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    ["box_wings"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'box_wings',
        BoneID = 28422,
        Offset = vector3(0.052056966628243, 0.33868603144077, 0.22883965550309),
        Rot = vector3(0, 0, 0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "valifoodeat_handfull",
        anim = "take_one_bite",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["chips_nacho"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'chips_nacho',
        BoneID = 28422,
        Offset = vector3(0.085250208840648, -0.098440201304612, -0.1632391032027),
        Rot = vector3(-74.8888885506, 40.904490630208, 22.116508441998),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "valifoodeat_handfull",
        anim = "take_one_bite",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["chips_original"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'chips_original',
        BoneID = 28422,
        Offset = vector3(0.059434030326429, -0.021303180451664, -0.082399720138638),
        Rot = vector3(-77.121092596801, 53.709332803599, 11.142703537015),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "valifoodeat_handfull",
        anim = "take_one_bite",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["cup_noodles"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'cup_noodles',
        BoneID = 28422,
        Offset = vector3(0.0, -0.059558607212608, -0.071055334800111),
        Rot = vector3(-78.603903330569, 4.1539472943776, -9.3014763621083),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "valifoodeat_handfull",
        anim = "take_one_bite",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["cup_rednoodles"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'cup_rednoodles',
        BoneID = 28422,
        Offset = vector3(0.0, -0.059558607212608, -0.071055334800111),
        Rot = vector3(-78.603903330569, 4.1539472943776, -9.3014763621083),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "valifoodeat_handfull",
        anim = "take_one_bite",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["ham_sandwich"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'ham_sandwich',
        BoneID = 18905,
        Offset = vector3(0.072266070321007, 0, 0),
        Rot = vector3(0, 0, 0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["hotdog_mustard"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'hotdog_mustard',
        BoneID = 18905,
        Offset = vector3(0.12516383121203, 0.041874112422083, 0.078489756052556),
        Rot = vector3(-115.48184121027, -86.781388972961, 103.16329750916),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["icecreambar_chocolate"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'icecreambar_chocolate',
        BoneID = 18905,
        Offset = vector3(0.0032798063572272, -0.076734693138504, 0.15750601921728),
        Rot = vector3(87.14492210027, 55.148767189681, 123.90857330047),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["icecreamcone_strawberry"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'icecreamcone_strawberry',
        BoneID = 18905,
        Offset = vector3(0.040125081249585, -0.022643558963101, 0.15730070707454),
        Rot = vector3(108.11632061335, 38.754304705175, 127.15787290178),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["icecreamcone_vanilla"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'icecreamcone_vanilla',
        BoneID = 18905,
        Offset = vector3(0.040125081249585, -0.022643558963101, 0.15730070707454),
        Rot = vector3(108.11632061335, 38.754304705175, 127.15787290178),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["poptart_carmelcookie"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'poptart_carmelcookie',
        BoneID = 18905,
        Offset = vector3(0.1232272580296, 0.021447318625619, 0.016779092065883),
        Rot = vector3(0, 0, 0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["poptart_cottoncandy"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'poptart_cottoncandy',
        BoneID = 18905,
        Offset = vector3(0.1232272580296, 0.021447318625619, 0.016779092065883),
        Rot = vector3(0, 0, 0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["poptart_redvelvet"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'poptart_redvelvet',
        BoneID = 18905,
        Offset = vector3(0.1232272580296, 0.021447318625619, 0.016779092065883),
        Rot = vector3(0, 0, 0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["poptart_sprinkles"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'poptart_sprinkles',
        BoneID = 18905,
        Offset = vector3(0.1232272580296, 0.021447318625619, 0.016779092065883),
        Rot = vector3(0, 0, 0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["poptart_strawberry"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'poptart_strawberry',
        BoneID = 18905,
        Offset = vector3(0.1232272580296, 0.021447318625619, 0.016779092065883),
        Rot = vector3(0, 0, 0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["poptart_strawberrymilkshake"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'poptart_strawberrymilkshake',
        BoneID = 18905,
        Offset = vector3(0.1232272580296, 0.021447318625619, 0.016779092065883),
        Rot = vector3(0, 0, 0),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["snackwrap_chicken"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'snackwrap_chicken',
        BoneID = 18905,
        Offset = vector3(0.095585466937791, -0.0029356621158814, -0.017570744970496),
        Rot = vector3(-0.0097354145337384, 0.50244746339786, 83.719097768322),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["turkey_halfsandwich"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'turkey_halfsandwich',
        BoneID = 18905,
        Offset = vector3(0.063378195527775, 0.034515925934366, 0.020891256549432),
        Rot = vector3(0, 0, -87.304612033754),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},

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