Dev Core Needs
Install
Open
devcore_needs/configs/items.lua
file and configure it according to your preferences.
["ctbone"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_tbone',
BoneID = 18905,
Offset = vector3(0.08, -0.04, 0.07),
Rot = vector3(-30.0, 10.0, 0.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'bzzz_restaurant_fork_d',
BoneID = 57005,
Offset = vector3(0.1, 0.05, 0.0),
Rot = vector3(-117.0, -68.0, -43.0),
}
},
Anim = {
Hold = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["csmushrooms"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_stuffedmushrooms',
BoneID = 18905,
Offset = vector3(0.08, -0.04, 0.07),
Rot = vector3(-30.0, 10.0, 0.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'bzzz_restaurant_fork_d',
BoneID = 57005,
Offset = vector3(0.1, 0.05, 0.0),
Rot = vector3(-117.0, -68.0, -43.0),
}
},
Anim = {
Hold = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["cscake"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_strawberrycake',
BoneID = 18905,
Offset = vector3(0.08, -0.04, 0.07),
Rot = vector3(-30.0, 10.0, 0.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'bzzz_restaurant_fork_d',
BoneID = 57005,
Offset = vector3(0.1, 0.05, 0.0),
Rot = vector3(-117.0, -68.0, -43.0),
}
},
Anim = {
Hold = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["csdip"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_spinachdip',
BoneID = 18905,
Offset = vector3(0.08, -0.04, 0.07),
Rot = vector3(-30.0, 10.0, 0.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'bzzz_restaurant_fork_d',
BoneID = 57005,
Offset = vector3(0.1, 0.05, 0.0),
Rot = vector3(-117.0, -68.0, -43.0),
}
},
Anim = {
Hold = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["csirloin"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_sirloin',
BoneID = 18905,
Offset = vector3(0.08, -0.04, 0.07),
Rot = vector3(-30.0, 10.0, 0.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'bzzz_restaurant_fork_d',
BoneID = 57005,
Offset = vector3(0.1, 0.05, 0.0),
Rot = vector3(-117.0, -68.0, -43.0),
}
},
Anim = {
Hold = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["cribsmac"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_ribscornmac',
BoneID = 18905,
Offset = vector3(0.08, -0.04, 0.07),
Rot = vector3(-30.0, 10.0, 0.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'bzzz_restaurant_fork_d',
BoneID = 57005,
Offset = vector3(0.1, 0.05, 0.0),
Rot = vector3(-117.0, -68.0, -43.0),
}
},
Anim = {
Hold = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["cribeye"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_ribeyesteak',
BoneID = 18905,
Offset = vector3(0.08, -0.04, 0.07),
Rot = vector3(-30.0, 10.0, 0.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'bzzz_restaurant_fork_d',
BoneID = 57005,
Offset = vector3(0.1, 0.05, 0.0),
Rot = vector3(-117.0, -68.0, -43.0),
}
},
Anim = {
Hold = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["cnystrip"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_nystrip',
BoneID = 18905,
Offset = vector3(0.08, -0.04, 0.07),
Rot = vector3(-30.0, 10.0, 0.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'bzzz_restaurant_fork_d',
BoneID = 57005,
Offset = vector3(0.1, 0.05, 0.0),
Rot = vector3(-117.0, -68.0, -43.0),
}
},
Anim = {
Hold = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["cmolten"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_moltenlavacake',
BoneID = 18905,
Offset = vector3(0.08, -0.04, 0.07),
Rot = vector3(-30.0, 10.0, 0.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'bzzz_restaurant_fork_d',
BoneID = 57005,
Offset = vector3(0.1, 0.05, 0.0),
Rot = vector3(-117.0, -68.0, -43.0),
}
},
Anim = {
Hold = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["cgshrimpplate"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_grilledshrimp',
BoneID = 18905,
Offset = vector3(0.08, -0.04, 0.07),
Rot = vector3(-30.0, 10.0, 0.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'bzzz_restaurant_fork_d',
BoneID = 57005,
Offset = vector3(0.1, 0.05, 0.0),
Rot = vector3(-117.0, -68.0, -43.0),
}
},
Anim = {
Hold = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["cfmignon"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_filetmigon',
BoneID = 18905,
Offset = vector3(0.08, -0.04, 0.07),
Rot = vector3(-30.0, 10.0, 0.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'bzzz_restaurant_fork_d',
BoneID = 57005,
Offset = vector3(0.1, 0.05, 0.0),
Rot = vector3(-117.0, -68.0, -43.0),
}
},
Anim = {
Hold = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["cccake"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_chocolatecake',
BoneID = 18905,
Offset = vector3(0.08, -0.04, 0.07),
Rot = vector3(-30.0, 10.0, 0.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'bzzz_restaurant_fork_d',
BoneID = 57005,
Offset = vector3(0.1, 0.05, 0.0),
Rot = vector3(-117.0, -68.0, -43.0),
}
},
Anim = {
Hold = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["ctenderfries"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_chickentendersandfries',
BoneID = 18905,
Offset = vector3(0.08, -0.04, 0.07),
Rot = vector3(-30.0, 10.0, 0.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'bzzz_restaurant_fork_d',
BoneID = 57005,
Offset = vector3(0.1, 0.05, 0.0),
Rot = vector3(-117.0, -68.0, -43.0),
}
},
Anim = {
Hold = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["ccparm"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_chickenparm',
BoneID = 18905,
Offset = vector3(0.08, -0.04, 0.07),
Rot = vector3(-30.0, 10.0, 0.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'bzzz_restaurant_fork_d',
BoneID = 57005,
Offset = vector3(0.1, 0.05, 0.0),
Rot = vector3(-117.0, -68.0, -43.0),
}
},
Anim = {
Hold = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["cbuffalo"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_buffalochickendip',
BoneID = 18905,
Offset = vector3(0.08, -0.04, 0.07),
Rot = vector3(-30.0, 10.0, 0.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'bzzz_restaurant_fork_d',
BoneID = 57005,
Offset = vector3(0.1, 0.05, 0.0),
Rot = vector3(-117.0, -68.0, -43.0),
}
},
Anim = {
Hold = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["cpsoup"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bowl_loadedpotatosoup',
BoneID = 18905,
Offset = vector3(0.08, -0.04, 0.07),
Rot = vector3(-30.0, 10.0, 0.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'bzzz_restaurant_fork_d',
BoneID = 57005,
Offset = vector3(0.1, 0.05, 0.0),
Rot = vector3(-117.0, -68.0, -43.0),
}
},
Anim = {
Hold = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["cfsoup"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bowl_frenchonionsoup',
BoneID = 18905,
Offset = vector3(0.08, -0.04, 0.07),
Rot = vector3(-30.0, 10.0, 0.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'bzzz_restaurant_fork_d',
BoneID = 57005,
Offset = vector3(0.1, 0.05, 0.0),
Rot = vector3(-117.0, -68.0, -43.0),
}
},
Anim = {
Hold = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "bzzz@restaurant@eat",
anim = "bzzz_restaurant_eat",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
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