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    ["cocktail_blue"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_blue',
                BoneID = 18905,
                Offset = vector3(0.14, -0.12, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_blue2"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_blue2',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_blue3"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_blue3',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_blue4"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_blue4',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_blue5"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_blue5',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_blue6"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_blue6',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_blue7"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_blue7',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_blue8"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_blue7',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

        ["cocktail_green"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_green',
                BoneID = 18905,
                Offset = vector3(0.14, -0.12, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_green2"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_green2',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_green3"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_green3',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_green4"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_green4',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_green5"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_green5',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_green6"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_green6',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_green7"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_green7',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_green8"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_green7',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

        ["cocktail_orange"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_orange',
                BoneID = 18905,
                Offset = vector3(0.14, -0.12, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_orange2"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_orange2',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_orange3"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_orange3',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_orange4"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_orange4',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_orange5"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_orange5',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_orange6"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_orange6',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_orange7"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_orange7',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_orange8"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_orange7',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

        ["cocktail_purple"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_purple',
                BoneID = 18905,
                Offset = vector3(0.14, -0.12, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_purple2"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_purple2',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_purple3"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_purple3',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_purple4"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_purple4',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_purple5"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_purple5',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_purple6"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_purple6',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_purple7"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_purple7',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_purple8"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_purple7',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

        ["cocktail_red"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_red',
                BoneID = 18905,
                Offset = vector3(0.14, -0.12, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_red2"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_red2',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_red3"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_red3',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_red4"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_red4',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_red5"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_red5',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_red6"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_red6',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_red7"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_red7',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["cocktail_red8"] = {-- Item spawn name
        Size = 500, -- 
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'cocktail_red7',
                BoneID = 18905,
                Offset = vector3(0.14, -0.04, 0.05),
                Rot = vector3(-74.0, 180.0, 0.05),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 40000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = 2 -- Set the amount of alcohol the item should add after each drink.
        },
    },

Last updated