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    ["ctbone"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_tbone',
                BoneID = 18905,
                Offset = vector3(0.08, -0.04, 0.07),
                Rot = vector3(-30.0, 10.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'bzzz_restaurant_fork_d',
                BoneID = 57005,
                Offset = vector3(0.1, 0.05, 0.0),
                Rot = vector3(-117.0, -68.0, -43.0),
            }
        },
        Anim = {
            Hold = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {8.0, -8, -1, 49, 0}
            },
            Use = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["csmushrooms"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_stuffedmushrooms',
                BoneID = 18905,
                Offset = vector3(0.08, -0.04, 0.07),
                Rot = vector3(-30.0, 10.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'bzzz_restaurant_fork_d',
                BoneID = 57005,
                Offset = vector3(0.1, 0.05, 0.0),
                Rot = vector3(-117.0, -68.0, -43.0),
            }
        },
        Anim = {
            Hold = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {8.0, -8, -1, 49, 0}
            },
            Use = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },
    
    ["cscake"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_strawberrycake',
                BoneID = 18905,
                Offset = vector3(0.08, -0.04, 0.07),
                Rot = vector3(-30.0, 10.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'bzzz_restaurant_fork_d',
                BoneID = 57005,
                Offset = vector3(0.1, 0.05, 0.0),
                Rot = vector3(-117.0, -68.0, -43.0),
            }
        },
        Anim = {
            Hold = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {8.0, -8, -1, 49, 0}
            },
            Use = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },
    
    ["csdip"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_spinachdip',
                BoneID = 18905,
                Offset = vector3(0.08, -0.04, 0.07),
                Rot = vector3(-30.0, 10.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'bzzz_restaurant_fork_d',
                BoneID = 57005,
                Offset = vector3(0.1, 0.05, 0.0),
                Rot = vector3(-117.0, -68.0, -43.0),
            }
        },
        Anim = {
            Hold = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {8.0, -8, -1, 49, 0}
            },
            Use = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },
        
    ["csirloin"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_sirloin',
                BoneID = 18905,
                Offset = vector3(0.08, -0.04, 0.07),
                Rot = vector3(-30.0, 10.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'bzzz_restaurant_fork_d',
                BoneID = 57005,
                Offset = vector3(0.1, 0.05, 0.0),
                Rot = vector3(-117.0, -68.0, -43.0),
            }
        },
        Anim = {
            Hold = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {8.0, -8, -1, 49, 0}
            },
            Use = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },
            
    ["cribsmac"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_ribscornmac',
                BoneID = 18905,
                Offset = vector3(0.08, -0.04, 0.07),
                Rot = vector3(-30.0, 10.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'bzzz_restaurant_fork_d',
                BoneID = 57005,
                Offset = vector3(0.1, 0.05, 0.0),
                Rot = vector3(-117.0, -68.0, -43.0),
            }
        },
        Anim = {
            Hold = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {8.0, -8, -1, 49, 0}
            },
            Use = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },
                
    ["cribeye"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_ribeyesteak',
                BoneID = 18905,
                Offset = vector3(0.08, -0.04, 0.07),
                Rot = vector3(-30.0, 10.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'bzzz_restaurant_fork_d',
                BoneID = 57005,
                Offset = vector3(0.1, 0.05, 0.0),
                Rot = vector3(-117.0, -68.0, -43.0),
            }
        },
        Anim = {
            Hold = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {8.0, -8, -1, 49, 0}
            },
            Use = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cnystrip"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_nystrip',
                BoneID = 18905,
                Offset = vector3(0.08, -0.04, 0.07),
                Rot = vector3(-30.0, 10.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'bzzz_restaurant_fork_d',
                BoneID = 57005,
                Offset = vector3(0.1, 0.05, 0.0),
                Rot = vector3(-117.0, -68.0, -43.0),
            }
        },
        Anim = {
            Hold = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {8.0, -8, -1, 49, 0}
            },
            Use = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cmolten"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_moltenlavacake',
                BoneID = 18905,
                Offset = vector3(0.08, -0.04, 0.07),
                Rot = vector3(-30.0, 10.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'bzzz_restaurant_fork_d',
                BoneID = 57005,
                Offset = vector3(0.1, 0.05, 0.0),
                Rot = vector3(-117.0, -68.0, -43.0),
            }
        },
        Anim = {
            Hold = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {8.0, -8, -1, 49, 0}
            },
            Use = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },
                    
    ["cgshrimpplate"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_grilledshrimp',
                BoneID = 18905,
                Offset = vector3(0.08, -0.04, 0.07),
                Rot = vector3(-30.0, 10.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'bzzz_restaurant_fork_d',
                BoneID = 57005,
                Offset = vector3(0.1, 0.05, 0.0),
                Rot = vector3(-117.0, -68.0, -43.0),
            }
        },
        Anim = {
            Hold = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {8.0, -8, -1, 49, 0}
            },
            Use = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },
    
    ["cfmignon"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_filetmigon',
                BoneID = 18905,
                Offset = vector3(0.08, -0.04, 0.07),
                Rot = vector3(-30.0, 10.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'bzzz_restaurant_fork_d',
                BoneID = 57005,
                Offset = vector3(0.1, 0.05, 0.0),
                Rot = vector3(-117.0, -68.0, -43.0),
            }
        },
        Anim = {
            Hold = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {8.0, -8, -1, 49, 0}
            },
            Use = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cccake"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_chocolatecake',
                BoneID = 18905,
                Offset = vector3(0.08, -0.04, 0.07),
                Rot = vector3(-30.0, 10.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'bzzz_restaurant_fork_d',
                BoneID = 57005,
                Offset = vector3(0.1, 0.05, 0.0),
                Rot = vector3(-117.0, -68.0, -43.0),
            }
        },
        Anim = {
            Hold = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {8.0, -8, -1, 49, 0}
            },
            Use = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

                            
    ["ctenderfries"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_chickentendersandfries',
                BoneID = 18905,
                Offset = vector3(0.08, -0.04, 0.07),
                Rot = vector3(-30.0, 10.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'bzzz_restaurant_fork_d',
                BoneID = 57005,
                Offset = vector3(0.1, 0.05, 0.0),
                Rot = vector3(-117.0, -68.0, -43.0),
            }
        },
        Anim = {
            Hold = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {8.0, -8, -1, 49, 0}
            },
            Use = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

                                
    ["ccparm"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_chickenparm',
                BoneID = 18905,
                Offset = vector3(0.08, -0.04, 0.07),
                Rot = vector3(-30.0, 10.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'bzzz_restaurant_fork_d',
                BoneID = 57005,
                Offset = vector3(0.1, 0.05, 0.0),
                Rot = vector3(-117.0, -68.0, -43.0),
            }
        },
        Anim = {
            Hold = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {8.0, -8, -1, 49, 0}
            },
            Use = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cbuffalo"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_buffalochickendip',
                BoneID = 18905,
                Offset = vector3(0.08, -0.04, 0.07),
                Rot = vector3(-30.0, 10.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'bzzz_restaurant_fork_d',
                BoneID = 57005,
                Offset = vector3(0.1, 0.05, 0.0),
                Rot = vector3(-117.0, -68.0, -43.0),
            }
        },
        Anim = {
            Hold = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {8.0, -8, -1, 49, 0}
            },
            Use = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cpsoup"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'bowl_loadedpotatosoup',
                BoneID = 18905,
                Offset = vector3(0.08, -0.04, 0.07),
                Rot = vector3(-30.0, 10.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'bzzz_restaurant_fork_d',
                BoneID = 57005,
                Offset = vector3(0.1, 0.05, 0.0),
                Rot = vector3(-117.0, -68.0, -43.0),
            }
        },
        Anim = {
            Hold = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {8.0, -8, -1, 49, 0}
            },
            Use = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cfsoup"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'bowl_frenchonionsoup',
                BoneID = 18905,
                Offset = vector3(0.08, -0.04, 0.07),
                Rot = vector3(-30.0, 10.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'bzzz_restaurant_fork_d',
                BoneID = 57005,
                Offset = vector3(0.1, 0.05, 0.0),
                Rot = vector3(-117.0, -68.0, -43.0),
            }
        },
        Anim = {
            Hold = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {8.0, -8, -1, 49, 0}
            },
            Use = {
                dict = "bzzz@restaurant@eat",
                anim = "bzzz_restaurant_eat",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

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