# Installation

{% stepper %}
{% step %}
**Download the resources**

Download both `cfx-djs-anims` and `cfx-djs-cocktailsv2`,  [CFX portal](https://portal.cfx.re/login) and place them in your resources folder.
{% endstep %}

{% step %}
**Add to server.cfg**

Add `cfx-djs-anims` and `cfx-djs-cocktailsv2` to your `server.cfg` after all dependencies

```
ensure cfx-djs-anims
ensure cfx-djs-cocktailsv1
```

{% endstep %}

{% step %}
**Add Items to Inventory**

Add the required items to your inventory resource — see[ Items](#items) below.
{% endstep %}

{% step %}
**Optional: add items to addon Consumable Resources**

Add the required (Non-Consumable) items to supported addon consumable resource — see [Addon Consumables Items](#addon-consumables-items) below.
{% endstep %}

{% step %}
**Optional: inventory icons**

Custom inventory icons are included—check Inventory Icons below. If you’d like to use them, simply copy the files into your inventory resource’s image directory.
{% endstep %}
{% endstepper %}

{% hint style="warning" %}
WARNING

Some anti-cheats may block props from spawning or limit certain models from loading in-game, so if your props are not appearing, invisible, or being instantly removed, it’s likely an anti-cheat issue rather than the resource itself. Please check your server console and in-game F8 console for more details, such as blocked entity warnings, model load failures, or related error codes—these are common signs of interference. If this happens, we recommend reaching out to your anticheat’s developer or support team with those errors and reviewing your anticheat documentation for any settings related to prop, model, or entity restrictions that may need to be adjusted. If you do report this issue to us, we’ll document it in our **common issues** section to help others who may run into the same problem.
{% endhint %}

***

## Items <a href="#items" id="items"></a>

Make sure to add all required items to your inventory resource using the format that matches your setup.

{% tabs %}
{% tab title="Ox Inventory (Consumable)" %}
Add the items below to your `ox_inventory` into `data/items.lua`.

{% code expandable="true" %}

```
	['djs_beer_keg'] = {
		label = 'Beer Keg',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_cocktail_jigger'] = {
		label = 'Cocktail Jigger',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_cocktail_spoon'] = {
		label = 'Cocktail Spoon',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_coconutdrink'] = { --checked
		label = 'Coconut Mix',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'amb@world_human_drinking@coffee@male@idle_a', clip = 'idle_c' },
			prop = {model = 'djs_coconutdrink',
			bone = 57005,
			pos = vec3(0.17, -0.1, -0.06),
			rot = vec3(-71.0, 34.0, -14.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_cup_moscowmule'] = { --checked
		label = 'Moscowmule',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'amb@world_human_drinking@coffee@male@idle_a', clip = 'idle_c' },
			prop = {model = 'djs_cup_moscowmule',
			bone = 57005,
			pos = vec3(0.121000, -0.048000, 0.000000),
			rot = vec3(-111.000748, 0.000000, -9.599999),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_baileys'] = { --checked
		label = 'Baileys',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_baileys',
			bone = 18905,
			pos = vec3(0.14, -0.03, 0.03),
			rot = vec3(258.0, 0.0, 0.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_beerempty'] = {
		label = 'Empty Beer Glass',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_glass_beer'] = { --checked
		label = 'Glass of Beer',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_beer',
			bone = 18905,
			pos = vec3(0.12, -0.1, 0.07),
			rot = vec3(-104.0, -16.0, -11.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_bluecosmopolitan'] = { --checked
		label = 'Blue Cosmopolitan',
		stack = true,
		close = true,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_bluecosmopolitan',
			bone = 18905,
			pos = vec3(0.12, -0.08, 0.07),
			rot = vec3(-109.0, -16.0, -11.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_bluemaita'] = { --checked
		label = 'Blue Maita',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_bluemaita',
			bone = 18905,
			pos = vec3(0.12, -0.11, 0.08),
			rot = vec3(-114.0, -21.0, -1.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_champagne'] = { --checked
		label = 'Glass of Champagne',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_champagne',
			bone = 18905,
			pos = vec3(0.12, -0.11, 0.08),
			rot = vec3(-114.0, -21.0, -1.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_greencosmopolitan'] = { --checked
		label = 'Green Cosmopolitan',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_greencosmopolitan',
			bone = 18905,
			pos = vec3(0.12, -0.08, 0.07),
			rot = vec3(-109.0, -16.0, -11.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_kiwiflight'] = { --checked
		label = 'Kiwi Flight',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_kiwiflight',
			bone = 18905,
			pos = vec3(0.12, -0.11, 0.08),
			rot = vec3(-114.0, -21.0, -1.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_mojito'] = { --checked
		label = 'Mojito',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_mojito',
			bone = 18905,
			pos = vec3(0.1, -0.06, 0.03),
			rot = vec3(-104.0, -16.0, -11.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_pinacolada'] = { --checked
		label = 'Pinacolada',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_pinacolada',
			bone = 18905,
			pos = vec3(0.11, -0.11, 0.09),
			rot = vec3(-114.0, -21.0, -1.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_pinkmaitai'] = { --checked
		label = 'Pink Maitai',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_pinkmaitai',
			bone = 18905,
			pos = vec3(0.11, -0.11, 0.09),
			rot = vec3(-114.0, -21.0, -1.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_redcosmopolitan'] = { --checked
		label = 'Red Cosmopolitan',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_redcosmopolitan',
			bone = 18905,
			pos = vec3(0.12, -0.08, 0.07),
			rot = vec3(-109.0, -16.0, -11.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_seabreeze'] = { --checked
		label = 'Seabreeze',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_seabreeze',
			bone = 18905,
			pos = vec3(0.14, -0.11, 0.09),
			rot = vec3(-111.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_shotblue'] = { -- checked
		label = 'Blue Shot',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'anim@djs@drink@shot', clip = 'djs_drink_shot_quick' },
			prop = {model = 'djs_glass_shotblue',
			bone = 57005,
			pos = vec3(0.148000, 0.009000, 0.000000),
			rot = vec3(-131.100800, 0.000000, 18.299980),
		},
		usetime = 950,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_shotgreen'] = { --checked
		label = 'Green Shot',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_shotgreen',
			bone = 57005,
			pos = vec3(0.148000, 0.009000, 0.000000),
			rot = vec3(-131.100800, 0.000000, 18.299980),
		},
		usetime = 950,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_shotorange'] = { --checked
		label = 'Orange Shot',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_shotorange',
			bone = 57005,
			pos = vec3(0.148000, 0.009000, 0.000000),
			rot = vec3(-131.100800, 0.000000, 18.299980),
		},
		usetime = 950,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_shotpurple'] = { --checked
		label = 'Purple Shot',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_shotpurple',
			bone = 57005,
			pos = vec3(0.148000, 0.009000, 0.000000),
			rot = vec3(-131.100800, 0.000000, 18.299980),
		},
		usetime = 950,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_strawberrysunrise'] = { --checked
		label = 'Strawberry Sunrise',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_strawberrysunrise',
			bone = 18905,
			pos = vec3(0.13, -0.14, 0.11),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_summerslushwithvodkablue'] = { --checked
		label = 'Slush Vodka Blue',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_summerslushwithvodkablue',
			bone = 18905,
			pos = vec3(0.13, -0.21, 0.13),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_summerslushwithvodkagreen'] = { --checked
		label = 'Slush Vodka Green',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_summerslushwithvodkagreen',
			bone = 18905,
			pos = vec3(0.13, -0.21, 0.13),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_summerslushwithvodkaorange'] = { --checked
		label = 'Slush Vodka Orange',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_summerslushwithvodkaorange',
			bone = 18905,
			pos = vec3(0.13, -0.21, 0.13),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_summerslushwithvodkapurple'] = { --checked
		label = 'Slush Vodka Purple',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_summerslushwithvodkapurple',
			bone = 18905,
			pos = vec3(0.13, -0.21, 0.13),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_summerslushwithvodkarainbow'] = { --checked
		label = 'Slush Vodka Rainbow',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_summerslushwithvodkarainbow',
			bone = 18905,
			pos = vec3(0.13, -0.21, 0.13),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
		
	},
	['djs_glass_summerslushwithvodkared'] = { --checked
		label = 'Slush Vodka Red',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_summerslushwithvodkared',
			bone = 18905,
			pos = vec3(0.13, -0.21, 0.13),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_summerslushwithvodkayellow'] = { --checked
		label = 'Slush Vodka Yellow',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_summerslushwithvodkayellow',
			bone = 18905,
			pos = vec3(0.13, -0.21, 0.13),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_tropico'] = { --checked
		label = 'Tropico Cocktail',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_tropico',
			bone = 18905,
			pos = vec3(0.14, -0.05, 0.06),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_vodka'] = { --checked
		label = 'Glass of Vodka',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_vodka',
			bone = 18905,
			pos = vec3(0.15, -0.02, 0.06),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_vodkabannanapineapple'] = { --checked
		label = 'Vodka Bannana Pineapple',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_vodkabannanapineapple',
			bone = 18905,
			pos = vec3(0.12, -0.08, 0.06),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_vodkanightlava'] = { --checked
		label = 'Vodka Night Lava',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_vodkanightlava',
			bone = 18905,
			pos = vec3(0.12, -0.12, 0.07),
			rot = vec3(-112.0, -12.0, -7.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_vodkaorangesky'] = { --checked
		label = 'Vodka Orange Sky',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_vodkaorangesky',
			bone = 18905,
			pos = vec3(0.1, -0.02, 0.06),
			rot = vec3(-125.0, -18.0, -28.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_vodkapeachbeachpunch'] = { --checked
		label = 'Vodka Peach Beach Punch',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_vodkapeachbeachpunch',
			bone = 18905,
			pos = vec3(0.1, -0.02, 0.06),
			rot = vec3(-125.0, -18.0, -28.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_vodkapineapplecherry'] = { --checked
		label = 'Vodka Pineapple Cherry',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_vodkapineapplecherry',
			bone = 18905,
			pos = vec3(0.06, -0.08, 0.05),
			rot = vec3(-108.0, -10.0, -29.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	
	['djs_glass_vodkawatermelonlemonade'] = { --checked
		label = 'Vodka Watermelon Lemonade',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_vodkawatermelonlemonade',
			bone = 18905,
			pos = vec3(0.06, -0.08, 0.05),
			rot = vec3(-108.0, -10.0, -29.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_whisky'] = {
		label = 'Glass of Whisky',
		stack = true,
		close = false,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_whisky',
			bone = 18905,
			pos = vec3(0.15, -0.02, 0.06),
			rot = vec3(-112.0, -12.0, -2.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_glass_yellowcosmopolitan'] = { --checked
		label = 'Yellow Cosmopolitan',
		stack = true,
		close = true,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'mp_player_intdrink', clip = 'loop' },
			prop = {model = 'djs_glass_yellowcosmopolitan',
			bone = 18905,
			pos = vec3(0.12, -0.08, 0.07),
			rot = vec3(-109.0, -16.0, -11.0),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
		
	},
	['djs_pineappledrink'] = { --checked
		label = 'pineapple drink',
		stack = true,
		close = true,
		weight = 10,
		client = {
			status = { thirst = 2000000, alcohol = 175000},
			anim = { dict = 'amb@world_human_drinking@coffee@male@idle_a', clip = 'idle_c' },
			prop = {model = 'djs_pineappledrink',
			bone = 57005,
			pos = vec3(0.128000, 0.016000, 0.000000),
			rot = vec3(-103.350670, 0.000000, -15.599984),
		},
		usetime = 17500,
		cancel = true,
		notification = 'You have satisfied your Thirst'
		},
	},
	['djs_shaker_black'] = {
		label = 'shaker black',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_shaker_bronze'] = {
		label = 'shaker bronze',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_shaker_gold'] = {
		label = 'shaker gold',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_shaker_silver'] = {
		label = 'shaker silver',
		stack = true,
		close = false,
		weight = 10,
	},
	['djs_wine_keg'] = {
		label = 'wine keg',
		stack = true,
		close = false,
		weight = 10,
	},

```

{% endcode %}
{% endtab %}

{% tab title="Ox Inventory (Non-Consumable)" %}
Add the items below to your `ox_inventory` into `data/items.lua`.

{% code expandable="true" %}

```
['djs_beer_keg'] = {
    label = 'Beer Keg',
    weight = 10,
    stack = true,
    close = false,
},

['djs_cocktail_jigger'] = {
    label = 'Cocktail Jigger',
    weight = 10,
    stack = true,
    close = false,
},

['djs_cocktail_spoon'] = {
    label = 'Cocktail Spoon',
    weight = 10,
    stack = true,
    close = false,
},

['djs_coconutdrink'] = {
    label = 'Coconut Mix',
    weight = 10,
    stack = true,
    close = false,
},

['djs_cup_moscowmule'] = {
    label = 'Moscowmule',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_baileys'] = {
    label = 'Baileys',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_beerempty'] = {
    label = 'Empty Beer Glass',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_beer'] = {
    label = 'Glass of Beer',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_bluecosmopolitan'] = {
    label = 'Blue Cosmopolitan',
    weight = 10,
    stack = true,
    close = true,
},

['djs_glass_bluemaita'] = {
    label = 'Blue Maita',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_champagne'] = {
    label = 'Glass of Champagne',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_greencosmopolitan'] = {
    label = 'Green Cosmopolitan',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_kiwiflight'] = {
    label = 'Kiwi Flight',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_mojito'] = {
    label = 'Mojito',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_pinacolada'] = {
    label = 'Pinacolada',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_pinkmaitai'] = {
    label = 'Pink Maitai',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_redcosmopolitan'] = {
    label = 'Red Cosmopolitan',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_seabreeze'] = {
    label = 'Seabreeze',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_shotblue'] = {
    label = 'Blue Shot',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_shotgreen'] = {
    label = 'Green Shot',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_shotorange'] = {
    label = 'Orange Shot',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_shotpurple'] = {
    label = 'Purple Shot',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_strawberrysunrise'] = {
    label = 'Strawberry Sunrise',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_summerslushwithvodkablue'] = {
    label = 'Slush Vodka Blue',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_summerslushwithvodkagreen'] = {
    label = 'Slush Vodka Green',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_summerslushwithvodkaorange'] = {
    label = 'Slush Vodka Orange',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_summerslushwithvodkapurple'] = {
    label = 'Slush Vodka Purple',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_summerslushwithvodkarainbow'] = {
    label = 'Slush Vodka Rainbow',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_summerslushwithvodkared'] = {
    label = 'Slush Vodka Red',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_summerslushwithvodkayellow'] = {
    label = 'Slush Vodka Yellow',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_tropico'] = {
    label = 'Tropico Cocktail',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_vodka'] = {
    label = 'Glass of Vodka',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_vodkabannanapineapple'] = {
    label = 'Vodka Bannana Pineapple',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_vodkanightlava'] = {
    label = 'Vodka Night Lava',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_vodkaorangesky'] = {
    label = 'Vodka Orange Sky',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_vodkapeachbeachpunch'] = {
    label = 'Vodka Peach Beach Punch',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_vodkapineapplecherry'] = {
    label = 'Vodka Pineapple Cherry',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_vodkawatermelonlemonade'] = {
    label = 'Vodka Watermelon Lemonade',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_whisky'] = {
    label = 'Glass of Whisky',
    weight = 10,
    stack = true,
    close = false,
},

['djs_glass_yellowcosmopolitan'] = {
    label = 'Yellow Cosmopolitan',
    weight = 10,
    stack = true,
    close = true,
},

['djs_pineappledrink'] = {
    label = 'Pineapple Drink',
    weight = 10,
    stack = true,
    close = true,
},

['djs_shaker_black'] = {
    label = 'Shaker Black',
    weight = 10,
    stack = true,
    close = false,
},

['djs_shaker_bronze'] = {
    label = 'Shaker Bronze',
    weight = 10,
    stack = true,
    close = false,
},

['djs_shaker_gold'] = {
    label = 'Shaker Gold',
    weight = 10,
    stack = true,
    close = false,
},

['djs_shaker_silver'] = {
    label = 'Shaker Silver',
    weight = 10,
    stack = true,
    close = false,
},

['djs_wine_keg'] = {
    label = 'Wine Keg',
    weight = 10,
    stack = true,
    close = false,
},

```

{% endcode %}
{% endtab %}

{% tab title="QS Inventory (Consumables)" %}
Add the items below to your `qs-inventory` into `shared/items.lua`.

{% code expandable="true" %}

```
Soon!
```

{% endcode %}
{% endtab %}

{% tab title="QS Inventory (Non-(Consumables)" %}
Add the items below to your `qs-inventory` into `shared/items.lua`.

{% code expandable="true" %}

```
Soon!
```

{% endcode %}
{% endtab %}
{% endtabs %}

***

## Addon Consumables Items

Make sure to add all required items to your inventory resource using the format that matches your setup.

{% tabs %}
{% tab title="Devcore Needs" %}
Add the items below to your `devcore_needs` into `data/items.lua`.

{% code fullWidth="false" expandable="true" %}

```
["djs_coconutdrink"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_coconutdrink',
            BoneID = 57005,
            Offset = vector3(0.17, -0.1, -0.06),
            Rot = vector3(-71.0, 34.0, -14.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "amb@world_human_drinking@coffee@male@idle_a",
            anim = "idle_c",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_cup_moscowmule"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_cup_moscowmule',
            BoneID = 57005,
            Offset = vector3(0.121, -0.048, 0.0),
            Rot = vector3(-111.0, 0.0, -9.6),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "amb@world_human_drinking@coffee@male@idle_a",
            anim = "idle_c",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_baileys"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_baileys',
            BoneID = 18905,
            Offset = vector3(0.14, -0.03, 0.03),
            Rot = vector3(258.0, 0.0, 0.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_beer"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_beer',
            BoneID = 18905,
            Offset = vector3(0.12, -0.1, 0.07),
            Rot = vector3(-104.0, -16.0, -11.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_bluecosmopolitan"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_bluecosmopolitan',
            BoneID = 18905,
            Offset = vector3(0.12, -0.08, 0.07),
            Rot = vector3(-109.0, -16.0, -11.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_bluemaita"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_bluemaita',
            BoneID = 18905,
            Offset = vector3(0.12, -0.11, 0.08),
            Rot = vector3(-114.0, -21.0, -1.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_champagne"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_champagne',
            BoneID = 18905,
            Offset = vector3(0.12, -0.11, 0.08),
            Rot = vector3(-114.0, -21.0, -1.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_greencosmopolitan"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_greencosmopolitan',
            BoneID = 18905,
            Offset = vector3(0.12, -0.08, 0.07),
            Rot = vector3(-109.0, -16.0, -11.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_kiwiflight"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_kiwiflight',
            BoneID = 18905,
            Offset = vector3(0.12, -0.11, 0.08),
            Rot = vector3(-114.0, -21.0, -1.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_mojito"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_mojito',
            BoneID = 18905,
            Offset = vector3(0.1, -0.06, 0.03),
            Rot = vector3(-104.0, -16.0, -11.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_pinacolada"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_pinacolada',
            BoneID = 18905,
            Offset = vector3(0.11, -0.11, 0.09),
            Rot = vector3(-114.0, -21.0, -1.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_pinkmaitai"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_pinkmaitai',
            BoneID = 18905,
            Offset = vector3(0.11, -0.11, 0.09),
            Rot = vector3(-114.0, -21.0, -1.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_redcosmopolitan"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_redcosmopolitan',
            BoneID = 18905,
            Offset = vector3(0.12, -0.08, 0.07),
            Rot = vector3(-109.0, -16.0, -11.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_seabreeze"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_seabreeze',
            BoneID = 18905,
            Offset = vector3(0.14, -0.11, 0.09),
            Rot = vector3(-111.0, -12.0, -2.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_shotblue"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_shotblue',
            BoneID = 57005,
            Offset = vector3(0.148, 0.009, 0.0),
            Rot = vector3(-131.1, 0.0, 18.3),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@djs@drink@shot",
            anim = "djs_drink_shot_quick",
            params = {nil, nil, 950, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_shotgreen"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_shotgreen',
            BoneID = 57005,
            Offset = vector3(0.148, 0.009, 0.0),
            Rot = vector3(-131.1, 0.0, 18.3),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 950, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_shotorange"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_shotorange',
            BoneID = 57005,
            Offset = vector3(0.148, 0.009, 0.0),
            Rot = vector3(-131.1, 0.0, 18.3),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 950, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_shotpurple"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_shotpurple',
            BoneID = 57005,
            Offset = vector3(0.148, 0.009, 0.0),
            Rot = vector3(-131.1, 0.0, 18.3),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 950, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_strawberrysunrise"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_strawberrysunrise',
            BoneID = 18905,
            Offset = vector3(0.13, -0.14, 0.11),
            Rot = vector3(-112.0, -12.0, -2.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_summerslushwithvodkablue"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_summerslushwithvodkablue',
            BoneID = 18905,
            Offset = vector3(0.13, -0.21, 0.13),
            Rot = vector3(-112.0, -12.0, -2.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_summerslushwithvodkagreen"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_summerslushwithvodkagreen',
            BoneID = 18905,
            Offset = vector3(0.13, -0.21, 0.13),
            Rot = vector3(-112.0, -12.0, -2.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_summerslushwithvodkaorange"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_summerslushwithvodkaorange',
            BoneID = 18905,
            Offset = vector3(0.13, -0.21, 0.13),
            Rot = vector3(-112.0, -12.0, -2.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_summerslushwithvodkapurple"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_summerslushwithvodkapurple',
            BoneID = 18905,
            Offset = vector3(0.13, -0.21, 0.13),
            Rot = vector3(-112.0, -12.0, -2.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_summerslushwithvodkarainbow"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_summerslushwithvodkarainbow',
            BoneID = 18905,
            Offset = vector3(0.13, -0.21, 0.13),
            Rot = vector3(-112.0, -12.0, -2.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_summerslushwithvodkared"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_summerslushwithvodkared',
            BoneID = 18905,
            Offset = vector3(0.13, -0.21, 0.13),
            Rot = vector3(-112.0, -12.0, -2.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_summerslushwithvodkayellow"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_summerslushwithvodkayellow',
            BoneID = 18905,
            Offset = vector3(0.13, -0.21, 0.13),
            Rot = vector3(-112.0, -12.0, -2.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_tropico"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_tropico',
            BoneID = 18905,
            Offset = vector3(0.14, -0.05, 0.06),
            Rot = vector3(-112.0, -12.0, -2.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_vodka"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_vodka',
            BoneID = 18905,
            Offset = vector3(0.15, -0.02, 0.06),
            Rot = vector3(-112.0, -12.0, -2.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_vodkabannanapineapple"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_vodkabannanapineapple',
            BoneID = 18905,
            Offset = vector3(0.12, -0.08, 0.06),
            Rot = vector3(-112.0, -12.0, -2.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_vodkanightlava"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_vodkanightlava',
            BoneID = 18905,
            Offset = vector3(0.12, -0.12, 0.07),
            Rot = vector3(-112.0, -12.0, -7.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_vodkaorangesky"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_vodkaorangesky',
            BoneID = 18905,
            Offset = vector3(0.1, -0.02, 0.06),
            Rot = vector3(-125.0, -18.0, -28.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_vodkapeachbeachpunch"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_vodkapeachbeachpunch',
            BoneID = 18905,
            Offset = vector3(0.1, -0.02, 0.06),
            Rot = vector3(-125.0, -18.0, -28.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_vodkapineapplecherry"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_vodkapineapplecherry',
            BoneID = 18905,
            Offset = vector3(0.06, -0.08, 0.05),
            Rot = vector3(-108.0, -10.0, -29.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_vodkawatermelonlemonade"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_vodkawatermelonlemonade',
            BoneID = 18905,
            Offset = vector3(0.06, -0.08, 0.05),
            Rot = vector3(-108.0, -10.0, -29.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_whisky"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_whisky',
            BoneID = 18905,
            Offset = vector3(0.15, -0.02, 0.06),
            Rot = vector3(-112.0, -12.0, -2.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_glass_yellowcosmopolitan"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_glass_yellowcosmopolitan',
            BoneID = 18905,
            Offset = vector3(0.12, -0.08, 0.07),
            Rot = vector3(-109.0, -16.0, -11.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},

["djs_pineappledrink"] = {
    Size = 220,
    Type = 'DRINK',
    Prop = {
        Main = {
            Model = 'djs_pineappledrink',
            BoneID = 57005,
            Offset = vector3(0.128, 0.016, 0.0),
            Rot = vector3(-103.35, 0.0, -15.6),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "amb@world_human_drinking@coffee@male@idle_a",
            anim = "idle_c",
            params = {nil, nil, 17500,
       }
    },
    Consume = {
        Bite = { min = 1, max = 1 },
        Status = 2000000,
    },
},
```

{% endcode %}
{% endtab %}

{% tab title="Jims Consumables" %}
Add the items below to your `jims-consumables` into `shared/emotes.lua`.

{% code expandable="true" %}

```
djs_coconutdrink = { "amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Coconut Mix", AnimationOptions = { Prop = "djs_coconutdrink", PropBone = 57005, PropPlacement = { 0.17, -0.1, -0.06, -71.0, 34.0, -14.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_cup_moscowmule = { "amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Moscowmule", AnimationOptions = { Prop = "djs_cup_moscowmule", PropBone = 57005, PropPlacement = { 0.121000, -0.048000, 0.000000, -111.000748, 0.000000, -9.599999 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_baileys = { "mp_player_intdrink", "loop", "Baileys", AnimationOptions = { Prop = "djs_glass_baileys", PropBone = 18905, PropPlacement = { 0.14, -0.03, 0.03, 258.0, 0.0, 0.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_beer = { "mp_player_intdrink", "loop", "Glass of Beer", AnimationOptions = { Prop = "djs_glass_beer", PropBone = 18905, PropPlacement = { 0.12, -0.1, 0.07, -104.0, -16.0, -11.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_bluecosmopolitan = { "mp_player_intdrink", "loop", "Blue Cosmopolitan", AnimationOptions = { Prop = "djs_glass_bluecosmopolitan", PropBone = 18905, PropPlacement = { 0.12, -0.08, 0.07, -109.0, -16.0, -11.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_bluemaita = { "mp_player_intdrink", "loop", "Blue Maita", AnimationOptions = { Prop = "djs_glass_bluemaita", PropBone = 18905, PropPlacement = { 0.12, -0.11, 0.08, -114.0, -21.0, -1.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_champagne = { "mp_player_intdrink", "loop", "Glass of Champagne", AnimationOptions = { Prop = "djs_glass_champagne", PropBone = 18905, PropPlacement = { 0.12, -0.11, 0.08, -114.0, -21.0, -1.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_greencosmopolitan = { "mp_player_intdrink", "loop", "Green Cosmopolitan", AnimationOptions = { Prop = "djs_glass_greencosmopolitan", PropBone = 18905, PropPlacement = { 0.12, -0.08, 0.07, -109.0, -16.0, -11.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_kiwiflight = { "mp_player_intdrink", "loop", "Kiwi Flight", AnimationOptions = { Prop = "djs_glass_kiwiflight", PropBone = 18905, PropPlacement = { 0.12, -0.11, 0.08, -114.0, -21.0, -1.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_mojito = { "mp_player_intdrink", "loop", "Mojito", AnimationOptions = { Prop = "djs_glass_mojito", PropBone = 18905, PropPlacement = { 0.1, -0.06, 0.03, -104.0, -16.0, -11.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_pinacolada = { "mp_player_intdrink", "loop", "Pinacolada", AnimationOptions = { Prop = "djs_glass_pinacolada", PropBone = 18905, PropPlacement = { 0.11, -0.11, 0.09, -114.0, -21.0, -1.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_pinkmaitai = { "mp_player_intdrink", "loop", "Pink Maitai", AnimationOptions = { Prop = "djs_glass_pinkmaitai", PropBone = 18905, PropPlacement = { 0.11, -0.11, 0.09, -114.0, -21.0, -1.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_redcosmopolitan = { "mp_player_intdrink", "loop", "Red Cosmopolitan", AnimationOptions = { Prop = "djs_glass_redcosmopolitan", PropBone = 18905, PropPlacement = { 0.12, -0.08, 0.07, -109.0, -16.0, -11.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_seabreeze = { "mp_player_intdrink", "loop", "Seabreeze", AnimationOptions = { Prop = "djs_glass_seabreeze", PropBone = 18905, PropPlacement = { 0.14, -0.11, 0.09, -111.0, -12.0, -2.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_shotblue = { "anim@djs@drink@shot", "djs_drink_shot_quick", "Blue Shot", AnimationOptions = { Prop = "djs_glass_shotblue", PropBone = 57005, PropPlacement = { 0.148000, 0.009000, 0.000000, -131.100800, 0.000000, 18.299980 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_shotgreen = { "mp_player_intdrink", "loop", "Green Shot", AnimationOptions = { Prop = "djs_glass_shotgreen", PropBone = 57005, PropPlacement = { 0.148000, 0.009000, 0.000000, -131.100800, 0.000000, 18.299980 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_shotorange = { "mp_player_intdrink", "loop", "Orange Shot", AnimationOptions = { Prop = "djs_glass_shotorange", PropBone = 57005, PropPlacement = { 0.148000, 0.009000, 0.000000, -131.100800, 0.000000, 18.299980 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_shotpurple = { "mp_player_intdrink", "loop", "Purple Shot", AnimationOptions = { Prop = "djs_glass_shotpurple", PropBone = 57005, PropPlacement = { 0.148000, 0.009000, 0.000000, -131.100800, 0.000000, 18.299980 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_strawberrysunrise = { "mp_player_intdrink", "loop", "Strawberry Sunrise", AnimationOptions = { Prop = "djs_glass_strawberrysunrise", PropBone = 18905, PropPlacement = { 0.13, -0.14, 0.11, -112.0, -12.0, -2.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_summerslushwithvodkablue = { "mp_player_intdrink", "loop", "Slush Vodka Blue", AnimationOptions = { Prop = "djs_glass_summerslushwithvodkablue", PropBone = 18905, PropPlacement = { 0.13, -0.21, 0.13, -112.0, -12.0, -2.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_summerslushwithvodkagreen = { "mp_player_intdrink", "loop", "Slush Vodka Green", AnimationOptions = { Prop = "djs_glass_summerslushwithvodkagreen", PropBone = 18905, PropPlacement = { 0.13, -0.21, 0.13, -112.0, -12.0, -2.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_summerslushwithvodkaorange = { "mp_player_intdrink", "loop", "Slush Vodka Orange", AnimationOptions = { Prop = "djs_glass_summerslushwithvodkaorange", PropBone = 18905, PropPlacement = { 0.13, -0.21, 0.13, -112.0, -12.0, -2.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_summerslushwithvodkapurple = { "mp_player_intdrink", "loop", "Slush Vodka Purple", AnimationOptions = { Prop = "djs_glass_summerslushwithvodkapurple", PropBone = 18905, PropPlacement = { 0.13, -0.21, 0.13, -112.0, -12.0, -2.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_summerslushwithvodkarainbow = { "mp_player_intdrink", "loop", "Slush Vodka Rainbow", AnimationOptions = { Prop = "djs_glass_summerslushwithvodkarainbow", PropBone = 18905, PropPlacement = { 0.13, -0.21, 0.13, -112.0, -12.0, -2.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_summerslushwithvodkared = { "mp_player_intdrink", "loop", "Slush Vodka Red", AnimationOptions = { Prop = "djs_glass_summerslushwithvodkared", PropBone = 18905, PropPlacement = { 0.13, -0.21, 0.13, -112.0, -12.0, -2.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_summerslushwithvodkayellow = { "mp_player_intdrink", "loop", "Slush Vodka Yellow", AnimationOptions = { Prop = "djs_glass_summerslushwithvodkayellow", PropBone = 18905, PropPlacement = { 0.13, -0.21, 0.13, -112.0, -12.0, -2.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_tropico = { "mp_player_intdrink", "loop", "Tropico Cocktail", AnimationOptions = { Prop = "djs_glass_tropico", PropBone = 18905, PropPlacement = { 0.14, -0.05, 0.06, -112.0, -12.0, -2.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_vodka = { "mp_player_intdrink", "loop", "Glass of Vodka", AnimationOptions = { Prop = "djs_glass_vodka", PropBone = 18905, PropPlacement = { 0.15, -0.02, 0.06, -112.0, -12.0, -2.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_vodkabannanapineapple = { "mp_player_intdrink", "loop", "Vodka Bannana Pineapple", AnimationOptions = { Prop = "djs_glass_vodkabannanapineapple", PropBone = 18905, PropPlacement = { 0.12, -0.08, 0.06, -112.0, -12.0, -2.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_vodkanightlava = { "mp_player_intdrink", "loop", "Vodka Night Lava", AnimationOptions = { Prop = "djs_glass_vodkanightlava", PropBone = 18905, PropPlacement = { 0.12, -0.12, 0.07, -112.0, -12.0, -7.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_vodkaorangesky = { "mp_player_intdrink", "loop", "Vodka Orange Sky", AnimationOptions = { Prop = "djs_glass_vodkaorangesky", PropBone = 18905, PropPlacement = { 0.1, -0.02, 0.06, -125.0, -18.0, -28.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_vodkapeachbeachpunch = { "mp_player_intdrink", "loop", "Vodka Peach Beach Punch", AnimationOptions = { Prop = "djs_glass_vodkapeachbeachpunch", PropBone = 18905, PropPlacement = { 0.1, -0.02, 0.06, -125.0, -18.0, -28.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_vodkapineapplecherry = { "mp_player_intdrink", "loop", "Vodka Pineapple Cherry", AnimationOptions = { Prop = "djs_glass_vodkapineapplecherry", PropBone = 18905, PropPlacement = { 0.06, -0.08, 0.05, -108.0, -10.0, -29.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_vodkawatermelonlemonade = { "mp_player_intdrink", "loop", "Vodka Watermelon Lemonade", AnimationOptions = { Prop = "djs_glass_vodkawatermelonlemonade", PropBone = 18905, PropPlacement = { 0.06, -0.08, 0.05, -108.0, -10.0, -29.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_whisky = { "mp_player_intdrink", "loop", "Glass of Whisky", AnimationOptions = { Prop = "djs_glass_whisky", PropBone = 18905, PropPlacement = { 0.15, -0.02, 0.06, -112.0, -12.0, -2.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_glass_yellowcosmopolitan = { "mp_player_intdrink", "loop", "Yellow Cosmopolitan", AnimationOptions = { Prop = "djs_glass_yellowcosmopolitan", PropBone = 18905, PropPlacement = { 0.12, -0.08, 0.07, -109.0, -16.0, -11.0 }, EmoteLoop = true, EmoteMoving = true }},
djs_pineappledrink = { "amb@world_human_drinking@coffee@male@idle_a", "idle_c", "pineapple drink", AnimationOptions = { Prop = "djs_pineappledrink", PropBone = 57005, PropPlacement = { 0.128000, 0.016000, 0.000000, -103.350670, 0.000000, -15.599984 }, EmoteLoop = true, EmoteMoving = true }},
```

{% endcode %}

Add the items below to your `jims-consumables` into `shared/consumables.lua`.

{% code expandable="true" %}

```
djs_coconutdrink = { emote = "djs_coconutdrink", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_cup_moscowmule = { emote = "djs_cup_moscowmule", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_baileys = { emote = "djs_glass_baileys", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_beer = { emote = "djs_glass_beer", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_bluecosmopolitan = { emote = "djs_glass_bluecosmopolitan", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_bluemaita = { emote = "djs_glass_bluemaita", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_champagne = { emote = "djs_glass_champagne", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_greencosmopolitan = { emote = "djs_glass_greencosmopolitan", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_kiwiflight = { emote = "djs_glass_kiwiflight", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_mojito = { emote = "djs_glass_mojito", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_pinacolada = { emote = "djs_glass_pinacolada", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_pinkmaitai = { emote = "djs_glass_pinkmaitai", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_redcosmopolitan = { emote = "djs_glass_redcosmopolitan", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_seabreeze = { emote = "djs_glass_seabreeze", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_shotblue = { emote = "djs_glass_shotblue", canRun = false, time = 950, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_shotgreen = { emote = "djs_glass_shotgreen", canRun = false, time = 950, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_shotorange = { emote = "djs_glass_shotorange", canRun = false, time = 950, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_shotpurple = { emote = "djs_glass_shotpurple", canRun = false, time = 950, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_strawberrysunrise = { emote = "djs_glass_strawberrysunrise", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_summerslushwithvodkablue = { emote = "djs_glass_summerslushwithvodkablue", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_summerslushwithvodkagreen = { emote = "djs_glass_summerslushwithvodkagreen", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_summerslushwithvodkaorange = { emote = "djs_glass_summerslushwithvodkaorange", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_summerslushwithvodkapurple = { emote = "djs_glass_summerslushwithvodkapurple", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_summerslushwithvodkarainbow = { emote = "djs_glass_summerslushwithvodkarainbow", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_summerslushwithvodkared = { emote = "djs_glass_summerslushwithvodkared", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_summerslushwithvodkayellow = { emote = "djs_glass_summerslushwithvodkayellow", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_tropico = { emote = "djs_glass_tropico", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_vodka = { emote = "djs_glass_vodka", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_vodkabannanapineapple = { emote = "djs_glass_vodkabannanapineapple", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_vodkanightlava = { emote = "djs_glass_vodkanightlava", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_vodkaorangesky = { emote = "djs_glass_vodkaorangesky", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_vodkapeachbeachpunch = { emote = "djs_glass_vodkapeachbeachpunch", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_vodkapineapplecherry = { emote = "djs_glass_vodkapineapplecherry", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_vodkawatermelonlemonade = { emote = "djs_glass_vodkawatermelonlemonade", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_whisky = { emote = "djs_glass_whisky", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_glass_yellowcosmopolitan = { emote = "djs_glass_yellowcosmopolitan", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
djs_pineappledrink = { emote = "djs_pineappledrink", canRun = false, time = 17500, stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 2000000, alcohol = 175000, }},
```

{% endcode %}
{% endtab %}

{% tab title="Zykes Consumables" %}

* Copy the item config **(non-consumable)** and put it into your inventory item list like normal.
* Copy the item config **(consuamble)**, go in-game, run `/consum:import` and paste the item list into that text area, and import. **Make sure** to restart your server with your items in your inventory before importing via our system.
* If the format is valid, you can now run `/consum:activate_batch` to activate your latest batch, if you don't want to manually check all items & activate them in our `/consum:ic` menu.
* All items that are valid have now been successfully inserted and activated.

{% hint style="info" %}
zyke\_lib v2.5.1 and zyke\_consumables v1.1.12 are required
{% endhint %}
{% endtab %}
{% endtabs %}

***

## **Inventory Icons**

Make sure to add these icons to your preferred inventory’s image folder for them to display correctly.

{% stepper %}
{% step %}

### Ox Inventory

`ox_inventory/web/images`
{% endstep %}

{% step %}

### QS Inventory

`qs-inventory/html/images`
{% endstep %}
{% endstepper %}

***

{% file src="/files/df1IH2FC7KWzG0Ut55Eq" %}


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