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    ["bowl_brownrice"] = {-- item name
    Size = 100,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
            Model = 'bowl_brownrice',
            BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'collection_spoon',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
    },
    Anim = {
        Hold = {
            dict = "missfam4",
            anim = "base",
            params = {8.0, -8, -1, 49, 0}
            },
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status =27, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},


    ["bowl_refriedbeans"] = {-- item name
    Size = 100,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
            Model = 'bowl_refriedbeans',
            BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'collection_spoon',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
    },
    Anim = {
        Hold = {
            dict = "missfam4",
            anim = "base",
            params = {8.0, -8, -1, 49, 0}
            },
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status =27, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

    ["bowl_refriedbeanswithjalapeno"] = {-- item name
    Size = 100,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
            Model = 'bowl_refriedbeanswithjalapeno',
            BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'collection_spoon',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
    },
    Anim = {
        Hold = {
            dict = "missfam4",
            anim = "base",
            params = {8.0, -8, -1, 49, 0}
            },
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status =27, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},


    ["bowl_whiterice"] = {-- item name
    Size = 100,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
            Model = 'bowl_whiterice',
            BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'collection_spoon',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
    },
    Anim = {
        Hold = {
            dict = "missfam4",
            anim = "base",
            params = {8.0, -8, -1, 49, 0}
            },
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status =27, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},


    ["food_birriataco"] = {-- item name
    Size = 100,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
            Model = 'food_birriataco',
            BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_inteat@burger",
            anim = "mp_player_int_eat_burger_fp",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status =27, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},


    ["mexicanfood"] = {-- item name
    Size = 100,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
            Model = 'mexicanfood',
            BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
    },
    Anim = {
        Hold = {
            dict = "missfam4",
            anim = "base",
            params = {8.0, -8, -1, 49, 0}
            },
        Use = {
            dict = "mp_player_inteat@burger",
            anim = "mp_player_int_eat_burger_fp",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status =27, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},


    ["plate_burritos"] = {-- item name
    Size = 100,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
            Model = 'plate_burritos',
            BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
    },
    Anim = {
        Hold = {
            dict = "missfam4",
            anim = "base",
            params = {8.0, -8, -1, 49, 0}
            },
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status =27, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

    ["plate_chickenquesadilla"] = {-- item name
    Size = 100,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
            Model = 'plate_chickenquesadilla',
            BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
    },
    Anim = {
        Hold = {
            dict = "missfam4",
            anim = "base",
            params = {8.0, -8, -1, 49, 0}
            },
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status =27, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},


    ["plate_custardtresleche"] = {-- item name
    Size = 100,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
            Model = 'plate_custardtresleche',
            BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
    },
    Anim = {
        Hold = {
            dict = "missfam4",
            anim = "base",
            params = {8.0, -8, -1, 49, 0}
            },
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status =27, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},


    ["plate_flan"] = {-- item name
    Size = 100,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
            Model = 'plate_flan',
            BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
    },
    Anim = {
        Hold = {
            dict = "missfam4",
            anim = "base",
            params = {8.0, -8, -1, 49, 0}
            },
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status =27, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},


    ["plate_lemontresleche"] = {-- item name
    Size = 100,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
            Model = 'plate_lemontresleche',
            BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
    },
    Anim = {
        Hold = {
            dict = "missfam4",
            anim = "base",
            params = {8.0, -8, -1, 49, 0}
            },
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status =27, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},


    ["plate_minitaco"] = {-- item name
    Size = 100,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
            Model = 'plate_minitaco',
            BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
    },
    Anim = {
        Hold = {
            dict = "missfam4",
            anim = "base",
            params = {8.0, -8, -1, 49, 0}
            },
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status =27, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},


    ["plate_prokburrito"] = {-- item name
    Size = 100,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
            Model = 'plate_prokburrito',
            BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
    },
    Anim = {
        Hold = {
            dict = "missfam4",
            anim = "base",
            params = {8.0, -8, -1, 49, 0}
            },
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status =27, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},


    ["plate_tacowithguac"] = {-- item name
    Size = 100,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
            Model = 'plate_tacowithguac',
            BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
    },
    Anim = {
        Hold = {
            dict = "missfam4",
            anim = "base",
            params = {8.0, -8, -1, 49, 0}
            },
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status =27, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

    ["plate_tacowithpico"] = {-- item name
    Size = 100,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
            Model = 'plate_tacowithpico',
            BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
    },
    Anim = {
        Hold = {
            dict = "missfam4",
            anim = "base",
            params = {8.0, -8, -1, 49, 0}
            },
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status =27, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

    ["plate_tacowithsourcream"] = {-- item name
    Size = 100,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
            Model = 'plate_tacowithsourcream',
            BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'prop_taco_01',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
    },
    Anim = {
        Hold = {
            dict = "missfam4",
            anim = "base",
            params = {8.0, -8, -1, 49, 0}
            },
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status =27, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},


    ["plate_tacowithsourcreamandchives"] = {-- item name
    Size = 100,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
            Model = 'plate_tacowithsourcreamandchives',
            BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
    },
    Anim = {
        Hold = {
            dict = "missfam4",
            anim = "base",
            params = {8.0, -8, -1, 49, 0}
            },
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status =27, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

    ["plate_tresleche"] = {-- item name
    Size = 100,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
            Model = 'plate_tresleche',
            BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
    },
    Anim = {
        Hold = {
            dict = "missfam4",
            anim = "base",
            params = {8.0, -8, -1, 49, 0}
            },
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status =27, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

    ["soup_chickenenchilada"] = {-- item name
    Size = 100,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
            Model = 'soup_chickenenchilada',
            BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'collection_spoon',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
    },
    Anim = {
        Hold = {
            dict = "missfam4",
            anim = "base",
            params = {8.0, -8, -1, 49, 0}
            },
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status =27, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

    ["soup_pozole"] = {-- item name
    Size = 100,
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
      Main = {
            Model = 'collection_spoon',
            BoneID = 18905,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
    },
    Anim = {
        Hold = {
            dict = "missfam4",
            anim = "base",
            params = {8.0, -8, -1, 49, 0}
            },
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 1, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status =27, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

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