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["burger_veganmushroom"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'burger_veganmushroom',
        BoneID = 18905,
        Offset = vector3(0.10791735233977, 0.07812904217857, 0.12326957555065),
        Rot = vector3(-149.89306211495, -23.061973863021, 148.32477104932),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["cheeseburger_double"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'cheeseburger_double',
        BoneID = 18905,
        Offset = vector3(0.10791735233977, 0.07812904217857, 0.12326957555065),
        Rot = vector3(-149.89306211495, -23.061973863021, 148.32477104932),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["cheeseburger_doublebacon"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'cheeseburger_doublebacon',
        BoneID = 18905,
        Offset = vector3(0.10791735233977, 0.07812904217857, 0.12326957555065),
        Rot = vector3(-149.89306211495, -23.061973863021, 148.32477104932),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["cheeseburger_singlenormal"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'cheeseburger_singlenormal',
        BoneID = 18905,
        Offset = vector3(0.10791735233977, 0.07812904217857, 0.12326957555065),
        Rot = vector3(-149.89306211495, -23.061973863021, 148.32477104932),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["hamburger_singlenormal"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'hamburger_singlenormal',
        BoneID = 18905,
        Offset = vector3(0.10791735233977, 0.07812904217857, 0.12326957555065),
        Rot = vector3(-149.89306211495, -23.061973863021, 148.32477104932),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["hamburger_singleonionring"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'hamburger_singleonionring',
        BoneID = 18905,
        Offset = vector3(0.10791735233977, 0.07812904217857, 0.12326957555065),
        Rot = vector3(-149.89306211495, -23.061973863021, 148.32477104932),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["melt_baconcheese"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'melt_baconcheese',
        BoneID = 18905,
        Offset = vector3(0.10791735233977, 0.07812904217857, 0.12326957555065),
        Rot = vector3(-149.89306211495, -23.061973863021, 148.32477104932),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["melt_classic"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'melt_classic',
        BoneID = 18905,
        Offset = vector3(0.10791735233977, 0.07812904217857, 0.12326957555065),
        Rot = vector3(-149.89306211495, -23.061973863021, 148.32477104932),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["burgershot_cheesesticks"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'burgershot_cheesesticks',
        BoneID = 28422,
        Offset = vector3(0.047993655923165, 0.047378623194076, -0.043912513549051),
        Rot = vector3(66.590971702049, -40.254084095392, 164.23881870743),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["burgershot_fries"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'burgershot_fries',
        BoneID = 28422,
        Offset = vector3(0.030283311218568, -0.03671668240054, -0.035849785366271),
        Rot = vector3(91.198824005044, -43.151518728628, 161.266247613),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["burgershot_onionrings"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'burgershot_onionrings',
        BoneID = 28422,
        Offset = vector3(0.030283311218568, -0.03671668240054, -0.035849785366271),
        Rot = vector3(91.198824005044, -43.151518728628, 161.266247613),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_inteat@burger",
        anim = "mp_player_int_eat_burger_fp",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["burgershot_slicepie"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'burgershot_slicepie',
        BoneID = 18905,
        Offset = vector3(0.11004195222336, 0, 0.0013647905335862),
        Rot = vector3(0, 0, 0),
    },
    Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }
},
Anim = {
    Hold = nil,
    Use = {
        dict = "anim@eat@fork",
        anim = "fork_clip",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["milkshake_chocolate"] = {-- item name
Size = 220, -- Item size
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'milkshake_chocolate',
        BoneID = 18905,
        Offset = vector3(0.0, 0, 0.080636423825406),
        Rot = vector3(60.791464140922, 57.374265921689, 106.02524330698),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["milkshake_cookiesncream"] = {-- item name
Size = 220, -- Item size
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'milkshake_cookiesncream',
        BoneID = 18905,
        Offset = vector3(0.0, 0, 0.080636423825406),
        Rot = vector3(60.791464140922, 57.374265921689, 106.02524330698),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["milkshake_orangedream"] = {-- item name
Size = 220, -- Item size
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'milkshake_orangedream',
        BoneID = 18905,
        Offset = vector3(0.0, 0, 0.080636423825406),
        Rot = vector3(60.791464140922, 57.374265921689, 106.02524330698),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["milkshake_strawberry"] = {-- item name
Size = 220, -- Item size
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'milkshake_strawberry',
        BoneID = 18905,
        Offset = vector3(0.0, 0, 0.080636423825406),
        Rot = vector3(60.791464140922, 57.374265921689, 106.02524330698),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["milkshake_vanilla"] = {-- item name
Size = 220, -- Item size
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'milkshake_vanilla',
        BoneID = 18905,
        Offset = vector3(0.0, 0, 0.080636423825406),
        Rot = vector3(60.791464140922, 57.374265921689, 106.02524330698),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["milkshake_orangedream"] = {-- item name
Size = 220, -- Item size
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'milkshake_orangedream',
        BoneID = 18905,
        Offset = vector3(0.0, 0, 0.080636423825406),
        Rot = vector3(60.791464140922, 57.374265921689, 106.02524330698),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

["burgershot_cup"] = {-- item name
Size = 220, -- Item size
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
    Main = {
        Model = 'burgershot_cup',
        BoneID = 18905,
        Offset = vector3(0.0, 0, 0.080636423825406),
        Rot = vector3(60.791464140922, 57.374265921689, 106.02524330698),
    },
    --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
        Model = 'alcaprop_fork',
        BoneID = 57005,
        Offset = vector3(0.14, 0.02, 0.01),
        Rot = vector3(-118.0, 192.0, 24.0),
    }]]
},
Anim = {
    Hold = nil,
    Use = {
        dict = "mp_player_intdrink",
        anim = "loop_bottle",
        params = {nil, nil, 1200, 49}
    }
},
Consume = {
    Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
    Status = 50000, -- set how much food or drink you want to add 
    Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
    Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},

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