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  1. PAID PROPS PRODUCTS
  2. Sushi v1

Ox Inventory Install

Step 1: Locate the OX Inventory Folder

  1. Navigate to your FiveM server directory.

  2. Open the resources folder.

  3. Find and open the ox_inventory resource folder.


Step 2: Open the data/items.lua File

  1. Inside the ox_inventory folder, go to:

    ox_inventory/data/items.lua
  2. Open items.lua using Notepad++, VS Code, or another code editor.


Step 3: Add Your New Item

  • Add a new entry for your item inside the items.lua file.

  • Use the following format:

Items Config

	['djs_bowl_unagi'] = {
		label = 'Unagi Bowl',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },           
			prop = {model = 'djs_bowl_unagi',
			bone = 18905,
    		pos = vec3(0.130000, 0.040000, -0.010000),
    		rot = vec3(0.000000, 0.000000, 0.000000)
		},
		propTwo = { model = 'djs_chopstick',
		bone = 57005,
		pos = vec3(0.136000, 0.027000, 0.000000),
		rot = vec3 (80.100433, 0.000000, 0.000000),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satistfied your hunger'
		},
	},
	['djs_mochiplate'] = {
		label = 'Mochi Plate',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },           
			prop = {model = 'djs_mochiplate',
			bone = 18905,
    		pos = vec3(0.140000, 0.030000, 0.020000),
    		rot = vec3(-13.146003, 0.000000, 4.382000)
		},
		propTwo = { model = 'djs_prop_mochigreen',
		bone = 57005,
    	pos = vec3(0.140000, 0.050000, -0.040000),
    	rot = vec3(-76.907990, 0.000000, 0.000000)
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satistfied your hunger'
		},
	},
	['djs_onigiri_multi'] = {
		label = 'OniGiri',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },           
			prop = {model = 'djs_onigiri_multi',
			bone = 18905,
    		pos = vec3(0.152000, 0.040000, 0.012000),
    		rot = vec3(0.000000, 0.000000, 0.000000)
		},
		propTwo = { model = 'djs_chopstick',
		bone = 57005,
		pos = vec3(0.136000, 0.027000, 0.000000),
		rot = vec3 (80.100433, 0.000000, 0.000000),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satistfied your hunger'
		},
	},
	['djs_plate_tempurashirmp'] = {
		label = 'Tempura Shrimp',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },           
			prop = {model = 'djs_plate_tempurashirmp',
			bone = 18905,
    		pos = vec3(0.152000, 0.040000, 0.012000),
    		rot = vec3(0.000000, 0.000000, 0.000000)
		},
		propTwo = { model = 'djs_prop_tempurashirmp',
		bone = 57005,
    	pos = vec3(0.100000, 0.040000, -0.032000),
    	rot = vec3(0.000000, -48.313988, 0.000000)
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satistfied your hunger'
		},
	},
	['djs_sushi_multi'] = {
		label = 'Sushi Plate',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },           
			prop = {model = 'djs_sushi_multi',
			bone = 18905,
    		pos = vec3(0.152000, 0.040000, 0.012000),
    		rot = vec3(0.000000, 0.000000, 0.000000)
		},
		propTwo = { model = 'djs_chopstick',
		bone = 57005,
		pos = vec3(0.136000, 0.027000, 0.000000),
		rot = vec3 (80.100433, 0.000000, 0.000000),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satistfied your hunger'
		},
	},
	['djs_sushiboard_multi2'] = {
		label = 'Sushi Board',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },           
			prop = {model = 'djs_sushiboard_multi2',
			bone = 18905,
    		pos = vec3(0.152000, 0.040000, 0.012000),
    		rot = vec3(0.000000, 0.000000, 0.000000)
		},
		propTwo = { model = 'djs_chopstick',
		bone = 57005,
		pos = vec3(0.136000, 0.027000, 0.000000),
		rot = vec3 (80.100433, 0.000000, 0.000000),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satistfied your hunger'
		},
	},
	['djs_sushiplate_multi'] = {
		label = 'Sushi Plate',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },           
			prop = {model = 'djs_sushiplate_multi',
			bone = 18905,
    		pos = vec3(0.152000, 0.040000, 0.012000),
    		rot = vec3(0.000000, 0.000000, 0.000000)
		},
		propTwo = { model = 'djs_chopstick',
		bone = 57005,
		pos = vec3(0.136000, 0.027000, 0.000000),
		rot = vec3 (80.100433, 0.000000, 0.000000),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satistfied your hunger'
		},
	},
	['djs_prop_caliroll'] = {
		label = 'Cali Roll',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_prop_cookedsalmonroll'] = {
		label = 'Cooked Salmon Roll',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_prop_eelroll'] = {
		label = 'Eel Roll',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_prop_gunkanmakiroll'] = {
		label = 'Gunkan Maki Roll',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_prop_hosomakiroll'] = {
		label = 'Hoso Maki Roll',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_prop_hozomakiroll'] = {
		label = 'Hozo Maki Roll',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_prop_kappabashiroll'] = {
		label = 'Kappabashi Roll',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_prop_makiroll'] = {
		label = 'Maki Roll',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_prop_mochigreen'] = {
		label = 'Mochi Green',
		weight = 500,
		client = {
			status = { hunger = 400000 },
			anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
			prop = { model = `djs_prop_mochigreen`, bone = 18905, pos = vec3(0.155000, 0.059000, 0.000000), rot = vec3(-206.097748, 0.000000, 72.600357) },
			usetime = 2500,
			cancel = true,
		},
	},
	['djs_prop_mochiorange'] = {
		label = 'Mochi Orange',
		weight = 500,
		client = {
			status = { hunger = 400000 },
			anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
			prop = { model = `djs_prop_mochiorange`, bone = 18905, pos = vec3(0.155000, 0.059000, 0.000000), rot = vec3(-206.097748, 0.000000, 72.600357) },
			usetime = 2500,
			cancel = true,
		},
	},
	['djs_prop_mochipink'] = {
		label = 'Mochi Pink',
		weight = 500,
		client = {
			status = { hunger = 400000 },
			anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
			prop = { model = `djs_prop_mochipink`, bone = 18905, pos = vec3(0.155000, 0.059000, 0.000000), rot = vec3(-206.097748, 0.000000, 72.600357) },
			usetime = 2500,
			cancel = true,
		},
	},
	['djs_prop_mochiwhite'] = {
		label = 'Mochi White',
		weight = 500,
		client = {
			status = { hunger = 400000 },
			anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
			prop = { model = `djs_prop_mochiwhite`, bone = 18905, pos = vec3(0.155000, 0.059000, 0.000000), rot = vec3(-206.097748, 0.000000, 72.600357) },
			usetime = 2500,
			cancel = true,
		},
	},
	['djs_prop_mochiyellow'] = {
		label = 'Mochi Yellow',
		weight = 500,
		client = {
			status = { hunger = 400000 },
			anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
			prop = { model = `djs_prop_mochiyellow`, bone = 18905, pos = vec3(0.155000, 0.059000, 0.000000), rot = vec3(-206.097748, 0.000000, 72.600357) },
			usetime = 2500,
			cancel = true,
		},
	},
	['djs_prop_philadelphiaroll'] = {
		label = 'Philadelphia Roll',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_prop_salmongunkanroll'] = {
		label = 'Salmon Gunkan Roll',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_prop_salmonroll'] = {
		label = 'Salmon Roll',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_prop_searedahituna'] = {
		label = 'Seared Ahi Tuna Roll',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_prop_shrimproll'] = {
		label = 'Shrimp Roll',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_prop_tempurashirmp'] = {
		label = 'Tempura Shrimp',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_prop_yellowtailroll'] = {
		label = 'Yellow Tail Roll',
		stack = true,
		close = false,
		weight = 10,
	},
  • Adjust label, weight, stack, animations, and props as needed.


Step 4: Add Item Image

OX Inventory allows you to display custom images for items in the inventory.

Where to Place Item Images

  1. Navigate to:

    ox_inventory/web/images/
  2. Place your item image inside the images/ folder.


Step 5: Save the File & Restart Server

  1. Save the items.lua file.

  2. Restart your FiveM server using one of the following methods:

    • Console Command:

      restart ox_inventory
    • Full Server Restart: Stop and start the server manually.


Step 6: Test the Item

  1. Spawn the item using an admin command:

    /giveitem yourID prop_name 1

    (Replace yourID with your actual player ID and burger with your item name.)

  2. Open OX Inventory (F2 default key).

  3. Verify the item appears and functions correctly.


Step 6: Debugging & Adjustments

  • If the item does not show, check the server console for errors.

  • Verify spelling and commas in items.lua.

  • Ensure ox_inventory is running properly.

  • Look at the FiveM forums or Discord for troubleshooting help.

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