Example Inventory's

If you currently, don't see a inventory, please reframe from opening a ticket, its due to the inventory not supporting a two prop system.

Unsupported Inventory's

Just because we don't support theses inventory's doesn't mean it wont work. You will just be limited to a one item props when eating / drinking.

  • QB Inventory

Frequently Asked Questions

OX INVENTORY
 ['prop_name'] = { 
        label = 'In-Game Name',
        degrade = 2880,
        weight = 200,
        stack = true,
        close = true,
        description = "Description",
        client = {
            status = { hunger = 150000 },
            anim = 'alca',
            prop = { model = 'prop_name', 
            bone = 18905, -- R ForeArm 
            pos = vec3(0.00, 0.00, 0.00), 
            rot = vec3(0.0, 0.0, 0.0) },

            propTwo = { model = 'prop_name2', 
            bone = 57005, -- L ForeArm
            pos = vec3(0.0, 0.00, 0.0), 
            rot = vec3(0.0, 0.0, 0.0) },
            
            usetime = 7500,
        },
    },
QS INVENTORY
['prop_name'] = {
    name = 'prop_name',
    label = 'In-Game Name',
    weight = 200,
    type = 'item',
    image = 'prop_name.png',
    unique = false,
    useable = true,
    shouldClose = true,
    client = {
        status = {
            hunger = 200000,
        },
        usetime = 2500,
        anim = {
            dict = 'mp_player_inteat@burger',
            clip = 'mp_player_int_eat_burger_fp'
        },
        prop = {
            model = 'prop_cs_burger_01',
            pos = vec3(0.02, 0.02, -0.02),
            rot = vec3(0.0, 0.0, 0.0)
        },
        disable = {
            move = true,
            car = true,
            mouse = false,
            combat = true,
        },
        removeAfterUse = true
    }
    description = 'A delicious sandwich to satisfy your hunger.'
}

Last updated