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      • 🧠Install
      • 🍴Information
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      • 🧠Install
      • 🎒Ox Inventory Install
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      • 🧠Install
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      • 🧠Install
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      • 🧠Install
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      • 🧠Install
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      • 🧠Install
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      • 🧠Install
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      • 🧠Install
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      • 🧠Install
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    • 🦞Seafood
      • 🧠Install
      • 🎒Ox Inventory Install
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      • 🧠Install
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      • 🧠Install
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  • PAID FURNITURE PRODUCTS
    • 🫘Bean Bags
      • 🧠Install
      • 🧑‍💻NoLag Properties Install
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  1. PAID PROPS PRODUCTS
  2. Seafood

Ox Inventory Install

Step 1: Locate the OX Inventory Folder

  1. Navigate to your FiveM server directory.

  2. Open the resources folder.

  3. Find and open the ox_inventory resource folder.


Step 2: Open the data/items.lua File

  1. Inside the ox_inventory folder, go to:

    ox_inventory/data/items.lua
  2. Open items.lua using Notepad++, VS Code, or another code editor.


Step 3: Add Your New Item

  • Add a new entry for your item inside the items.lua file.

  • Use the following format:

Items Config

	['djs_bigplate_steaklobster'] = { --checked
		label = 'Plate of Lobster',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		description = "A heaping plate of lobster",
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_bigplate_steaklobster', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.18, 0.02, 0.01), 
				rot = vec3(-23, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_fork',
				bone = 57005,
				pos = vec3(0.11, 0.04, -0.03),
				rot = vec3(-98.0, -222.0, 22.0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_bowl_clamchowder'] = { --checked
		label = 'Bowl of Clam Chowder',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_bowl_clamchowder', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.15, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_spoon',
				bone = 57005,
				pos = vec3(0.14, 0.02, 0.01),
				rot = vec3(-118.0, 192.0, 24.0)
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	
	['djs_bowl_crawfish'] = { --checked
		label = 'Bowl of lobster bisque',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		description = "A heaping plate of lobster",
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_bowl_lobsterbisque', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_spoon',
				bone = 57005,
				pos = vec3(0.14, 0.02, 0.01),
				rot = vec3(-118.0, 192.0, 24.0)
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	
	['djs_bowl_lobsterbisque'] = { --checked
		label = 'Bowl of lobster bisque',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		description = "A heaping plate of lobster",
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_bowl_lobsterbisque', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_spoon',
				bone = 57005,
				pos = vec3(0.14, 0.02, 0.01),
				rot = vec3(-118.0, 192.0, 24.0)
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	
	['djs_bowl_shrimpokragumbo'] = { --checked
		label = 'Shrimp Okra Gumbo', -- Lol never heard of this so i might be putting in the wrong name
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_bowl_shrimpokragumbo', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_spoon',
				bone = 57005,
				pos = vec3(0.11, 0.04, -0.03),
				rot = vec3(-98.0, -222.0, 22.0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_shrimpcocktail'] = { --checked
		label = 'Shrimp Coctail',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_shrimpcocktail', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.15, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_prop_shrimpcocktail',
				bone = 57005,
				pos = vec3(0.13, 0.02, -0.05),
				rot = vec3(0,0,0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_newspaper_boil'] = { --checked
		label = 'Newspaper Boil',
		description = "Yummy seafood boil on a newspaper",
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_newspaper_boil', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.025), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_prop_crabclaw',
				bone = 57005,
				pos = vec3(0.15, 0.03, -0.03),
				rot = vec3(0,0,0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_newspaper_crablegsandshrimp'] = { --checked
		label = 'Crablegs and shrimp',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_newspaper_crablegsandshrimp', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_prop_crabclaw',
				bone = 57005,
				pos = vec3(0.15, 0.03, -0.03),
				rot = vec3(0,0,0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_newspaper_crawfish'] = { --done
		label = 'Craw Fish',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_newspaper_crawfish', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_prop_coconutshrimp',
				bone = 57005,
				pos = vec3(0.13, 0.02, -0.05),
				rot = vec3(0,0,0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_newspaper_lobsterandshrimp'] = { --checked
		label = 'Lobster and shrimp',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_newspaper_lobsterandshrimp', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_prop_shrimpcocktail',
				bone = 57005,
				pos = vec3(0.13, 0.02, -0.05),
				rot = vec3(0,0,0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_newspaper_lobstertails'] = { --checked
		label = 'Lobster Tails',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_newspaper_lobstertails', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_fork',
				bone = 57005,
				pos = vec3(0.11, 0.04, -0.03),
				rot = vec3(-98.0, -222.0, 22.0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_newspaper_shrimppotatoes'] = { --checked
		label = 'Shrimp Potatoes',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_newspaper_shrimppotatoes', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_fork',
				bone = 57005,
				pos = vec3(0.11, 0.04, -0.03),
				rot = vec3(-98.0, -222.0, 22.0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_plate_calimari'] = { --done
		label = 'Calimari Plate',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_plate_calimari', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_prop_calimari',
				bone = 57005,
				pos = vec3(0.11, 0.04, -0.03),
				rot = vec3(-98.0, -222.0, 22.0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_plate_coconutshrimp'] = { --done
		label = 'Coconut Shrimp',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_plate_coconutshrimp', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_prop_coconutshrimp',
				bone = 57005,
				pos = vec3(0.13, 0.02, -0.05),
				rot = vec3(0,0,0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_plate_crablegs'] = { --checked
		label = 'Crab Legs',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_plate_crablegs', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_prop_crabmeat',
				bone = 57005,
				pos = vec3(0.11, 0.04, -0.03),
				rot = vec3(-98.0, -222.0, 22.0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_plate_fishandchips'] = { --checked
		label = 'Fish & Chips',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_plate_fishandchips', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_prop_fishandchips',
				bone = 57005,
				pos = vec3(0.11, 0.04, -0.03),
				rot = vec3(-98.0, -222.0, 22.0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_plate_garlicshrimpskewers'] = { --checked
		label = 'Garlic Shrimp Skewers',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_plate_garlicshrimpskewers', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_prop_garlicshrimpskewers',
				bone = 57005,
				pos = vec3(0.11, 0.04, -0.03),
				rot = vec3(-98.0, -222.0, 22.0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_plate_lobster'] = { --checked
		label = 'Plate Of Lobster',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_plate_lobster', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_fork',
				bone = 57005,
				pos = vec3(0.11, 0.04, -0.03),
				rot = vec3(-98.0, -222.0, 22.0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_plate_lobster'] = { --checked
		label = 'Lobster',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_plate_lobster', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_fork',
				bone = 57005,
				pos = vec3(0.11, 0.04, -0.03),
				rot = vec3(-98.0, -222.0, 22.0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_plate_lobsterultimatefeast'] = { --checked
		label = 'Lobster Ultimat Feast',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_plate_lobsterultimatefeast', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_prop_crabcluster',
				bone = 57005,
				pos = vec3(0.11, 0.04, -0.03),
				rot = vec3(-98.0, -222.0, 22.0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_plate_mussels'] = { --checked
		label = 'Plate Of Mussels',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_plate_mussels', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_prop_mussels',
				bone = 57005,
				pos = vec3(0.13, 0.02, -0.05),
				rot = vec3(0,0,0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_plate_poboy'] = { --checked
		label = 'Plate Of Po Boy',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_plate_poyboy', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_prop_poboy',
				bone = 57005,
				pos = vec3(0.13, 0.02, -0.05),
				rot = vec3(0,0,0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_plate_salmonbagels'] = { --checked
		label = 'Salmon Bagels',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_plate_salmonbagels', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_prop_salmonbagels',
				bone = 57005,
				pos = vec3(0.11, 0.04, -0.03),
				rot = vec3(-98.0, -222.0, 22.0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_plate_snowcrab'] = { --checked
		label = 'Snowcrab',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_plate_snowcrab', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_prop_crabcluster',
				bone = 57005,
				pos = vec3(0.11, 0.04, -0.03),
				rot = vec3(-98.0, -222.0, 22.0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
	['djs_plate_surfturfandfries'] = { --checked
		label = 'Surf and Turf',
		degrade = 2880,
		weight = 200,
		stack = true,
		close = true,
		client = {
			status = { hunger = 150000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' }, 
			prop = { 
				model = 'djs_plate_surfturfandfries', 
				bone = 18905, -- R ForeArm 
				pos = vec3(0.13, 0.02, 0.02), 
				rot = vec3(0.0, 0.0, 0.0) 
			},
	
			propTwo = {
				model = 'djs_fork',
				bone = 57005,
				pos = vec3(0.11, 0.04, -0.03),
				rot = vec3(-98.0, -222.0, 22.0),
			},
			
			usetime = 17500,
			notification = 'You have satistfied your hunger'
		},
	},
  • Adjust label, weight, stack, animations, and props as needed.


Step 4: Add Item Image

OX Inventory allows you to display custom images for items in the inventory.

Where to Place Item Images

  1. Navigate to:

    ox_inventory/web/images/
  2. Place your item image inside the images/ folder.


Step 5: Save the File & Restart Server

  1. Save the items.lua file.

  2. Restart your FiveM server using one of the following methods:

    • Console Command:

      restart ox_inventory
    • Full Server Restart: Stop and start the server manually.


Step 6: Test the Item

  1. Spawn the item using an admin command:

    /giveitem yourID prop_name 1

    (Replace yourID with your actual player ID and burger with your item name.)

  2. Open OX Inventory (F2 default key).

  3. Verify the item appears and functions correctly.


Step 6: Debugging & Adjustments

  • If the item does not show, check the server console for errors.

  • Verify spelling and commas in items.lua.

  • Ensure ox_inventory is running properly.

  • Look at the FiveM forums or Discord for troubleshooting help.

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