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  2. Burgershot

Ox Inventory Install

Step 1: Locate the OX Inventory Folder

  1. Navigate to your FiveM server directory.

  2. Open the resources folder.

  3. Find and open the ox_inventory resource folder.


Step 2: Open the data/items.lua File

  1. Inside the ox_inventory folder, go to:

    ox_inventory/data/items.lua
  2. Open items.lua using Notepad++, VS Code, or another code editor.


Step 3: Add Your New Item

  • Add a new entry for your item inside the items.lua file.

  • Use the following format:

Items Config

	['djs_milkshake_chocolate'] = { --checked
		label = 'Chocolate Milkshake',
		weight = 500,
		client = {
			status = { thirst = 400000 },
			anim = { dict = 'anim@djs@drink@soda', clip = 'djs_drink_soda_sip_long' },
			prop = { model = `djs_milkshake_chocolate`, bone = 57005, pos = vec3(0.112000, 0.088000, 0.000000), rot = vec3(-80.850441, 0.000000, 0.000000) },
			usetime = 2500,
			cancel = true,
		},
	},
	
	['djs_milkshake_cookiesncream'] = { --checked
		label = 'Cookies and Cream Milkshake',
		weight = 500,
		client = {
			status = { thirst = 400000 },
			anim = { dict = 'anim@djs@drink@soda', clip = 'djs_drink_soda_sip_long' },
			prop = { model = `djs_milkshake_cookiesncream`, bone = 57005, pos = vec3(0.112000, 0.088000, 0.000000), rot = vec3(-80.850441, 0.000000, 0.000000) },
			usetime = 2500,
			cancel = true,
		},
	},
	
	['djs_milkshake_orangedream'] = { --checked
		label = 'Orange Dream Milkshake',
		weight = 500,
		client = {
			status = { thirst = 400000 },
			anim = { dict = 'anim@djs@drink@soda', clip = 'djs_drink_soda_sip_long' },
			prop = { model = `djs_milkshake_orangedream`, bone = 57005, pos = vec3(0.112000, 0.088000, 0.000000), rot = vec3(-80.850441, 0.000000, 0.000000) },
			usetime = 2500,
			cancel = true,
		},
	},
	
	['djs_milkshake_strawberry'] = { --checked
		label = 'Strawberry Milkshake',
		weight = 500,
		client = {
			status = { thirst = 400000 },
			anim = { dict = 'anim@djs@drink@soda', clip = 'djs_drink_soda_sip_long' },
			prop = { model = `djs_milkshake_strawberry`, bone = 57005, pos = vec3(0.112000, 0.088000, 0.000000), rot = vec3(-80.850441, 0.000000, 0.000000) },
			usetime = 2500,
			cancel = true,
		},
	},
	
	['djs_milkshake_vanilla'] = {
		label = 'Vanilla Milkshake',
		weight = 500,
		client = {
			status = { thirst = 400000 },
			anim = { dict = 'anim@djs@drink@soda', clip = 'djs_drink_soda_sip_long' },
			prop = { model = `djs_milkshake_vanilla`, bone = 57005, pos = vec3(0.112000, 0.088000, 0.000000), rot = vec3(-80.850441, 0.000000, 0.000000) },
			usetime = 2500,
			cancel = true,
		},
	},
	
	['djs_burger_veganmushroom'] = { --checked
		label = 'Vegan Mushroom Burger',
		weight = 500,
		client = {
			status = { hunger = 400000 },
			anim = 'eating',
			prop = { model = `djs_burger_veganmushroom`, pos = vec3(0.04, 0.01, -0.06), rot = vec3(5.0, 5.0, -80.5) },
			usetime = 2500,
			cancel = true,
		},
	},
	
	['djs_burgershot_slicepie'] = { --checked
		label = 'Burgershot Slice of Pie',
		weight = 500,
		client = {
			status = { hunger = 400000 },
			anim = 'eating',
			prop = { model = `djs_burgershot_slicepie`, pos = vec3(0.04, 0.01, -0.06), rot = vec3(5.0, 5.0, -80.5) },
			usetime = 2500,
			cancel = true,
		},
	},
	
	['djs_cheeseburger_double'] = { --checked
		label = 'Double Cheeseburger',
		weight = 500,
		client = {
			status = { hunger = 400000 },
			anim = 'eating',
			prop = { model = `djs_cheeseburger_double`, pos = vec3(0.04, 0.01, -0.06), rot = vec3(5.0, 5.0, -80.5) },
			usetime = 2500,
			cancel = true,
		},
	},
	
	['djs_cheeseburger_doublebacon'] = { --checked
		label = 'Double Bacon Cheeseburger',
		weight = 500,
		client = {
			status = { hunger = 400000 },
			anim = 'eating',
			prop = { model = `djs_cheeseburger_doublebacon`, pos = vec3(0.04, 0.01, -0.06), rot = vec3(5.0, 5.0, -80.5) },
			usetime = 2500,
			cancel = true,
		},
	},
	
	['djs_cheeseburger_singlenormal'] = { --checked
		label = 'Single Normal Cheeseburger',
		weight = 500,
		client = {
			status = { hunger = 400000 },
			anim = 'eating',
			prop = { model = `djs_cheeseburger_singlenormal`, pos = vec3(0.04, 0.01, -0.06), rot = vec3(5.0, 5.0, -80.5) },
			usetime = 2500,
			cancel = true,
		},
	},
	
	['djs_hamburger_singlenormal'] = { --checked
		label = 'Single Normal Hamburger',
		weight = 500,
		client = {
			status = { hunger = 400000 },
			anim = 'eating',
			prop = { model = `djs_hamburger_singlenormal`, pos = vec3(0.04, 0.01, -0.06), rot = vec3(5.0, 5.0, -80.5) },
			usetime = 2500,
			cancel = true,
		},
	},
	
	['djs_hamburger_singleonionring'] = { --checked
		label = 'Single Onion Ring Hamburger',
		weight = 500,
		client = {
			status = { hunger = 400000 },
			anim = 'eating',
			prop = { model = `djs_hamburger_singleonionring`, pos = vec3(0.04, 0.01, -0.06), rot = vec3(5.0, 5.0, -80.5) },
			usetime = 2500,
			cancel = true,
		},
	},
	
	['djs_melt_baconcheese'] = { --checked
		label = 'Bacon Cheese Melt',
		weight = 500,
		client = {
			status = { hunger = 400000 },
			anim = 'eating',
			prop = { model = `djs_melt_baconcheese`, pos = vec3(0.04, 0.01, -0.06), rot = vec3(5.0, 5.0, -80.5) },
			usetime = 2500,
			cancel = true,
		},
	},
	
	['djs_melt_classic'] = { --checked
		label = 'Classic Melt',
		weight = 500,
		client = {
			status = { hunger = 400000 },
			anim = 'eating',
			prop = { model = `djs_melt_classic`, pos = vec3(0.04, 0.01, -0.06), rot = vec3(5.0, 5.0, -80.5) },
			usetime = 2500,
			cancel = true,
		},
	},
	
	 ['djs_milkshake_orangedream'] = { --checked
			label = 'Orange Dream Milkshake',
			weight = 500,
			client = {
				status = { thirst = 400000 },
				anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
				prop = { model = `djs_milkshake_orangedream`, pos = vec3(0.02, 0.01, 0.02), rot = vec3(5.0, 5.0, -180.5) },
				usetime = 2500,
				cancel = true,
			},
		},
		['djs_prop_burgershotcup'] = { --checked
			label = 'Burgershot Drink',
			weight = 400,
			client = {
				status = { thirst = 300000 },
				anim = { dict = 'anim@djs@drink@soda', clip = 'djs_drink_soda_sip_long' },
				prop = { model = `djs_prop_burgershotcup`, bone = 57005, pos = vec3(0.107000, 0.073000, 0.000000), rot = vec3(-52.680122, 0.000000, -25.049961) },
				usetime = 2500,
				cancel = true,
			},
		},
	['djs_burgershot_cheesesticks'] = { --checked
		label = 'Burgershot Cheesesticks',
		weight = 500,
		client = {
			status = { hunger = 400000 },
			anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },
			prop = { 
	
				model = 'djs_burgershot_cheesesticks', 
				pos = vec3(0.150000, 0.011000, 0.000000),
				rot = vec3(0.000000, 0.000000, 0.900000)},
			propTwo = { 
					model = 'djs_prop_bscheesestick', 
					bone = 57005,
					pos = vec3(0.140000, 0.055000, 0.000000), 
					rot = vec3(82.200020, 0.000000, -7.500000) },
			usetime = 2500,
			cancel = true,
		},
	},
	
	['djs_burgershot_fries'] = { --checked
		label = 'Burgershot Fries',
		weight = 500,
		client = {
			status = { hunger = 400000 },
			anim = { dict = 'anim@djs@food@chips', clip = 'djs_food_chips_bite_loop' },
			prop = { 
				model = 'djs_burgershot_fries',
				bone = 57005, 
				pos = vec3(0.094000, 0.092000, 0.000000),
				rot = vec3(-57.000198, 0.000000, -75.750389)},
			propTwo = { 
					model = 'djs_prop_bsfries', 
					bone = 18905,
					pos = vec3(0.107000, 0.072000, 0.000000), 
					rot = vec3(100.799866, 0.000000, 29.999975) },
			usetime = 2500,
			cancel = true,
		},
	},
	
	['djs_burgershot_onionrings'] = { --checked
		label = 'Burgershot Onionrings',
		weight = 500,
		client = {
			status = { hunger = 400000 },
			anim = { dict = 'anim@djs@food@chips', clip = 'djs_food_chips_bite_loop' },
			prop = { 
				model = 'djs_burgershot_onionrings', 
				bone = 57005, 
				pos = vec3(0.094000, 0.092000, 0.000000),
				rot = vec3(-57.000198, 0.000000, -75.750389)},
				propTwo = { 
					model = 'djs_prop_bsonionring', 
					bone = 18905,
					pos = vec3(0.107000, 0.072000, 0.000000), 
					rot = vec3(100.799866, 0.000000, 29.999975) },
			usetime = 2500,
			cancel = true,
		},
	},
  • Adjust label, weight, stack, animations, and props as needed.


Step 4: Add Item Image

OX Inventory allows you to display custom images for items in the inventory.

Where to Place Item Images

  1. Navigate to:

    ox_inventory/web/images/
  2. Place your item image inside the images/ folder.


Step 5: Save the File & Restart Server

  1. Save the items.lua file.

  2. Restart your FiveM server using one of the following methods:

    • Console Command:

      restart ox_inventory
    • Full Server Restart: Stop and start the server manually.


Step 6: Test the Item

  1. Spawn the item using an admin command:

    /giveitem yourID prop_name 1

    (Replace yourID with your actual player ID and burger with your item name.)

  2. Open OX Inventory (F2 default key).

  3. Verify the item appears and functions correctly.


Step 6: Debugging & Adjustments

  • If the item does not show, check the server console for errors.

  • Verify spelling and commas in items.lua.

  • Ensure ox_inventory is running properly.

  • Look at the FiveM forums or Discord for troubleshooting help.

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