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  1. PAID PROPS PRODUCTS
  2. Bean Machine

Ox Inventory Install

Step 1: Locate the OX Inventory Folder

  1. Navigate to your FiveM server directory.

  2. Open the resources folder.

  3. Find and open the ox_inventory resource folder.


Step 2: Open the data/items.lua File

  1. Inside the ox_inventory folder, go to:

    ox_inventory/data/items.lua
  2. Open items.lua using Notepad++, VS Code, or another code editor.


Step 3: Add Your New Item

  • Add a new entry for your item inside the items.lua file.

  • Use the following format:

Items Config

["djs_prop_almondcroissant"] = { --checked             
	label = 'Almond Croissant',                  
	weight = 2,
	stack = true,  
	close = true,	
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_almondcroissant',
		bone = 18905,
		pos = vec3(0.145000, 0.111000, 0.000000),
		rot = vec3(-190.498383, 0.000000, 57.750206),
		},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},       
},
["djs_prop_birthdaycakepop"]  = { --checked              
	label = "Birthday Cakepop",
	stack = true,                 
	weight = 2,
	close = true,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_birthdaycakepop',
		bone = 18905,
		pos = vec3(0.15, 0.0, 0.0),
		rot = vec3(-98.0, 20.0, -16.0),
	},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},  
},
["djs_prop_blueberrymuffin"]  = { --checked        
	label = "Blueberry Muffin", 
	stack = true,                 
	weight = 2,
	close = true,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_blueberrymuffin',
		bone = 18905,
		pos = vec3(0.153000, 0.075000, 0.000000),
		rot = vec3(-118.950829, 0.000000, -0.000000),
		},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},
},
["djs_prop_blueberryoatmeal"] = {            
	label = "Blueberry Oatmeal",
	stack = true,                
	weight = 2,
	close = true,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },		
		prop = {model = 'djs_prop_blueberryoatmeal',
		bone = 18905,
		pos = vec3(0.112000, 0.012000, 0.000000),
		rot = vec3(0.000000, 0.000000, -31.649944),
	},
	propTwo = { model = 'djs_spoon',
	bone = 57005,
	pos = vec3(0.08, 0.0, 0.02),
	rot = vec3 (-98.0, -222.0, 349.0),
	},
	usetime = 17500,
	cancel = true,
	notification = 'You have satistfied your hunger'
	},  
},
["djs_prop_blueberryscone"]   = { --checked              
	label = "Blueberry Scone",
	stack = true,                 
	weight = 2, 
	close = true,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger'},
		prop = {model = 'djs_prop_blueberryscone',
		bone = 18905,
		pos = vec3(0.11, 0.03, 0.03),
		rot = vec3(-14.0, -234.0, -110.0),
		},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	}, 
},
["djs_prop_buttercroissant"]  = { --checked              
	label = "Butter Croissant",
	stack = true,
	close = true,                
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_buttercroissant',
		bone = 18905,
		pos = vec3(0.11, 0.03, 0.03),
		rot = vec3(-14.0, -234.0, -110.0),
		},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},
},
["djs_prop_cheesedanish"] = { --checked                 
	label = "Cheese Danish",
	stack = true,
	close = true,                     
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_cheesedanish',
		bone = 18905,
		pos = vec3(0.11, 0.04, 0.05),
		rot = vec3(36.0, -214.0, 0.0),
		},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},
},
["djs_prop_chocolatecakepop"]  = { --checked            
	label = "Chocolate Cakepop",
	stack = true,
	close = true,                
	weight = 2,
	client = {
		status = { hunger = 2000000},
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_chocolatecakepop',
		bone = 18905,
		pos = vec3(0.15, 0.0, 0.0),
		rot = vec3(-98.0, 20.0, -16.0),
	},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	}, 
},
["djs_prop_chocolatecroissant"] = { --checked
	label = "Chocolate Croissant",
	stack = true,
	close = true,               
	weight = 2,
	client = {
		status = { hunger = 2000000},
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_chocolatecroissant',
		bone = 18905,
		pos = vec3(0.11, 0.04, 0.05),
		rot = vec3(36.0, -214.0, 0.0),
		},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},  
},
["djs_prop_classicoatmeal"] = { --checked              
	label = "Classic Oatmeal",
	stack = true,
	close = true,                     
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },	
		prop = {model = 'djs_prop_classicoatmeal',
		bone = 18905,
		pos = vec3(0.112000, 0.012000, 0.000000),
		rot = vec3(0.000000, 0.000000, -31.649944),
	},
	propTwo = { model = 'djs_spoon',
	bone = 57005,
	pos = vec3(0.08, 0.0, 0.02),
	rot = vec3 (-98.0, -222.0, 349.0),
	},
	usetime = 17500,
	cancel = true,
	notification = 'You have satistfied your hunger'
	}, 
},
["djs_prop_bmcoffeecuplarge"] = {   --checked          
	label = "Large Coffee",
	stack = true,
	close = true,                    
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'anim@djs@drink@coffee', clip = 'djs_drink_coffee_sip_long' },
		prop = {model = 'djs_prop_bmcoffeecuplarge',
		bone = 57005,
		pos = vec3(0.124000, 0.091000, 0.000000),
		rot = vec3(-66.000290, 0.000000, -7.800001),
	},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},
},
["djs_prop_bmcoffeecupmedium"] = { --checked              
	label = "Medium Coffee",
	stack = true,
	close = true,                   
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'anim@djs@drink@coffee', clip = 'djs_drink_coffee_sip_long' },
		prop = {model = 'djs_prop_bmcoffeecupmedium',
		bone = 57005,
		pos = vec3(0.124000, 0.091000, 0.000000),
		rot = vec3(-66.000290, 0.000000, -7.800001),
	},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},
},
["djs_prop_bmcoffeecupsmall"] = { --checked               
	label = "Small Coffee",
	stack = true,
	close = true,                    
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'anim@djs@drink@coffee', clip = 'djs_drink_coffee_sip_long' },
		prop = {model = 'djs_prop_bmcoffeecupsmall',
		bone = 57005,
		pos = vec3(0.124000, 0.091000, 0.000000),
		rot = vec3(-66.000290, 0.000000, -7.800001),
	},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},
},
["djs_prop_impossiblesbreakfastsandwich"]  = { --checked
	label = "Impossible Sandwich",
	stack = true,
	close = true,       
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_impossiblesbreakfastsandwich',
		bone = 18905,
		pos = vec3(0.151000, 0.061000, 0.000000),
		rot = vec3(159.299652, 0.000000, -16.349983),
		},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	}, 
},
["djs_prop_pumpkincreamcheesemuffin"] = { --checked   
	label = "Pumpkin Cream Cheese Muffin",
	stack = true,
	close = true,         
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_pumpkincreamcheesemuffin',
		bone = 18905,
		pos = vec3(0.153000, 0.075000, 0.000000),
		rot = vec3(-118.950829, 0.000000, -0.000000),
		},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},
},
["djs_prop_sandwichsmokedbacon"] = {          --checked
	label = "Smoked Bacon Sandwich",
	stack = true,
	close = true,               
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_sandwichsmokedbacon',
		bone = 18905,
		pos = vec3(0.151000, 0.061000, 0.000000),
		rot = vec3(159.299652, 0.000000, -16.349983),
		},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},
},
["djs_prop_turkeybaconcheddareggwhite"] = {  --checked
	label = "Turkey Bacon Egg Sandwich",
	stack = true,
	close = true,   
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_turkeybaconcheddareggwhite',
		bone = 18905,
		pos = vec3(0.151000, 0.061000, 0.000000),
		rot = vec3(159.299652, 0.000000, -16.349983),
		},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},
},
["djs_prop_unicorncakepop"]  = { --checked            
	label = "Unicorn Cakepop",
	stack = true, 
	close = true,                   
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_unicorncakepop',
		bone = 18905,
		pos = vec3(0.15, 0.0, 0.0),
		rot = vec3(-98.0, 20.0, -16.0),
	},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},
},
  • Adjust label, weight, stack, animations, and props as needed.


Step 4: Add Item Image

OX Inventory allows you to display custom images for items in the inventory.

Where to Place Item Images

  1. Navigate to:

    ox_inventory/web/images/
  2. Place your item image inside the images/ folder.


Step 5: Save the File & Restart Server

  1. Save the items.lua file.

  2. Restart your FiveM server using one of the following methods:

    • Console Command:

      restart ox_inventory
    • Full Server Restart: Stop and start the server manually.


Step 6: Test the Item

  1. Spawn the item using an admin command:

    /giveitem yourID prop_name 1

    (Replace yourID with your actual player ID and burger with your item name.)

  2. Open OX Inventory (F2 default key).

  3. Verify the item appears and functions correctly.


Step 6: Debugging & Adjustments

  • If the item does not show, check the server console for errors.

  • Verify spelling and commas in items.lua.

  • Ensure ox_inventory is running properly.

  • Look at the FiveM forums or Discord for troubleshooting help.

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