Dev Core Needs
Install
Open
devcore_needs/configs/items.lua
file and configure it according to your preferences.
["cocktail_blue"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_blue',
BoneID = 18905,
Offset = vector3(0.14, -0.12, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_blue2"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_blue2',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_blue3"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_blue3',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_blue4"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_blue4',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_blue5"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_blue5',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_blue6"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_blue6',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_blue7"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_blue7',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_blue8"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_blue7',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_green"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_green',
BoneID = 18905,
Offset = vector3(0.14, -0.12, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_green2"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_green2',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_green3"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_green3',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_green4"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_green4',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_green5"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_green5',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_green6"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_green6',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_green7"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_green7',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_green8"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_green7',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_orange"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_orange',
BoneID = 18905,
Offset = vector3(0.14, -0.12, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_orange2"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_orange2',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_orange3"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_orange3',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_orange4"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_orange4',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_orange5"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_orange5',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_orange6"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_orange6',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_orange7"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_orange7',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_orange8"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_orange7',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_purple"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_purple',
BoneID = 18905,
Offset = vector3(0.14, -0.12, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_purple2"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_purple2',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_purple3"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_purple3',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_purple4"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_purple4',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_purple5"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_purple5',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_purple6"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_purple6',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_purple7"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_purple7',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_purple8"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_purple7',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_red"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_red',
BoneID = 18905,
Offset = vector3(0.14, -0.12, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_red2"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_red2',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_red3"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_red3',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_red4"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_red4',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_red5"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_red5',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_red6"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_red6',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_red7"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_red7',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
["cocktail_red8"] = {-- Item spawn name
Size = 500, --
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'cocktail_red7',
BoneID = 18905,
Offset = vector3(0.14, -0.04, 0.05),
Rot = vector3(-74.0, 180.0, 0.05),
}
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_intdrink",
anim = "loop_bottle",
params = {nil, nil, 2000, 49}
}
},
Consume = {
Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 40000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
},
},
Last updated