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    ["sushi_caliroll"] = {-- item name
        Size = 70,
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'sushi_caliroll',
                BoneID = 57005,
                Offset = vector3(0.20, 0.0, 0.01),
                Rot = vector3(0.0, 0.0, -10.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["sushi_salmon"] = {-- item name
        Size = 70,
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'sushi_salmon',
                BoneID = 57005,
                Offset = vector3(0.20, 0.0, 0.01),
                Rot = vector3(0.0, 0.0, -10.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["sushi_shrimp"] = {-- item name
        Size = 70,
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'sushi_shrimp',
                BoneID = 57005,
                Offset = vector3(0.20, 0.0, 0.01),
                Rot = vector3(0.0, 0.0, -10.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 60000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

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