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["16oz_babyblue"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '16oz_babyblue',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["16oz_black"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '16oz_black',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["16oz_darkblue"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '16oz_darkblue',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["16oz_darkpink"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '16oz_darkpink',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["16oz_navygreen"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '16oz_navygreen',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["16oz_pink"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '16oz_pink',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["16oz_yellow"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '16oz_yellow',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["32oz_black"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_black',
                BoneID = 18905,
                Offset = vector3(-0.029046195153569, -0.069945975535473, 0.085098267758254),
                Rot = vector3(65.748630227626, 51.910912834612, 123.28472618702),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["32oz_blacksticker"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_blacksticker',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["32oz_blue"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_blue',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["32oz_bluesticker"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_bluesticker',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["32oz_bluewhitered"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_bluewhitered',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["32oz_bluewhiteredsticker"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_bluewhiteredsticker',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["32oz_darkblue"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_darkblue',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["32oz_darkpink"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_darkbluesticker',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["32oz_darkpinksticker"] = {-- item name
    Size = 500,
    Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = '32oz_darkbluesticker',
            BoneID = 18905,
            Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
            Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop_bottle",
            params = {nil, nil, 2000, 49}
        }
    },
    Consume = {
        Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 60000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
   },
        ["32oz_gray"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_gray',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

        ["32oz_graysticker"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_graysticker',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

        ["32oz_lightblue"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_lightblue',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

        ["32oz_lightbluesticker"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_lightbluesticker',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

        ["32oz_navyblue"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_navyblue',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

        ["32oz_navybluesticker"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_navybluesticker',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

        ["32oz_navygreen"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_navygreen',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

        ["32oz_navygreensticker"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_navygreensticker',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

        ["32oz_pink"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_pink',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

        ["32oz_pinkyellowaqua"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_pinkyellowaqua',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

        ["32oz_pinkyellowaquasticker"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_pinkyellowaquasticker',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

        ["32oz_redyellowblue"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_redyellowblue',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

        ["32oz_redyellowbluesticker"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_redyellowbluesticker',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

        ["32oz_white"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_white',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

        ["32oz_whitesticker"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_whitesticker',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

            ["32oz_whitesticker"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_whitesticker',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

            ["32oz_yellow"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_yellow',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

            ["32oz_yellowsticker"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = '32oz_yellowsticker',
                BoneID = 18905,
                Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
                Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

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