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Ox Inventory Install

Step 1: Locate the OX Inventory Folder

  1. Navigate to your FiveM server directory.

  2. Open the resources folder.

  3. Find and open the ox_inventory resource folder.


Step 2: Open the data/items.lua File

  1. Inside the ox_inventory folder, go to:

    ox_inventory/data/items.lua
  2. Open items.lua using Notepad++, VS Code, or another code editor.


Step 3: Add Your New Item

  • Add a new entry for your item inside the items.lua file.

  • Use the following format:

Items Config

	['djs_box_beefpatties'] = {
		label = 'Beef Patties',
		weight = 1,
		stack = true,
		close = true,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },        
			prop = {model = 'djs_box_beefpatties',
    		bone = 18905,
    		pos = vec3(0.140000, 0.000000, 0.000000),
    		rot = vec3(0.000000, 0.000000, 0.000000)
		},
		propTwo = { model = 'djs_fork',
		bone = 58868,
    	pos = vec3(0.000000, -0.014000, 0.030000),
    	rot = vec3(6.608002, 0.000000, 94.989883)
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satistfied your hunger'
		},
	},
	['djs_box_goatcurryandrice'] = {
		label = 'Goat Curry and Rice',
		weight = 1,
		stack = true,
		close = true,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },        
			prop = {model = 'djs_box_goatcurryandrice',
    		bone = 18905,
    		pos = vec3(0.140000, 0.000000, 0.000000),
    		rot = vec3(0.000000, 0.000000, 0.000000)
		},
		propTwo = { model = 'djs_fork',
		bone = 58868,
    	pos = vec3(0.000000, -0.014000, 0.030000),
    	rot = vec3(6.608002, 0.000000, 94.989883)
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satistfied your hunger'
		},
	},
	['djs_box_grizzadatarts'] = {
		label = 'Grizzada Tarts',
		weight = 1,
		stack = true,
		close = true,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },        
			prop = {model = 'djs_box_grizzadatarts',
    		bone = 18905,
    		pos = vec3(0.140000, 0.000000, 0.000000),
    		rot = vec3(0.000000, 0.000000, 0.000000)
		},
		propTwo = { model = 'djs_fork',
		bone = 58868,
    	pos = vec3(0.000000, -0.014000, 0.030000),
    	rot = vec3(6.608002, 0.000000, 94.989883)
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satistfied your hunger'
		},
	},
	['djs_box_jamicanshortribs'] = {
		label = 'Jamican Short Ribs',
		weight = 1,
		stack = true,
		close = true,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },        
			prop = {model = 'djs_box_jamicanshortribs',
    		bone = 18905,
    		pos = vec3(0.140000, 0.000000, 0.000000),
    		rot = vec3(0.000000, 0.000000, 0.000000)
		},
		propTwo = { model = 'djs_fork',
		bone = 58868,
    	pos = vec3(0.000000, -0.014000, 0.030000),
    	rot = vec3(6.608002, 0.000000, 94.989883)
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satistfied your hunger'
		},
	},
	['djs_box_jerkchicken'] = {
		label = 'Jerk Chicken',
		weight = 1,
		stack = true,
		close = true,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },        
			prop = {model = 'djs_box_jerkchicken',
    		bone = 18905,
    		pos = vec3(0.140000, 0.000000, 0.000000),
    		rot = vec3(0.000000, 0.000000, 0.000000)
		},
		propTwo = { model = 'djs_fork',
		bone = 58868,
    	pos = vec3(0.000000, -0.014000, 0.030000),
    	rot = vec3(6.608002, 0.000000, 94.989883)
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satistfied your hunger'
		},
	},
	['djs_box_jerkpork'] = {
		label = 'Jerk Pork',
		weight = 1,
		stack = true,
		close = true,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },        
			prop = {model = 'djs_box_jerkpork',
    		bone = 18905,
    		pos = vec3(0.140000, 0.000000, 0.000000),
    		rot = vec3(0.000000, 0.000000, 0.000000)
		},
		propTwo = { model = 'djs_fork',
		bone = 58868,
    	pos = vec3(0.000000, -0.014000, 0.030000),
    	rot = vec3(6.608002, 0.000000, 94.989883)
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satistfied your hunger'
		},
	},
	['djs_box_oxtailmac'] = {
		label = 'Oxtail & ,Mac',
		weight = 1,
		stack = true,
		close = true,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },        
			prop = {model = 'djs_box_oxtailmac',
    		bone = 18905,
    		pos = vec3(0.140000, 0.000000, 0.000000),
    		rot = vec3(0.000000, 0.000000, 0.000000)
		},
		propTwo = { model = 'djs_fork',
		bone = 58868,
    	pos = vec3(0.000000, -0.014000, 0.030000),
    	rot = vec3(6.608002, 0.000000, 94.989883)
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satistfied your hunger'
		},
	},
	['djs_box_oxtailrice'] = {
		label = 'Oxtail & Rice',
		weight = 1,
		stack = true,
		close = true,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },        
			prop = {model = 'djs_box_oxtailrice',
    		bone = 18905,
    		pos = vec3(0.140000, 0.000000, 0.000000),
    		rot = vec3(0.000000, 0.000000, 0.000000)
		},
		propTwo = { model = 'djs_fork',
		bone = 58868,
    	pos = vec3(0.000000, -0.014000, 0.030000),
    	rot = vec3(6.608002, 0.000000, 94.989883)
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satistfied your hunger'
		},
	},
	['djs_box_rastapasta'] = {
		label = 'Rasta Pasta',
		weight = 1,
		stack = true,
		close = true,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },        
			prop = {model = 'djs_box_rastapasta',
    		bone = 18905,
    		pos = vec3(0.140000, 0.000000, 0.000000),
    		rot = vec3(0.000000, 0.000000, 0.000000)
		},
		propTwo = { model = 'djs_fork',
		bone = 58868,
    	pos = vec3(0.000000, -0.014000, 0.030000),
    	rot = vec3(6.608002, 0.000000, 94.989883)
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satistfied your hunger'
		},
	},
	['djs_box_seafoodgumbo'] = {
		label = 'Seafood Gumbo',
		weight = 1,
		stack = true,
		close = true,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },        
			prop = {model = 'djs_box_rastapasta',
    		bone = 18905,
    		pos = vec3(0.140000, 0.000000, 0.000000),
    		rot = vec3(0.000000, 0.000000, 0.000000)
		},
		propTwo = { model = 'djs_fork',
		bone = 58868,
    	pos = vec3(0.000000, -0.014000, 0.030000),
    	rot = vec3(6.608002, 0.000000, 94.989883)
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satistfied your hunger'
		},
	},
	['djs_box_steaknshrimp'] = {
		label = 'Steak n Shrimp',
		weight = 1,
		stack = true,
		close = true,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },        
			prop = {model = 'djs_box_rastapasta',
    		bone = 18905,
    		pos = vec3(0.140000, 0.000000, 0.000000),
    		rot = vec3(0.000000, 0.000000, 0.000000)
		},
		propTwo = { model = 'djs_fork',
		bone = 58868,
    	pos = vec3(0.000000, -0.014000, 0.030000),
    	rot = vec3(6.608002, 0.000000, 94.989883)
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satistfied your hunger'
		},
	},
	['djs_plate_jerkchicken'] = {
		label = 'Jerk Chicken',
		weight = 1,
		stack = true,
		close = true,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },        
			prop = {model = 'djs_plate_jerkchicken',
    		bone = 18905,
    		pos = vec3(0.140000, 0.000000, 0.000000),
    		rot = vec3(0.000000, 0.000000, 0.000000)
		},
		propTwo = { model = 'djs_fork',
		bone = 58868,
    	pos = vec3(0.000000, -0.014000, 0.030000),
    	rot = vec3(6.608002, 0.000000, 94.989883)
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satistfied your hunger'
		},
	},
	['djs_plate_oxtail'] = {
		label = 'Oxtail',
		weight = 1,
		stack = true,
		close = true,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },        
			prop = {model = 'djs_plate_oxtail',
    		bone = 18905,
    		pos = vec3(0.140000, 0.000000, 0.000000),
    		rot = vec3(0.000000, 0.000000, 0.000000)
		},
		propTwo = { model = 'djs_fork',
		bone = 58868,
    	pos = vec3(0.000000, -0.014000, 0.030000),
    	rot = vec3(6.608002, 0.000000, 94.989883)
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satistfied your hunger'
		},
	},
	["djs_prop_coconutdrink"] = { --checked              
		label = "Coconut Mix",
		stack = true,
		close = true,                   
		weight = 2,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@drink@soda', clip = 'djs_drink_soda_sip_long' },
			prop = {model = 'djs_prop_coconutdrink',
			bone = 57005,
			pos = vec3(0.130000, -0.010000, -0.060000),
			rot = vec3(-75.000000, -47.000000, -1.000000)
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your hunger'
		},
	},
	["djs_prop_pineapple"] = { --checked              
		label = "Pineapple Mix",
		stack = true,
		close = true,                   
		weight = 2,
		client = {
			status = { hunger = 2000000 },
			anim = { dict = 'anim@djs@drink@soda', clip = 'djs_drink_soda_sip_long' },
			prop = {model = 'djs_prop_pineapple',
			bone = 57005,
			pos = vec3(0.130000, -0.010000, -0.060000),
			rot = vec3(-75.000000, -47.000000, -1.000000)
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your hunger'
		},
	},
  • Adjust label, weight, stack, animations, and props as needed.


Step 4: Add Item Image

OX Inventory allows you to display custom images for items in the inventory.

Where to Place Item Images

  1. Navigate to:

    ox_inventory/web/images/
  2. Place your item image inside the images/ folder.


Step 5: Save the File & Restart Server

  1. Save the items.lua file.

  2. Restart your FiveM server using one of the following methods:

    • Console Command:

      restart ox_inventory
    • Full Server Restart: Stop and start the server manually.


Step 6: Test the Item

  1. Spawn the item using an admin command:

    /giveitem yourID prop_name 1

    (Replace yourID with your actual player ID and burger with your item name.)

  2. Open OX Inventory (F2 default key).

  3. Verify the item appears and functions correctly.


Step 6: Debugging & Adjustments

  • If the item does not show, check the server console for errors.

  • Verify spelling and commas in items.lua.

  • Ensure ox_inventory is running properly.

  • Look at the FiveM forums or Discord for troubleshooting help.

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