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["togobb"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togo_beijingbeef',
            BoneID = 18905,
            Offset = vector3(0.16, 0.01, 0.02),
            Rot = vector3(326.0, 22.0, 46.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togobpas"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togo_blackpepperangussteak',
            BoneID = 18905,
            Offset = vector3(0.16, 0.01, 0.02),
            Rot = vector3(326.0, 22.0, 46.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togobpc"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togo_blackpepperchicken',
            BoneID = 18905,
            Offset = vector3(0.16, 0.01, 0.02),
            Rot = vector3(326.0, 22.0, 46.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togobroccoli"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togo_broccolibeef',
            BoneID = 18905,
            Offset = vector3(0.16, 0.01, 0.02),
            Rot = vector3(326.0, 22.0, 46.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togovr"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togo_chveggieeggroll',
            BoneID = 18905,
            Offset = vector3(0.16, 0.01, 0.02),
            Rot = vector3(326.0, 22.0, 46.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'food_eggroll',
            BoneID = 57005,
            Offset = vector3(0.12, 0.03, -0.02),
            Rot = vector3( 141.0, -50.0, 314.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togoer"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togo_eggroll',
            BoneID = 18905,
            Offset = vector3(0.16, 0.01, 0.02),
            Rot = vector3(326.0, 22.0, 46.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'food_eggroll',
            BoneID = 57005,
            Offset = vector3(0.12, 0.03, -0.02),
            Rot = vector3(141.0, -50.0, 314.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togohws"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togo_honeywalnutshrimp',
            BoneID = 18905,
            Offset = vector3(0.16, 0.01, 0.02),
            Rot = vector3(326.0, 22.0, 46.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togokpc"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togo_kungpaochicken',
            BoneID = 18905,
            Offset = vector3(0.16, 0.01, 0.02),
            Rot = vector3(326.0, 22.0, 46.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togomc"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togo_mushroomchicken',
            BoneID = 18905,
            Offset = vector3(0.16, 0.01, 0.02),
            Rot = vector3(326.0, 22.0, 46.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togooc"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togo_orangechicken',
            BoneID = 18905,
            Offset = vector3(0.16, 0.01, 0.02),
            Rot = vector3(326.0, 22.0, 46.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togosp"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togo_supergreens',
            BoneID = 18905,
            Offset = vector3(0.16, 0.01, 0.02),
            Rot = vector3(326.0, 22.0, 46.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togosfc"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togo_sweetfirechicken',
            BoneID = 18905,
            Offset = vector3(0.16, 0.01, 0.02),
            Rot = vector3(326.0, 22.0, 46.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togotc"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togo_teriyakichicken',
            BoneID = 18905,
            Offset = vector3(0.16, 0.01, 0.02),
            Rot = vector3(326.0, 22.0, 46.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togo2chicken"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togocontainer_chicken',
            BoneID = 18905,
            Offset = vector3(0.15, -0.01, 0.01),
            Rot = vector3(326.0, 22.0, 46.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togonoodles"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togocontainer_noodles',
            BoneID = 18905,
            Offset = vector3(0.15, -0.01, 0.01),
            Rot = vector3(326.0, 22.0, 46.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togomangorice"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togocontainer_mangorice',
            BoneID = 18905,
            Offset = vector3(0.15, -0.01, 0.01),
            Rot = vector3(326.0, 22.0, 46.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togowhiterice"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togocontainer_whiterice',
            BoneID = 18905,
            Offset = vector3(0.15, -0.01, 0.01),
            Rot = vector3(326.0, 22.0, 46.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["soysauce"] = {-- item name
    Size = 100, -- Item size
    Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'soysauce_red',
            BoneID = 57005,
            Offset = vector3(0.13, -0.06, -0.05),
            Rot = vector3(-84.0, 30.0, 0.0),
        },
        --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'alcaprop_fork',
            BoneID = 57005,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
        }]]
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "amb@world_human_drinking@coffee@male@idle_a",
            anim = "idle_c",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["soysaucels"] = {-- item name
    Size = 100, -- Item size
    Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'soysauce_green',
            BoneID = 57005,
            Offset = vector3( 0.13, -0.06, -0.05),
            Rot = vector3(-84.0, 30.0, 0.0),
        },
        --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'alcaprop_fork',
            BoneID = 57005,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
        }]]
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "amb@world_human_drinking@coffee@male@idle_a",
            anim = "idle_c",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["soysaucepacket"] = {-- item name
    Size = 50, -- Item size
    Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'packet_sauce',
            BoneID = 18905,
            Offset = vector3(0.15, 0.01, 0.04),
            Rot = vector3(-110.0, 310.0, 0.0),
        },
        --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'alcaprop_fork',
            BoneID = 57005,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
        }]]
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_ineat@pnq",
            anim = "loop",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 5, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["ducksaucepacket"] = {-- item name
    Size = 50, -- Item size
    Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'packet_sauce2',
            BoneID = 18905,
            Offset = vector3(0.15, 0.01, 0.04),
            Rot = vector3(-110.0, 310.0, 0.0),
        },
        --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'alcaprop_fork',
            BoneID = 57005,
            Offset = vector3(0.14, 0.02, 0.01),
            Rot = vector3(-118.0, 192.0, 24.0),
        }]]
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_ineat@pnq",
            anim = "loop",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 5, max = 10}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togobigbox"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_bigbox',
            BoneID = 18905,
            Offset = vector3(0.15, 0.02, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togobigbox2"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_bigbox2',
            BoneID = 18905,
            Offset = vector3(0.15, 0.02, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togobigbox3"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_bigbox3',
            BoneID = 18905,
            Offset = vector3(0.15, 0.02, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togobigbox4"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_bigbox4',
            BoneID = 18905,
            Offset = vector3(0.15, 0.02, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togobigbox5"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_bigbox5',
            BoneID = 18905,
            Offset = vector3(0.15, 0.02, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togobigbox6"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_bigbox6',
            BoneID = 18905,
            Offset = vector3(0.15, 0.02, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togobowl"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_bowl',
            BoneID = 18905,
            Offset = vector3(0.1, 0.0, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togobowl10"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_bowl10',
            BoneID = 18905,
            Offset = vector3(0.1, 0.0, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togobowl2"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_bowl2',
            BoneID = 18905,
            Offset = vector3(0.1, 0.0, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togobowl3"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_bowl3',
            BoneID = 18905,
            Offset = vector3(0.1, 0.0, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togobowl4"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_bowl4',
            BoneID = 18905,
            Offset = vector3(0.1, 0.0, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togobowl5"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_bowl5',
            BoneID = 18905,
            Offset = vector3(0.1, 0.0, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togobowl6"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_bowl6',
            BoneID = 18905,
            Offset = vector3(0.1, 0.0, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togobowl7"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_bowl7',
            BoneID = 18905,
            Offset = vector3(0.1, 0.0, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togobowl8"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_bowl8',
            BoneID = 18905,
            Offset = vector3(0.1, 0.0, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togobowl9"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_bowl9',
            BoneID = 18905,
            Offset = vector3(0.1, 0.0, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togopremade_box"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_box',
            BoneID = 18905,
            Offset = vector3(0.1, 0.0, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togopremade_box2"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_box2',
            BoneID = 18905,
            Offset = vector3(0.1, 0.0, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togopremade_box3"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_box3',
            BoneID = 18905,
            Offset = vector3(0.1, 0.0, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togopremade_box4"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_box4',
            BoneID = 18905,
            Offset = vector3(0.1, 0.0, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togopremade_box5"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_box5',
            BoneID = 18905,
            Offset = vector3(0.1, 0.0, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["togopremade_box6"] = {-- item name
    Size = 800, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'togopremade_box6',
            BoneID = 18905,
            Offset = vector3(0.1, 0.0, 0.01),
            Rot = vector3(396.0, -18.0, 136.0),
        },
        Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
            Model = 'chopstick2',
            BoneID = 57005,
            Offset = vector3(0.13, 0.02, -0.05),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 50000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
}, 

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