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Ox Inventory Install

Step 1: Locate the OX Inventory Folder

  1. Navigate to your FiveM server directory.

  2. Open the resources folder.

  3. Find and open the ox_inventory resource folder.


Step 2: Open the data/items.lua File

  1. Inside the ox_inventory folder, go to:

    ox_inventory/data/items.lua
  2. Open items.lua using Notepad++, VS Code, or another code editor.


Step 3: Add Your New Item

  • Add a new entry for your item inside the items.lua file.

  • Use the following format:

Items Config

['djs_frap_chocolatemocha'] = {
    label = 'Chocolate Mocha',
    weight = 0,
    client = {
        status = { thirst = 0 },
        anim = { dict = 'anim@djs@drink@soda', clip = 'djs_drink_soda_sip_long' },
        prop = { model = `djs_frap_chocolatemocha`, bone = 58868, pos = vec3(0.042000, 0.060000, 0.000000), rot = vec3(-0.300000, 0.000000, 20.849972) },
        usetime = 10000,
		cancel = true,
        --notification = 'You quenched your thirst with cola'
    }
},
['djs_frap_cottoncandy'] = {
    label = 'Cotton Candy',
    weight = 0,
    client = {
        status = { thirst = 0 },
        anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
        prop = { model = `djs_frap_cottoncandy`, bone = 58868, pos = vec3(0.042000, 0.060000, 0.000000), rot = vec3(-0.300000, 0.000000, 20.849972) },
        usetime = 10000,
		cancel = true,
        --notification = 'You quenched your thirst with cola'
    }
},
['djs_frap_lavender'] = {
    label = 'Lavender',
    weight = 0,
    client = {
        status = { thirst = 0 },
        anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
        prop = { model = `djs_frap_lavender`, bone = 58868, pos = vec3(0.042000, 0.060000, 0.000000), rot = vec3(-0.300000, 0.000000, 20.849972) },
        usetime = 10000,
		cancel = true,
        --notification = 'You quenched your thirst with cola'
    }
},
['djs_frap_macha'] = {
    label = 'Macha',
    weight = 0,
    client = {
        status = { thirst = 0 },
        anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
        prop = { model = `djs_frap_macha`, bone = 58868, pos = vec3(0.042000, 0.060000, 0.000000), rot = vec3(-0.300000, 0.000000, 20.849972) },
        usetime = 10000,
		cancel = true,
        --notification = 'You quenched your thirst with cola'
    }
},
['djs_frap_mocha'] = {
    label = 'Mocha',
    weight = 0,
    client = {
        status = { thirst = 0 },
        anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
        prop = { model = `djs_frap_mocha`, bone = 58868, pos = vec3(0.042000, 0.060000, 0.000000), rot = vec3(-0.300000, 0.000000, 20.849972) },
        usetime = 10000,
		cancel = true,
        --notification = 'You quenched your thirst with cola'
    }
},
['djs_frap_shortcake'] = {
    label = 'Strawberry Shortcake',
    weight = 0,
    client = {
        status = { thirst = 0 },
        anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
        prop = { model = `djs_frap_shortcake`, bone = 58868, pos = vec3(0.042000, 0.060000, 0.000000), rot = vec3(-0.300000, 0.000000, 20.849972) },
        usetime = 10000,
		cancel = true,
        --notification = 'You quenched your thirst with cola'
    }
},
['djs_frap_smores'] = {
    label = 'Smores',
    weight = 0,
    client = {
        status = { thirst = 0 },
        anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
        prop = { model = `djs_frap_smores`, bone = 58868, pos = vec3(0.042000, 0.060000, 0.000000), rot = vec3(-0.300000, 0.000000, 20.849972) },
        usetime = 10000,
		cancel = true,
        --notification = 'You quenched your thirst with cola'
    }
},
['djs_frap_strawberry'] = {
    label = 'Strawberry',
    weight = 0,
    client = {
        status = { thirst = 0 },
        anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
        prop = { model = `djs_frap_strawberry`, bone = 58868, pos = vec3(0.042000, 0.060000, 0.000000), rot = vec3(-0.300000, 0.000000, 20.849972) },
        usetime = 10000,
		cancel = true,
        --notification = 'You quenched your thirst with cola'
    }
},
['djs_frap_toffee'] = {
    label = 'Toffee',
    weight = 0,
    client = {
        status = { thirst = 0 },
        anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
        prop = { model = `djs_frap_toffee`, bone = 58868, pos = vec3(0.042000, 0.060000, 0.000000), rot = vec3(-0.300000, 0.000000, 20.849972) },
        usetime = 10000,
		cancel = true,
        --notification = 'You quenched your thirst with cola'
    }
},
['djs_frap_vanillabean'] = {
    label = 'Vanilla Bean',
    weight = 0,
    client = {
        status = { thirst = 0 },
        anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' },
        prop = { model = `djs_frap_vanillabean`, bone = 58868, pos = vec3(0.042000, 0.060000, 0.000000), rot = vec3(-0.300000, 0.000000, 20.849972) },
        usetime = 10000,
		cancel = true,
        --notification = 'You quenched your thirst with cola'
    }
},
  • Adjust label, weight, stack, animations, and props as needed.


Step 4: Add Item Image

OX Inventory allows you to display custom images for items in the inventory.

Where to Place Item Images

  1. Navigate to:

    ox_inventory/web/images/
  2. Place your item image inside the images/ folder.


Step 5: Save the File & Restart Server

  1. Save the items.lua file.

  2. Restart your FiveM server using one of the following methods:

    • Console Command:

      restart ox_inventory
    • Full Server Restart: Stop and start the server manually.


Step 6: Test the Item

  1. Spawn the item using an admin command:

    /giveitem yourID prop_name 1

    (Replace yourID with your actual player ID and burger with your item name.)

  2. Open OX Inventory (F2 default key).

  3. Verify the item appears and functions correctly.


Step 6: Debugging & Adjustments

  • If the item does not show, check the server console for errors.

  • Verify spelling and commas in items.lua.

  • Ensure ox_inventory is running properly.

  • Look at the FiveM forums or Discord for troubleshooting help.

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