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    ["starbucks1"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'starbucks1',
                BoneID = 18905,
                Offset = vector3(0.14, -0.08, 0.05),
                Rot = vector3(251.0, -14.0, 11.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["starbucks2"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'starbucks2',
                BoneID = 18905,
                Offset = vector3(0.14, -0.08, 0.05),
                Rot = vector3(251.0, -14.0, 11.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["starbucks3"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'starbucks3',
                BoneID = 18905,
                Offset = vector3(0.14, -0.08, 0.05),
                Rot = vector3(251.0, -14.0, 11.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["starbucks4"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'starbucks4',
                BoneID = 18905,
                Offset = vector3(0.14, -0.08, 0.05),
                Rot = vector3(251.0, -14.0, 11.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["starbucks5"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'starbucks5',
                BoneID = 18905,
                Offset = vector3(0.14, -0.08, 0.05),
                Rot = vector3(251.0, -14.0, 11.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["starbucks6"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'starbucks6',
                BoneID = 18905,
                Offset = vector3(0.14, -0.08, 0.05),
                Rot = vector3(251.0, -14.0, 11.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["starbucks7"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'starbucks7',
                BoneID = 18905,
                Offset = vector3(0.14, -0.08, 0.05),
                Rot = vector3(251.0, -14.0, 11.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["starbucks8"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'starbucks8',
                BoneID = 18905,
                Offset = vector3(0.14, -0.08, 0.05),
                Rot = vector3(251.0, -14.0, 11.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["starbucks9"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'starbucks9',
                BoneID = 18905,
                Offset = vector3(0.14, -0.08, 0.05),
                Rot = vector3(251.0, -14.0, 11.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["starbucks10"] = {-- item name
        Size = 500,
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'starbucks10',
                BoneID = 18905,
                Offset = vector3(0.14, -0.08, 0.05),
                Rot = vector3(251.0, -14.0, 11.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_intdrink",
                anim = "loop_bottle",
                params = {nil, nil, 2000, 49}
            }
        },
        Consume = {
            Bite = {min = 30, max = 50}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 8, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

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