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    ["fries_buffalo"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'fries_buffalo',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["fries_cheese"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'fries_cheese',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["fries_voodoo"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'fries_voodoo',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["wings_atomic"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_atomic',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["wings_cajun"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_cajun',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["wings_garlicparm"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_garlicparm',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["wings_hawaiian"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_hawaiian',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["wings_hickorysmaokedbbq"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_hickorysmokedbbq',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["wings_hothoneyrub"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_hothoneyrub',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },



    ["wings_lemonpepper"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_lemonpepper',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },



    ["wings_louisianarub"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_louisianarub',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["wings_mangohabanero"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_mangohabanero',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["wings_orighot"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_orighot',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["wings_plain"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_orighot',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["wings_spicykorenanq"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_spicykorenanq',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },
    ["fries_buffalo"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'fries_buffalo',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["fries_cheese"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'fries_cheese',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["fries_voodoo"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'fries_voodoo',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["wings_atomic"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_atomic',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["wings_cajun"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_cajun',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["wings_garlicparm"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_garlicparm',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["wings_hawaiian"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_hawaiian',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["wings_hickorysmaokedbbq"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_hickorysmokedbbq',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["wings_hothoneyrub"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_hothoneyrub',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },



    ["wings_lemonpepper"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_lemonpepper',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },



    ["wings_louisianarub"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_louisianarub',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["wings_mangohabanero"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_mangohabanero',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["wings_orighot"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_orighot',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["wings_plain"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_orighot',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },


    ["wings_spicykorenanq"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'singlewing_spicykorenanq',
                BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
            },
            -- Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            --     Model = 'collection_spoon',
            --     BoneID = 57005,
            --     Offset = vector3(0.14, 0.02, 0.01),
            --     Rot = vector3(-118.0, 192.0, 24.0),
            -- }
        },
        Anim = {
            Hold = {
                dict = "missfam4",
                anim = "base",
                params = {8.0, -8, -1, 49, 0}
                },
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

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