Dev Core Needs
Install
Open
devcore_needs/configs/items.lua
file and configure it according to your preferences.
["bowl_brownrice"] = {-- item name
Size = 100,
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bowl_brownrice',
BoneID = 18905,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'collection_spoon',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}
},
Anim = {
Hold = {
dict = "missfam4",
anim = "base",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status =27, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["bowl_refriedbeans"] = {-- item name
Size = 100,
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bowl_refriedbeans',
BoneID = 18905,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'collection_spoon',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}
},
Anim = {
Hold = {
dict = "missfam4",
anim = "base",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status =27, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["bowl_refriedbeanswithjalapeno"] = {-- item name
Size = 100,
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bowl_refriedbeanswithjalapeno',
BoneID = 18905,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'collection_spoon',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}
},
Anim = {
Hold = {
dict = "missfam4",
anim = "base",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status =27, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["bowl_whiterice"] = {-- item name
Size = 100,
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'bowl_whiterice',
BoneID = 18905,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'collection_spoon',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}
},
Anim = {
Hold = {
dict = "missfam4",
anim = "base",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status =27, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["food_birriataco"] = {-- item name
Size = 100,
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'food_birriataco',
BoneID = 18905,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status =27, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["mexicanfood"] = {-- item name
Size = 100,
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'mexicanfood',
BoneID = 18905,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = {
dict = "missfam4",
anim = "base",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status =27, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_burritos"] = {-- item name
Size = 100,
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_burritos',
BoneID = 18905,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = {
dict = "missfam4",
anim = "base",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status =27, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_chickenquesadilla"] = {-- item name
Size = 100,
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_chickenquesadilla',
BoneID = 18905,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = {
dict = "missfam4",
anim = "base",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status =27, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_custardtresleche"] = {-- item name
Size = 100,
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_custardtresleche',
BoneID = 18905,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = {
dict = "missfam4",
anim = "base",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status =27, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_flan"] = {-- item name
Size = 100,
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_flan',
BoneID = 18905,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}
},
Anim = {
Hold = {
dict = "missfam4",
anim = "base",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status =27, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_lemontresleche"] = {-- item name
Size = 100,
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_lemontresleche',
BoneID = 18905,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = {
dict = "missfam4",
anim = "base",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status =27, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_minitaco"] = {-- item name
Size = 100,
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_minitaco',
BoneID = 18905,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = {
dict = "missfam4",
anim = "base",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status =27, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_prokburrito"] = {-- item name
Size = 100,
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_prokburrito',
BoneID = 18905,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = {
dict = "missfam4",
anim = "base",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status =27, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_tacowithguac"] = {-- item name
Size = 100,
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_tacowithguac',
BoneID = 18905,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = {
dict = "missfam4",
anim = "base",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status =27, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_tacowithpico"] = {-- item name
Size = 100,
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_tacowithpico',
BoneID = 18905,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = {
dict = "missfam4",
anim = "base",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status =27, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_tacowithsourcream"] = {-- item name
Size = 100,
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_tacowithsourcream',
BoneID = 18905,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'prop_taco_01',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}
},
Anim = {
Hold = {
dict = "missfam4",
anim = "base",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status =27, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_tacowithsourcreamandchives"] = {-- item name
Size = 100,
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_tacowithsourcreamandchives',
BoneID = 18905,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = {
dict = "missfam4",
anim = "base",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status =27, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["plate_tresleche"] = {-- item name
Size = 100,
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'plate_tresleche',
BoneID = 18905,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = {
dict = "missfam4",
anim = "base",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status =27, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["soup_chickenenchilada"] = {-- item name
Size = 100,
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'soup_chickenenchilada',
BoneID = 18905,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'collection_spoon',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}
},
Anim = {
Hold = {
dict = "missfam4",
anim = "base",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status =27, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["soup_pozole"] = {-- item name
Size = 100,
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'collection_spoon',
BoneID = 18905,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}
},
Anim = {
Hold = {
dict = "missfam4",
anim = "base",
params = {8.0, -8, -1, 49, 0}
},
Use = {
dict = "anim@eat@fork",
anim = "fork_clip",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status =27, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
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