πŸ₯‚Devcore Install

Step 1: Locate the Inventory Folder

  1. Navigate to your FiveM server directory.

  2. Open the resources folder.

  3. Find and open the inventory resource folder.


Step 2: Add Inventory Configs

  • Please visit your desired inventory above

  • Find Step 3 and install config named "Items Config (non-consumable)"


Step 3: Locate the devcore_needs Folder

  • Navigate to your FiveM server directory.

  • Open the resources folder.

  • Find and open the devcore_needs resource folder.

  • Copy and paste inside devcore_needs/configs/items.lua

Devcore Config

["djs_basket_chilicheesenachos"] = {
    Size = 0,
    Type = 'FOOD',
    Prop = {
        Main = {
            Model = 'djs_prop_nachochip',
            BoneID = 58868,
            Offset = vector3(0.085, -0.004, 0.0),
            Rot = vector3(0.0, 0.0, 242.657578),
        },
        Second = {
            Model = 'djs_basket_chilicheesenachos',
            BoneID = 26612,
            Offset = vector3(0.033, -0.045, 0.0),
            Rot = vector3(66.450294, 0.0, 24.299963),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@djs@food@plated",
            anim = "djs_food_plate_bite_loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 10, max = 15 },
        Status = 2000000,
    },
},

["djs_basket_nachos"] = {
    Size = 0,
    Type = 'FOOD',
    Prop = {
        Main = {
            Model = 'djs_prop_nachochip',
            BoneID = 58868,
            Offset = vector3(0.085, -0.004, 0.0),
            Rot = vector3(0.0, 0.0, 242.657578),
        },
        Second = {
            Model = 'djs_basket_nachos',
            BoneID = 26612,
            Offset = vector3(0.033, -0.045, 0.0),
            Rot = vector3(66.450294, 0.0, 24.299963),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@djs@food@plated",
            anim = "djs_food_plate_bite_loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 10, max = 15 },
        Status = 2000000,
    },
},

["djs_large_popcorn"] = {
    Size = 0,
    Type = 'FOOD',
    Prop = {
        Main = {
            Model = 'djs_prop_popcorn',
            BoneID = 58868,
            Offset = vector3(0.070, 0.004, 0.0),
            Rot = vector3(0.0, 0.0, 0.0),
        },
        Second = {
            Model = 'djs_large_popcorn',
            BoneID = 18905,
            Offset = vector3(0.148, 0.077, 0.0),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@djs@food@plated",
            anim = "djs_food_plate_bite_loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 10, max = 15 },
        Status = 2000000,
    },
},

["djs_medium_popcorn"] = {
    Size = 0,
    Type = 'FOOD',
    Prop = {
        Main = {
            Model = 'djs_prop_popcorn',
            BoneID = 58868,
            Offset = vector3(0.070, 0.004, 0.0),
            Rot = vector3(0.0, 0.0, 0.0),
        },
        Second = {
            Model = 'djs_medium_popcorn',
            BoneID = 18905,
            Offset = vector3(0.148, 0.077, 0.0),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@djs@food@plated",
            anim = "djs_food_plate_bite_loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 10, max = 15 },
        Status = 2000000,
    },
},

["djs_small_popcorn"] = {
    Size = 0,
    Type = 'FOOD',
    Prop = {
        Main = {
            Model = 'djs_prop_popcorn',
            BoneID = 58868,
            Offset = vector3(0.070, 0.004, 0.0),
            Rot = vector3(0.0, 0.0, 0.0),
        },
        Second = {
            Model = 'djs_small_popcorn',
            BoneID = 18905,
            Offset = vector3(0.148, 0.077, 0.0),
            Rot = vector3(0.0, 0.0, 0.0),
        }
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@djs@food@plated",
            anim = "djs_food_plate_bite_loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 10, max = 15 },
        Status = 2000000,
    },
},

["djs_prop_pretzel"] = {
    Size = 0,
    Type = 'FOOD',
    Prop = {
        Main = {
            Model = 'djs_prop_pretzel',
            BoneID = 18905,
            Offset = vector3(0.145, 0.060, 0.0),
            Rot = vector3(42.0, 0.0, 141.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_inteat@burger",
            anim = "mp_player_int_eat_burger",
            params = {nil, nil, 2500, 49}
        }
    },
    Consume = {
        Bite = { min = 10, max = 15 },
        Status = 400000,
    },
},

["djs_movie_ticket"] = {
    Size = 0,
    Type = 'ITEM',
},
  • Adjust size, Bites, Status, Stress, and Alcohol as needed.


Step 4: Add Item Image

  • ox_inventory: ox_inventory/web/images/

283KB
Open

Step 5: Save the File & Restart Server

  1. Save the items.lua file.

  2. Restart your FiveM server using one of the following methods:

    • Full Server Restart: Stop and start the server manually.


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