Devcore Install
Step 1: Locate the Inventory Folder
Navigate to your FiveM server directory.
Open the
resources
folder.Find and open the inventory resource folder.
Step 2: Add Inventory Configs
Please visit your desired inventory above
Find Step 3 and install config named "Items Config (non-consumable)"
Step 3: Locate the devcore_needs Folder
Navigate to your FiveM server directory.
Open the
resources
folder.Find and open the
devcore_needs
resource folder.Copy and paste inside
devcore_needs/configs/items.lua
Devcore Config
["djs_prop_almondcroissant"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'djs_prop_almondcroissant',
BoneID = 18905,
Offset = vector3(0.145000, 0.111000, 0.000000),
Rot = vector3(-190.498383, 0.000000, 57.750206),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["djs_prop_birthdaycakepop"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'djs_prop_birthdaycakepop',
BoneID = 18905,
Offset = vector3(0.15, 0.0, 0.0),
Rot = vector3(-98.0, 20.0, -16.0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["djs_prop_blueberrymuffin"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'djs_prop_blueberrymuffin',
BoneID = 18905,
Offset = vector3(0.153000, 0.075000, 0.000000),
Rot = vector3(-118.950829, 0.000000, -0.000000),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["djs_prop_blueberryoatmeal"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'djs_prop_blueberryoatmeal',
BoneID = 18905,
Offset = vector3(0.112000, 0.012000, 0.000000),
Rot = vector3(0.000000, 0.000000, -31.649944),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'djs_spoon',
BoneID = 57005,
Offset = vector3(0.08, 0.0, 0.02),
Rot = vector3(-98.0, -222.0, 349.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@djs@food@plated",
anim = "djs_food_plate_bite_single",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["djs_prop_blueberryscone"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'djs_prop_blueberryscone',
BoneID = 18905,
Offset = vector3(0.11, 0.03, 0.03),
Rot = vector3(-14.0, -234.0, -110.0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["djs_prop_buttercroissant"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'djs_prop_buttercroissant',
BoneID = 18905,
Offset = vector3(0.11, 0.03, 0.03),
Rot = vector3(-14.0, -234.0, -110.0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["djs_prop_cheesedanish"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'djs_prop_cheesedanish',
BoneID = 18905,
Offset = vector3(0.11, 0.04, 0.05),
Rot = vector3(36.0, -214.0, 0.0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["djs_prop_chocolatecakepop"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'djs_prop_chocolatecakepop',
BoneID = 18905,
Offset = vector3(0.15, 0.0, 0.0),
Rot = vector3(-98.0, 20.0, -16.0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["djs_prop_chocolatecroissant"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'djs_prop_chocolatecroissant',
BoneID = 18905,
Offset = vector3(0.11, 0.04, 0.05),
Rot = vector3(36.0, -214.0, 0.0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger_fp",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["djs_prop_classicoatmeal"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'djs_prop_classicoatmeal',
BoneID = 18905,
Offset = vector3(0.112000, 0.012000, 0.000000),
Rot = vector3(0.000000, 0.000000, -31.649944),
},
Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'djs_spoon',
BoneID = 57005,
Offset = vector3(0.08, 0.0, 0.02),
Rot = vector3(-98.0, -222.0, 349.0),
}
},
Anim = {
Hold = nil,
Use = {
dict = "anim@djs@food@plated",
anim = "djs_food_plate_bite_single",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["djs_prop_bmcoffeecuplarge"] = {-- item name
Size = 220, -- Item size
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'djs_prop_bmcoffeecuplarge',
BoneID = 57005,
Offset = vector3(0.124000, 0.091000, 0.000000),
Rot = vector3(-66.000290, 0.000000, -7.800001),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@djs@drink@coffee",
anim = "djs_drink_coffee_sip_long",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["djs_prop_bmcoffeecupmedium"] = {-- item name
Size = 220, -- Item size
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'djs_prop_bmcoffeecupmedium',
BoneID = 57005,
Offset = vector3(0.124000, 0.091000, 0.000000),
Rot = vector3(-66.000290, 0.000000, -7.800001),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@djs@drink@coffee",
anim = "djs_drink_coffee_sip_long",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["djs_prop_bmcoffeecupsmall"] = {-- item name
Size = 220, -- Item size
Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'djs_prop_bmcoffeecupsmall',
BoneID = 57005,
Offset = vector3(0.124000, 0.091000, 0.000000),
Rot = vector3(-66.000290, 0.000000, -7.800001),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "anim@djs@drink@coffee",
anim = "djs_drink_coffee_sip_long",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["djs_prop_impossiblesbreakfastsandwich"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'djs_prop_impossiblesbreakfastsandwich',
BoneID = 18905,
Offset = vector3(0.151000, 0.061000, 0.000000),
Rot = vector3(159.299652, 0.000000, -16.349983),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["djs_prop_pumpkincreamcheesemuffin"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'djs_prop_pumpkincreamcheesemuffin',
BoneID = 18905,
Offset = vector3(0.153000, 0.075000, 0.000000),
Rot = vector3(-118.950829, 0.000000, -0.000000),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["djs_prop_sandwichsmokedbacon"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'djs_prop_sandwichsmokedbacon',
BoneID = 18905,
Offset = vector3(0.151000, 0.061000, 0.000000),
Rot = vector3(159.299652, 0.000000, -16.349983),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["djs_prop_turkeybaconcheddareggwhite"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'djs_prop_turkeybaconcheddareggwhite',
BoneID = 18905,
Offset = vector3(0.151000, 0.061000, 0.000000),
Rot = vector3(159.299652, 0.000000, -16.349983),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
["djs_prop_unicorncakepop"] = {-- item name
Size = 220, -- Item size
Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
Prop = { -- Prop spawn data for idle & usage.
Main = {
Model = 'djs_prop_unicorncakepop',
BoneID = 18905,
Offset = vector3(0.15, 0.0, 0.0),
Rot = vector3(-98.0, 20.0, -16.0),
},
--[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
Model = 'alcaprop_fork',
BoneID = 57005,
Offset = vector3(0.14, 0.02, 0.01),
Rot = vector3(-118.0, 192.0, 24.0),
}]]
},
Anim = {
Hold = nil,
Use = {
dict = "mp_player_inteat@burger",
anim = "mp_player_int_eat_burger",
params = {nil, nil, 1200, 49}
}
},
Consume = {
Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
Status = 50000, -- set how much food or drink you want to add
Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
},
},
Adjust size, Bites, Status, Stress, and Alcohol as needed.
Step 4: Add Item Image
ox_inventory:
ox_inventory/web/images/
Step 5: Save the File & Restart Server
Save the
items.lua
file.Restart your FiveM server using one of the following methods:
Full Server Restart: Stop and start the server manually.
Last updated