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["bowl_calamari"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bowl_calamari',
        BoneID = 18905,
        Offset = vector3(0.11125217243296, 0.037146156896151, -0.027708826965784),
        Rot = vector3(-68.979726077635, 7.9518004257231, -4.9940454061869),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "valifoodeat_handfull",
        anim = "take_one_bite",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["bowl_chickengnoccisoup"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bowl_chickengnoccisoup',
        BoneID = 18905,
        Offset = vector3(0.082692981197965, 0, -0.0062566278596455),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["bowl_fivecheeseziti"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bowl_fivecheeseziti',
        BoneID = 18905,
        Offset = vector3(0.081665830071188, 0, 0),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["bowl_friedmozzarella"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bowl_friedmozzarella',
        BoneID = 18905,
        Offset = vector3(0.079584835923242, 0, 0),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(0, 0, 0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["bowl_housesalad"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bowl_housesalad',
        BoneID = 18905,
        Offset = vector3(0.079584835923242, 0, 0),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["bowl_minestrone"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bowl_minestrone',
        BoneID = 18905,
        Offset = vector3(0.10545086103082, 0, 0),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["bowl_pastafagioli"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bowl_pastafagioli',
        BoneID = 18905,
        Offset = vector3(0.10412145381804, 0, 0),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["bowl_shrimpalfredo"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bowl_shrimpalfredo',
        BoneID = 18905,
        Offset = vector3(0.08921241487883, 0, 0),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["bowl_shrimpscampi"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bowl_shrimpscampi',
        BoneID = 18905,
        Offset = vector3(0.08921241487883, 0, 0),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["bowl_toastedravioli"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bowl_toastedravioli',
        BoneID = 18905,
        Offset = vector3(0.08921241487883, 0, 0),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["bowl_tomatosoup"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bowl_tomatosoup',
        BoneID = 18905,
        Offset = vector3(0.08921241487883, 0, 0),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["bowl_zuppatoscana"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'bowl_zuppatoscana',
        BoneID = 18905,
        Offset = vector3(0.08921241487883, 0, 0),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["cake_blacktiemouse"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'cake_blacktiemouse',
        BoneID = 18905,
        Offset = vector3(0.08921241487883, 0, 0),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["plate_cheeseravioli"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'plate_cheeseravioli',
        BoneID = 18905,
        Offset = vector3(0.081279409048761, 0, 0.018795667067859),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["plate_chickenfettucine"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'plate_chickenfettucine',
        BoneID = 18905,
        Offset = vector3(0.081279409048761, 0, 0.018795667067859),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

    ["plate_chickenlinguini"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'plate_chickenlinguini',
        BoneID = 18905,
        Offset = vector3(0.081279409048761, 0, 0.018795667067859),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

    ["plate_chickenmarsala"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'plate_chickenmarsala',
        BoneID = 18905,
        Offset = vector3(0.081279409048761, 0, 0.018795667067859),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

    ["plate_chickenparm"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'plate_chickenparm',
        BoneID = 18905,
        Offset = vector3(0.081279409048761, 0, 0.018795667067859),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

    ["plate_choclasagna"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'plate_choclasagna',
        BoneID = 18905,
        Offset = vector3(0.081279409048761, 0, 0.018795667067859),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

    ["plate_crablinguini"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'plate_crablinguini',
        BoneID = 18905,
        Offset = vector3(0.081279409048761, 0, 0.018795667067859),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

        ["plate_eggplantparm"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'plate_eggplantparm',
        BoneID = 18905,
        Offset = vector3(0.081279409048761, 0, 0.018795667067859),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

        ["plate_fettuccine"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'plate_fettuccine',
        BoneID = 18905,
        Offset = vector3(0.081279409048761, 0, 0.018795667067859),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

        ["plate_lasagnaclassico"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'plate_lasagnaclassico',
        BoneID = 18905,
        Offset = vector3(0.081279409048761, 0, 0.018795667067859),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

        ["plate_lobsterlinguini"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'plate_lobsterlinguini',
        BoneID = 18905,
        Offset = vector3(0.081279409048761, 0, 0.018795667067859),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

        ["plate_ratatouille"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'plate_ratatouille',
        BoneID = 18905,
        Offset = vector3(0.081279409048761, 0, 0.018795667067859),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

        ["plate_spaghettiandmeatballs"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'plate_spaghettiandmeatballs',
        BoneID = 18905,
        Offset = vector3(0.081279409048761, 0, 0.018795667067859),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

        ["plate_tiramisu"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'plate_tiramisu',
        BoneID = 18905,
        Offset = vector3(0.081279409048761, 0, 0.018795667067859),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.11489874119275, 0, 0),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
```

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