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  1. PAID PROPS PRODUCTS
  2. Cocktails v2

Ox Inventory Install

Step 1: Locate the OX Inventory Folder

  1. Navigate to your FiveM server directory.

  2. Open the resources folder.

  3. Find and open the ox_inventory resource folder.


Step 2: Open the data/items.lua File

  1. Inside the ox_inventory folder, go to:

    ox_inventory/data/items.lua
  2. Open items.lua using Notepad++, VS Code, or another code editor.


Step 3: Add Your New Item

  • Add a new entry for your item inside the items.lua file.

  • Use the following format:

Items Config

	['djs_beer_keg'] = {
		label = 'Beer Keg',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_cocktail_jigger'] = {
		label = 'Cocktail Jigger',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_cocktail_spoon'] = {
		label = 'Cocktail Spoon',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_coconutdrink'] = { --checked
		label = 'Coconut Mix',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'amb@world_human_drinking@coffee@male@idle_a', clip = 'idle_c' },
			prop = {model = 'djs_coconutdrink',
			bone = 57005,
			pos = vec3(0.17, -0.1, -0.06),
			rot = vec3(-71.0, 34.0, -14.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_cup_moscowmule'] = { --checked
		label = 'Moscowmule',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'amb@world_human_drinking@coffee@male@idle_a', clip = 'idle_c' },
			prop = {model = 'djs_cup_moscowmule',
			bone = 57005,
			pos = vec3(0.121000, -0.048000, 0.000000),
			rot = vec3(-111.000748, 0.000000, -9.599999),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_baileys'] = { --checked
		label = 'Baileys',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_baileys',
			bone = 18905,
			pos = vec3(0.14, -0.03, 0.03),
			rot = vec3(258.0, 0.0, 0.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_beerempty'] = {
		label = 'Empty Beer Glass',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_glass_beer'] = { --checked
		label = 'Glass of Beer',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_beer',
			bone = 18905,
			pos = vec3(0.12, -0.1, 0.07),
			rot = vec3(-104.0, -16.0, -11.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_bluecosmopolitan'] = { --checked
		label = 'Blue Cosmopolitan',
		stack = true,
		close = true,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_bluecosmopolitan',
			bone = 18905,
			pos = vec3(0.12, -0.08, 0.07),
			rot = vec3(-109.0, -16.0, -11.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_bluemaita'] = { --checked
		label = 'Blue Maita',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_bluemaita',
			bone = 18905,
			pos = vec3(0.12, -0.11, 0.08),
			rot = vec3(-114.0, -21.0, -1.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_champagne'] = { --checked
		label = 'Glass of Champagne',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_champagne',
			bone = 18905,
			pos = vec3(0.12, -0.11, 0.08),
			rot = vec3(-114.0, -21.0, -1.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_greencosmopolitan'] = { --checked
		label = 'Green Cosmopolitan',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_greencosmopolitan',
			bone = 18905,
			pos = vec3(0.12, -0.08, 0.07),
			rot = vec3(-109.0, -16.0, -11.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_kiwiflight'] = { --checked
		label = 'Kiwi Flight',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_kiwiflight',
			bone = 18905,
			pos = vec3(0.12, -0.11, 0.08),
			rot = vec3(-114.0, -21.0, -1.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_mojito'] = { --checked
		label = 'Mojito',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_mojito',
			bone = 18905,
			pos = vec3(0.1, -0.06, 0.03),
			rot = vec3(-104.0, -16.0, -11.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_pinacolada'] = { --checked
		label = 'Pinacolada',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_pinacolada',
			bone = 18905,
			pos = vec3(0.11, -0.11, 0.09),
			rot = vec3(-114.0, -21.0, -1.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_pinkmaitai'] = { --checked
		label = 'Pink Maitai',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_pinkmaitai',
			bone = 18905,
			pos = vec3(0.11, -0.11, 0.09),
			rot = vec3(-114.0, -21.0, -1.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_redcosmopolitan'] = { --checked
		label = 'Red Cosmopolitan',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_redcosmopolitan',
			bone = 18905,
			pos = vec3(0.12, -0.08, 0.07),
			rot = vec3(-109.0, -16.0, -11.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_seabreeze'] = { --checked
		label = 'Seabreeze',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_seabreeze',
			bone = 18905,
			pos = vec3(0.14, -0.11, 0.09),
			rot = vec3(-111.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_shotblue'] = { -- checked
		label = 'Blue Shot',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'anim@djs@drink@shot', clip = 'djs_drink_shot_quick' },
			prop = {model = 'djs_glass_shotblue',
			bone = 57005,
			pos = vec3(0.148000, 0.009000, 0.000000),
			rot = vec3(-131.100800, 0.000000, 18.299980),
		},
		usetime = 950,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_shotgreen'] = { --checked
		label = 'Green Shot',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_shotgreen',
			bone = 57005,
			pos = vec3(0.148000, 0.009000, 0.000000),
			rot = vec3(-131.100800, 0.000000, 18.299980),
		},
		usetime = 950,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_shotorange'] = { --checked
		label = 'Orange Shot',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_shotorange',
			bone = 57005,
			pos = vec3(0.148000, 0.009000, 0.000000),
			rot = vec3(-131.100800, 0.000000, 18.299980),
		},
		usetime = 950,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_shotpurple'] = { --checked
		label = 'Purple Shot',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_shotpurple',
			bone = 57005,
			pos = vec3(0.148000, 0.009000, 0.000000),
			rot = vec3(-131.100800, 0.000000, 18.299980),
		},
		usetime = 950,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_strawberrysunrise'] = { --checked
		label = 'Strawberry Sunrise',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_strawberrysunrise',
			bone = 18905,
			pos = vec3(0.13, -0.14, 0.11),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_summerslushwithvodkablue'] = { --checked
		label = 'Slush Vodka Blue',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_summerslushwithvodkablue',
			bone = 18905,
			pos = vec3(0.13, -0.21, 0.13),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_summerslushwithvodkagreen'] = { --checked
		label = 'Slush Vodka Green',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_summerslushwithvodkagreen',
			bone = 18905,
			pos = vec3(0.13, -0.21, 0.13),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_summerslushwithvodkaorange'] = { --checked
		label = 'Slush Vodka Orange',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_summerslushwithvodkaorange',
			bone = 18905,
			pos = vec3(0.13, -0.21, 0.13),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_summerslushwithvodkapurple'] = { --checked
		label = 'Slush Vodka Purple',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_summerslushwithvodkapurple',
			bone = 18905,
			pos = vec3(0.13, -0.21, 0.13),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_summerslushwithvodkarainbow'] = { --checked
		label = 'Slush Vodka Rainbow',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_summerslushwithvodkarainbow',
			bone = 18905,
			pos = vec3(0.13, -0.21, 0.13),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
		
	},
	['djs_glass_summerslushwithvodkared'] = { --checked
		label = 'Slush Vodka Red',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_summerslushwithvodkared',
			bone = 18905,
			pos = vec3(0.13, -0.21, 0.13),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_summerslushwithvodkayellow'] = { --checked
		label = 'Slush Vodka Yellow',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_summerslushwithvodkayellow',
			bone = 18905,
			pos = vec3(0.13, -0.21, 0.13),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_tropico'] = { --checked
		label = 'Tropico Cocktail',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_tropico',
			bone = 18905,
			pos = vec3(0.14, -0.05, 0.06),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_vodka'] = { --checked
		label = 'Glass of Vodka',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_vodka',
			bone = 18905,
			pos = vec3(0.15, -0.02, 0.06),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_vodkabannanapineapple'] = { --checked
		label = 'Vodka Bannana Pineapple',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_vodkabannanapineapple',
			bone = 18905,
			pos = vec3(0.12, -0.08, 0.06),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_vodkanightlava'] = { --checked
		label = 'Vodka Night Lava',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_vodkanightlava',
			bone = 18905,
			pos = vec3(0.12, -0.12, 0.07),
			rot = vec3(-112.0, -12.0, -7.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_vodkaorangesky'] = { --checked
		label = 'Vodka Orange Sky',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_vodkaorangesky',
			bone = 18905,
			pos = vec3(0.1, -0.02, 0.06),
			rot = vec3(-125.0, -18.0, -28.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_vodkapeachbeachpunch'] = { --checked
		label = 'Vodka Peach Beach Punch',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_vodkapeachbeachpunch',
			bone = 18905,
			pos = vec3(0.1, -0.02, 0.06),
			rot = vec3(-125.0, -18.0, -28.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_vodkapineapplecherry'] = { --checked
		label = 'Vodka Pineapple Cherry',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_vodkapineapplecherry',
			bone = 18905,
			pos = vec3(0.06, -0.08, 0.05),
			rot = vec3(-108.0, -10.0, -29.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	
	['djs_glass_vodkawatermelonlemonade'] = { --checked
		label = 'Vodka Watermelon Lemonade',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_vodkawatermelonlemonade',
			bone = 18905,
			pos = vec3(0.06, -0.08, 0.05),
			rot = vec3(-108.0, -10.0, -29.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_whisky'] = {
		label = 'Glass of Whisky',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_whisky',
			bone = 18905,
			pos = vec3(0.15, -0.02, 0.06),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_yellowcosmopolitan'] = { --checked
		label = 'Yellow Cosmopolitan',
		stack = true,
		close = true,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_yellowcosmopolitan',
			bone = 18905,
			pos = vec3(0.12, -0.08, 0.07),
			rot = vec3(-109.0, -16.0, -11.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
		
	},
	['djs_pineappledrink'] = { --checked
		label = 'pineapple drink',
		stack = true,
		close = true,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'amb@world_human_drinking@coffee@male@idle_a', clip = 'idle_c' },
			prop = {model = 'djs_pineappledrink',
			bone = 57005,
			pos = vec3(0.128000, 0.016000, 0.000000),
			rot = vec3(-103.350670, 0.000000, -15.599984),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_shaker_black'] = {
		label = 'shaker black',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_shaker_bronze'] = {
		label = 'shaker bronze',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_shaker_gold'] = {
		label = 'shaker gold',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_shaker_silver'] = {
		label = 'shaker silver',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_wine_keg'] = {
		label = 'wine keg',
		stack = true,
		close = false,
		weight = 10,
	},
  • Adjust label, weight, stack, animations, and props as needed.


Step 4: Add Item Image

OX Inventory allows you to display custom images for items in the inventory.

Where to Place Item Images

  1. Navigate to:

    ox_inventory/web/images/
  2. Place your item image inside the images/ folder.


Step 5: Save the File & Restart Server

  1. Save the items.lua file.

  2. Restart your FiveM server using one of the following methods:

    • Console Command:

      restart ox_inventory
    • Full Server Restart: Stop and start the server manually.


Step 6: Test the Item

  1. Spawn the item using an admin command:

    /giveitem yourID prop_name 1

    (Replace yourID with your actual player ID and burger with your item name.)

  2. Open OX Inventory (F2 default key).

  3. Verify the item appears and functions correctly.


Step 6: Debugging & Adjustments

  • If the item does not show, check the server console for errors.

  • Verify spelling and commas in items.lua.

  • Ensure ox_inventory is running properly.

  • Look at the FiveM forums or Discord for troubleshooting help.

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