapurple',
        BoneID = 18905,
        Offset = vector3(-0.06757619556322, -0.080724320522662, 0.13310431566352),
        Rot = vector3(72.921156167515, 45.627640853411, 122.18216220987),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_summerslushwithvodkarainbow"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_summerslushwithvodkarainbow',
        BoneID = 18905,
        Offset = vector3(-0.06757619556322, -0.080724320522662, 0.13310431566352),
        Rot = vector3(72.921156167515, 45.627640853411, 122.18216220987),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_summerslushwithvodkared"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_summerslushwithvodkared',
        BoneID = 18905,
        Offset = vector3(-0.06757619556322, -0.080724320522662, 0.13310431566352),
        Rot = vector3(72.921156167515, 45.627640853411, 122.18216220987),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_summerslushwithvodkayellow"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_summerslushwithvodkayellow',
        BoneID = 18905,
        Offset = vector3(-0.06757619556322, -0.080724320522662, 0.13310431566352),
        Rot = vector3(72.921156167515, 45.627640853411, 122.18216220987),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_tropico"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_tropico',
        BoneID = 18905,
        Offset = vector3(0.06350383595543, 0, 0.0677934495707),
        Rot = vector3(70.088301036562, 40.179274784963, 121.25291668206),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_vodkanightlava"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_vodkanightlava',
        BoneID = 18905,
        Offset = vector3(0.0, 0, 0.10482998350237),
        Rot = vector3(53.548147348757, 66.320705056147, 108.94771824637),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_vodkaorangesky"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_vodkaorangesky',
        BoneID = 18905,
        Offset = vector3(0.073953660458415, 0.022869995010315, 0.081598663977009),
        Rot = vector3(78.019084657768, 45.664157212631, 96.697504381852),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_vodkapeachbeachpunch"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_vodkapeachbeachpunch',
        BoneID = 18905,
        Offset = vector3(0.085167269426961, 0, 0.059897472994464),
        Rot = vector3(94.591605960957, 21.9081812082, 125.43736411028),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_vodkapineapplecherry"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_vodkapineapplecherry',
        BoneID = 18905,
        Offset = vector3(0.012235840550829, -0.020724492220872, 0.11527218837429),
        Rot = vector3(78.162290683792, 46.175884348287, 109.06729705313),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_vodkawatermelonlemonade"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_vodkawatermelonlemonade',
        BoneID = 18905,
        Offset = vector3(0.012235840550829, -0.020724492220872, 0.11527218837429),
        Rot = vector3(78.162290683792, 46.175884348287, 109.06729705313),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["glass_whisky"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'glass_whisky',
        BoneID = 18905,
        Offset = vector3(0.045995726512956, 0.015854730906998, 0.094557566152142),
        Rot = vector3(94.817302132861, 22.144721441659, 107.37177228175),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},

["pineappledrink"] = {-- item name
Size = 200, -- 
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'pineappledrink',
        BoneID = 18905,
        Offset = vector3(0.0, 0, 0.10318044240526),
        Rot = vector3(44.364936868103, 70.711838073926, 101.86139055638),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 2000, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 25000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = 10 -- Set the amount of alcohol the item should add after each drink.
},
},
```

Last updated