Dev Core Needs
Install
Open
devcore_needs/configs/items.lua
file and configure it according to your preferences.
["16oz_babyblue"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '16oz_babyblue',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["16oz_black"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '16oz_black',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["16oz_darkblue"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '16oz_darkblue',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["16oz_darkpink"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '16oz_darkpink',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["16oz_navygreen"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '16oz_navygreen',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["16oz_pink"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '16oz_pink',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["16oz_yellow"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '16oz_yellow',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_black"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_black',
BoneID = 18905,
Offset = vector3(-0.029046195153569, -0.069945975535473, 0.085098267758254),
Rot = vector3(65.748630227626, 51.910912834612, 123.28472618702),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_blacksticker"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_blacksticker',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_blue"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_blue',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_bluesticker"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_bluesticker',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_bluewhitered"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_bluewhitered',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_bluewhiteredsticker"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_bluewhiteredsticker',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_darkblue"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_darkblue',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_darkpink"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_darkbluesticker',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_darkpinksticker"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_darkbluesticker',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_gray"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_gray',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_graysticker"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_graysticker',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_lightblue"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_lightblue',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_lightbluesticker"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_lightbluesticker',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_navyblue"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_navyblue',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_navybluesticker"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_navybluesticker',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_navygreen"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_navygreen',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_navygreensticker"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_navygreensticker',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_pink"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_pink',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_pinkyellowaqua"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_pinkyellowaqua',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_pinkyellowaquasticker"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_pinkyellowaquasticker',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_redyellowblue"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_redyellowblue',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_redyellowbluesticker"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_redyellowbluesticker',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_white"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_white',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_whitesticker"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_whitesticker',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_whitesticker"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_whitesticker',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_yellow"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_yellow',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["32oz_yellowsticker"] = {-- item name
Size = 500,
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = '32oz_yellowsticker',
BoneID = 18905,
Offset = vector3(-0.058785475487753, -0.0062312337519673, 0.1557112391332),
Rot = vector3(63.195165874123, 62.876931064552, 105.8183904657),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 60000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
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