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    ["applejacks_bowl"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'applejacks_bowl',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["bunchesofoats_bowl"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'bunchesofoats_bowl',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["captincrunch_bowl"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'captincrunch_bowl',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cherros_bowl"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cherros_bowl',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cinnamontoastcrunch_bowl"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cinnamontoastcrunch_bowl',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocopuffs_bowl"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocopuffs_bowl',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cookiecrips_bowl"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cookiecrips_bowl',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["frostedflakes_bowl"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'frostedflakes_bowl',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["frostedwheats_bowl"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'frostedwheats_bowl',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["fruit_bowl"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'fruit_bowl',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["fruitandcereal_bowl"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'fruitandcereal_bowl',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["fruitandcereal_bowl2"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'fruitandcereal_bowl2',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["fruitandcereal_bowl3"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'fruitandcereal_bowl3',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["fruitloops_bowl"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'fruitloops_bowl',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["fruitypebbles_bowl"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'fruitypebbles_bowl',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["honeypops_bowl"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'honeypops_bowl',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["honeysmacks_bowl"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'honeysmacks_bowl',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["luckycharms"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'luckycharms',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["mixedcereal_bowl"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'mixedcereal_bowl',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["rasinbrand_bowl"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'rasinbrand_bowl',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["reesepuff__bowl"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'reesepuff__bowl',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["reesepuff_bowl"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'reesepuff_bowl',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["twix_bowl"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'twix_bowl',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

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