🥂Devcore Install

Step 1: Locate the Inventory Folder

  1. Navigate to your FiveM server directory.

  2. Open the resources folder.

  3. Find and open the inventory resource folder.


Step 2: Add Inventory Configs

  • Please visit your desired inventory above

  • Find Step 3 and install config named "Items Config (non-consumable)"


Step 3: Locate the devcore_needs Folder

  • Navigate to your FiveM server directory.

  • Open the resources folder.

  • Find and open the devcore_needs resource folder.

  • Copy and paste inside devcore_needs/configs/items.lua

Devcore Config

["djs_prop_almondcroissant"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_almondcroissant',
                BoneID = 18905,
                Offset = vector3(0.145000, 0.111000, 0.000000),
                Rot = vector3(-190.498383, 0.000000, 57.750206),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_birthdaycakepop"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_birthdaycakepop',
                BoneID = 18905,
                Offset = vector3(0.15, 0.0, 0.0),
                Rot = vector3(-98.0, 20.0, -16.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_blueberrymuffin"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_blueberrymuffin',
                BoneID = 18905,
                Offset = vector3(0.153000, 0.075000, 0.000000),
                Rot = vector3(-118.950829, 0.000000, -0.000000),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_blueberryoatmeal"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_blueberryoatmeal',
                BoneID = 18905,
                Offset = vector3(0.112000, 0.012000, 0.000000),
                Rot = vector3(0.000000, 0.000000, -31.649944),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'djs_spoon',
                BoneID = 57005,
                Offset = vector3(0.08, 0.0, 0.02),
                Rot = vector3(-98.0, -222.0, 349.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@djs@food@plated",
                anim = "djs_food_plate_bite_single",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_blueberryscone"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_blueberryscone',
                BoneID = 18905,
                Offset = vector3(0.11, 0.03, 0.03),
                Rot = vector3(-14.0, -234.0, -110.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_buttercroissant"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_buttercroissant',
                BoneID = 18905,
                Offset = vector3(0.11, 0.03, 0.03),
                Rot = vector3(-14.0, -234.0, -110.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_cheesedanish"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_cheesedanish',
                BoneID = 18905,
                Offset = vector3(0.11, 0.04, 0.05),
                Rot = vector3(36.0, -214.0, 0.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_chocolatecakepop"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_chocolatecakepop',
                BoneID = 18905,
                Offset = vector3(0.15, 0.0, 0.0),
                Rot = vector3(-98.0, 20.0, -16.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_chocolatecroissant"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_chocolatecroissant',
                BoneID = 18905,
                Offset = vector3(0.11, 0.04, 0.05),
                Rot = vector3(36.0, -214.0, 0.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_classicoatmeal"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_classicoatmeal',
                BoneID = 18905,
                Offset = vector3(0.112000, 0.012000, 0.000000),
                Rot = vector3(0.000000, 0.000000, -31.649944),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'djs_spoon',
                BoneID = 57005,
                Offset = vector3(0.08, 0.0, 0.02),
                Rot = vector3(-98.0, -222.0, 349.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@djs@food@plated",
                anim = "djs_food_plate_bite_single",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_bmcoffeecuplarge"] = {-- item name
        Size = 220, -- Item size
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_bmcoffeecuplarge',
                BoneID = 57005,
                Offset = vector3(0.124000, 0.091000, 0.000000),
                Rot = vector3(-66.000290, 0.000000, -7.800001),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@djs@drink@coffee",
                anim = "djs_drink_coffee_sip_long",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_bmcoffeecupmedium"] = {-- item name
        Size = 220, -- Item size
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_bmcoffeecupmedium',
                BoneID = 57005,
                Offset = vector3(0.124000, 0.091000, 0.000000),
                Rot = vector3(-66.000290, 0.000000, -7.800001),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@djs@drink@coffee",
                anim = "djs_drink_coffee_sip_long",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_bmcoffeecupsmall"] = {-- item name
        Size = 220, -- Item size
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_bmcoffeecupsmall',
                BoneID = 57005,
                Offset = vector3(0.124000, 0.091000, 0.000000),
                Rot = vector3(-66.000290, 0.000000, -7.800001),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@djs@drink@coffee",
                anim = "djs_drink_coffee_sip_long",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_impossiblesbreakfastsandwich"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_impossiblesbreakfastsandwich',
                BoneID = 18905,
                Offset = vector3(0.151000, 0.061000, 0.000000),
                Rot = vector3(159.299652, 0.000000, -16.349983),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_pumpkincreamcheesemuffin"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_pumpkincreamcheesemuffin',
                BoneID = 18905,
                Offset = vector3(0.153000, 0.075000, 0.000000),
                Rot = vector3(-118.950829, 0.000000, -0.000000),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_sandwichsmokedbacon"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_sandwichsmokedbacon',
                BoneID = 18905,
                Offset = vector3(0.151000, 0.061000, 0.000000),
                Rot = vector3(159.299652, 0.000000, -16.349983),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_turkeybaconcheddareggwhite"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_turkeybaconcheddareggwhite',
                BoneID = 18905,
                Offset = vector3(0.151000, 0.061000, 0.000000),
                Rot = vector3(159.299652, 0.000000, -16.349983),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_unicorncakepop"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_unicorncakepop',
                BoneID = 18905,
                Offset = vector3(0.15, 0.0, 0.0),
                Rot = vector3(-98.0, 20.0, -16.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },
  • Adjust size, Bites, Status, Stress, and Alcohol as needed.


Step 4: Add Item Image

  • ox_inventory: ox_inventory/web/images/


Step 5: Save the File & Restart Server

  1. Save the items.lua file.

  2. Restart your FiveM server using one of the following methods:

    • Full Server Restart: Stop and start the server manually.


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