Dev Core Needs
Install
Open
devcore_needs/configs/items.lua
file and configure it according to your preferences.
["pizza_plateslicebbqchicken"] = {-- item name
Size = 500, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'pizza_plateslicebbqchicken',
BoneID = 28422,
Offset = vector3(0.056898521882772, 0.023696271803992, 0),
Rot = vector3(-60.443312606325, 36.624499357649, -3.9712855572859),
}
},
Anim = {
Hold = nil,
Use = {
dict = "valifoodeat_handfull",
anim = "take_one_bite",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 10, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 30000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["pizza_plateslicefourcheese"] = {-- item name
Size = 500, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'pizza_plateslicefourcheese',
BoneID = 28422,
Offset = vector3(0.056898521882772, 0.023696271803992, 0),
Rot = vector3(-60.443312606325, 36.624499357649, -3.9712855572859),
}
},
Anim = {
Hold = nil,
Use = {
dict = "valifoodeat_handfull",
anim = "take_one_bite",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 10, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 30000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["pizza_plateslicemargherita"] = {-- item name
Size = 500, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'pizza_plateslicemargherita',
BoneID = 28422,
Offset = vector3(0.056898521882772, 0.023696271803992, 0),
Rot = vector3(-60.443312606325, 36.624499357649, -3.9712855572859),
}
},
Anim = {
Hold = nil,
Use = {
dict = "valifoodeat_handfull",
anim = "take_one_bite",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 10, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 30000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["pizza_plateslicepepperoni"] = {-- item name
Size = 500, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'pizza_plateslicepepperoni',
BoneID = 28422,
Offset = vector3(0.056898521882772, 0.023696271803992, 0),
Rot = vector3(-60.443312606325, 36.624499357649, -3.9712855572859),
}
},
Anim = {
Hold = nil,
Use = {
dict = "valifoodeat_handfull",
anim = "take_one_bite",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 10, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 30000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["pizza_platesliceroastedgarlicchicken"] = {-- item name
Size = 500, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'pizza_platesliceroastedgarlicchicken',
BoneID = 28422,
Offset = vector3(0.056898521882772, 0.023696271803992, 0),
Rot = vector3(-60.443312606325, 36.624499357649, -3.9712855572859),
}
},
Anim = {
Hold = nil,
Use = {
dict = "valifoodeat_handfull",
anim = "take_one_bite",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 10, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 30000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["pizza_plateslicesicilian"] = {-- item name
Size = 500, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'pizza_plateslicesicilian',
BoneID = 28422,
Offset = vector3(0.056898521882772, 0.023696271803992, 0),
Rot = vector3(-60.443312606325, 36.624499357649, -3.9712855572859),
}
},
Anim = {
Hold = nil,
Use = {
dict = "valifoodeat_handfull",
anim = "take_one_bite",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 10, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 30000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["pizza_plateslicespinachmushroomgarlic"] = {-- item name
Size = 500, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'pizza_plateslicespinachmushroomgarlic',
BoneID = 28422,
Offset = vector3(0.056898521882772, 0.023696271803992, 0),
Rot = vector3(-60.443312606325, 36.624499357649, -3.9712855572859),
}
},
Anim = {
Hold = nil,
Use = {
dict = "valifoodeat_handfull",
anim = "take_one_bite",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 10, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 30000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["pizza_plateslicesupreme"] = {-- item name
Size = 500, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'pizza_plateslicesupreme',
BoneID = 28422,
Offset = vector3(0.056898521882772, 0.023696271803992, 0),
Rot = vector3(-60.443312606325, 36.624499357649, -3.9712855572859),
}
},
Anim = {
Hold = nil,
Use = {
dict = "valifoodeat_handfull",
anim = "take_one_bite",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 10, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 30000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["pizza_plateslicewhitechicken"] = {-- item name
Size = 500, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'pizza_plateslicewhitechicken',
BoneID = 28422,
Offset = vector3(0.056898521882772, 0.023696271803992, 0),
Rot = vector3(-60.443312606325, 36.624499357649, -3.9712855572859),
}
},
Anim = {
Hold = nil,
Use = {
dict = "valifoodeat_handfull",
anim = "take_one_bite",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 10, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 30000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
```
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