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["pizza_plateslicebbqchicken"] = {-- item name
    Size = 500, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'pizza_plateslicebbqchicken',
            BoneID = 28422,
            Offset = vector3(0.056898521882772, 0.023696271803992, 0),
            Rot = vector3(-60.443312606325, 36.624499357649, -3.9712855572859),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "valifoodeat_handfull",
            anim = "take_one_bite",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 10, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 30000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["pizza_plateslicefourcheese"] = {-- item name
    Size = 500, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'pizza_plateslicefourcheese',
            BoneID = 28422,
            Offset = vector3(0.056898521882772, 0.023696271803992, 0),
            Rot = vector3(-60.443312606325, 36.624499357649, -3.9712855572859),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "valifoodeat_handfull",
            anim = "take_one_bite",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 10, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 30000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["pizza_plateslicemargherita"] = {-- item name
    Size = 500, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'pizza_plateslicemargherita',
            BoneID = 28422,
            Offset = vector3(0.056898521882772, 0.023696271803992, 0),
            Rot = vector3(-60.443312606325, 36.624499357649, -3.9712855572859),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "valifoodeat_handfull",
            anim = "take_one_bite",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 10, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 30000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["pizza_plateslicepepperoni"] = {-- item name
    Size = 500, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'pizza_plateslicepepperoni',
            BoneID = 28422,
            Offset = vector3(0.056898521882772, 0.023696271803992, 0),
            Rot = vector3(-60.443312606325, 36.624499357649, -3.9712855572859),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "valifoodeat_handfull",
            anim = "take_one_bite",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 10, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 30000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["pizza_platesliceroastedgarlicchicken"] = {-- item name
    Size = 500, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'pizza_platesliceroastedgarlicchicken',
            BoneID = 28422,
            Offset = vector3(0.056898521882772, 0.023696271803992, 0),
            Rot = vector3(-60.443312606325, 36.624499357649, -3.9712855572859),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "valifoodeat_handfull",
            anim = "take_one_bite",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 10, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 30000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["pizza_plateslicesicilian"] = {-- item name
    Size = 500, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'pizza_plateslicesicilian',
            BoneID = 28422,
            Offset = vector3(0.056898521882772, 0.023696271803992, 0),
            Rot = vector3(-60.443312606325, 36.624499357649, -3.9712855572859),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "valifoodeat_handfull",
            anim = "take_one_bite",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 10, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 30000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["pizza_plateslicespinachmushroomgarlic"] = {-- item name
    Size = 500, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'pizza_plateslicespinachmushroomgarlic',
            BoneID = 28422,
            Offset = vector3(0.056898521882772, 0.023696271803992, 0),
            Rot = vector3(-60.443312606325, 36.624499357649, -3.9712855572859),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "valifoodeat_handfull",
            anim = "take_one_bite",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 10, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 30000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["pizza_plateslicesupreme"] = {-- item name
    Size = 500, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'pizza_plateslicesupreme',
            BoneID = 28422,
            Offset = vector3(0.056898521882772, 0.023696271803992, 0),
            Rot = vector3(-60.443312606325, 36.624499357649, -3.9712855572859),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "valifoodeat_handfull",
            anim = "take_one_bite",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 10, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 30000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},

["pizza_plateslicewhitechicken"] = {-- item name
    Size = 500, -- Item size
    Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
    Prop = { -- Prop spawn data for idle & usage.
        Main = {
            Model = 'pizza_plateslicewhitechicken',
            BoneID = 28422,
            Offset = vector3(0.056898521882772, 0.023696271803992, 0),
            Rot = vector3(-60.443312606325, 36.624499357649, -3.9712855572859),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "valifoodeat_handfull",
            anim = "take_one_bite",
            params = {nil, nil, 1200, 49}
        }
    },
    Consume = {
        Bite = {min = 10, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
        Status = 30000, -- set how much food or drink you want to add 
        Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
        Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
    },
},
```

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