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    ["bigplate_poboy"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'bigplate_poboy',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'food_poboy',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["bigplate_salmonbagels"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'bigplate_salmonbagels',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["bigplate_steaklobster"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'bigplate_steaklobster',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["board_cavarsalmon"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'board_cavarsalmon',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["bowl_clamchowder"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'bowl_clamchowder',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["bowl_seafoodboil"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'bowl_seafoodboil',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["bowl_shrimpokragumbo"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'bowl_shrimpokragumbo',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'collection_spoon',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["food_calimari"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'food_calimari',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["food_coconutshrimp"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'food_coconutshrimp',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["food_crabclaw"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'food_crabclaw',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["food_crabclaw"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'food_crabclaw',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["food_mussels"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'food_mussels',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["food_poboy"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'food_poboy',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["food_shrimpcocktail"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'food_shrimpcocktail',
                BoneID = 18905,
                Offset = vector3(0.13, 0.05, 0.02),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["glass_shrimpcocktail"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'glass_shrimpcocktail',
                BoneID = 18905,
                Offset = vector3(0.10, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'food_shrimpcocktail',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["newspaper_boil"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'newspaper_boil',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'food_crabclaw',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["newspaper_crablegsandshrimp"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'newspaper_crablegsandshrimp',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'food_crabclaw',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["newspaper_crawfish"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'newspaper_crawfish',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'food_crabclaw',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    
    ["newspaper_lobsterandshrimp"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'newspaper_lobsterandshrimp',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'food_crabclaw',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["newspaper_lobstertails"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'newspaper_lobstertails',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'food_crabclaw',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["newspaper_shrimppotatoes"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'newspaper_shrimppotatoes',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'food_shrimpcocktail',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["plate_calimari"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_calimari',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["plate_coconutshrimp"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_coconutshrimp',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["plate_crablegs"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_crablegs',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["plate_fishandchips"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_fishandchips',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["plate_friedcatfish"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_friedcatfish',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["plate_garlicshrimpskewers"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_garlicshrimpskewers',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["plate_lobster"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_lobster',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["plate_lobstertrio"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_lobstertrio',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["plate_lobsterultimatefeast"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_lobsterultimatefeast',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["plate_mussels"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_mussels',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["plate_poyboy"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_poyboy',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["plate_salmonbagels"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_salmonbagels',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["plate_seafoodtrio"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_seafoodtrio',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["plate_snowcrab"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_snowcrab',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["plate_surfandturf"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_surfandturf',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["plate_surfturfandfries"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_surfturfandfries',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["plate_wholelobster"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'plate_wholelobster',
                BoneID = 18905,
                Offset = vector3(0.0, 0.0, 0.0),
                Rot = vector3(0.0, 0.0, 0.0),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@eat@fork",
                anim = "fork_clip",
                params = {nil, nil, 4200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

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