# Installation

{% stepper %}
{% step %}
**Download the resources**

Download both `cfx-djs-anims` and `cfx-djs-beanmachine`,  [CFX portal](https://portal.cfx.re/login) and place them in your resources folder.
{% endstep %}

{% step %}
**Add to server.cfg**

Add `cfx-djs-anims` and `cfx-djs-beanmachine` to your `server.cfg` after all dependencies

```
ensure cfx-djs-anims
ensure cfx-djs-beanmachine
```

{% endstep %}

{% step %}
**Add Items to Inventory**

Add the required items to your inventory resource — see[ Items](#items) below.
{% endstep %}

{% step %}
**Optional: add items to addon Consumable Resources**

Add the required (Non-Consumable) items to supported addon consumable resource — see [Addon Consumables Items](#addon-consumables-items) below.
{% endstep %}

{% step %}
**Optional: inventory icons**

Custom inventory icons are included—check Inventory Icons below. If you’d like to use them, simply copy the files into your inventory resource’s image directory.
{% endstep %}
{% endstepper %}

{% hint style="warning" %}
WARNING

Some anti-cheats may block props from spawning or limit certain models from loading in-game, so if your props are not appearing, invisible, or being instantly removed, it’s likely an anti-cheat issue rather than the resource itself. Please check your server console and in-game F8 console for more details, such as blocked entity warnings, model load failures, or related error codes—these are common signs of interference. If this happens, we recommend reaching out to your anticheat’s developer or support team with those errors and reviewing your anticheat documentation for any settings related to prop, model, or entity restrictions that may need to be adjusted. If you do report this issue to us, we’ll document it in our **common issues** section to help others who may run into the same problem.
{% endhint %}

***

## Items <a href="#items" id="items"></a>

Make sure to add all required items to your inventory resource using the format that matches your setup.

{% tabs %}
{% tab title="Ox Inventory (Consumable)" %}
Add the items below to your `ox_inventory` into `data/items.lua`.

{% code expandable="true" %}

```
["djs_prop_almondcroissant"] = { --checked             
	label = 'Almond Croissant',                  
	weight = 2,
	stack = true,  
	close = true,	
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_almondcroissant',
		bone = 18905,
		pos = vec3(0.145000, 0.111000, 0.000000),
		rot = vec3(-190.498383, 0.000000, 57.750206),
		},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},       
},
["djs_prop_birthdaycakepop"]  = { --checked              
	label = "Birthday Cakepop",
	stack = true,                 
	weight = 2,
	close = true,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_birthdaycakepop',
		bone = 18905,
		pos = vec3(0.15, 0.0, 0.0),
		rot = vec3(-98.0, 20.0, -16.0),
	},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},  
},
["djs_prop_blueberrymuffin"]  = { --checked        
	label = "Blueberry Muffin", 
	stack = true,                 
	weight = 2,
	close = true,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_blueberrymuffin',
		bone = 18905,
		pos = vec3(0.153000, 0.075000, 0.000000),
		rot = vec3(-118.950829, 0.000000, -0.000000),
		},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},
},
["djs_prop_blueberryoatmeal"] = {            
	label = "Blueberry Oatmeal",
	stack = true,                
	weight = 2,
	close = true,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },		
		prop = {model = 'djs_prop_blueberryoatmeal',
		bone = 18905,
		pos = vec3(0.112000, 0.012000, 0.000000),
		rot = vec3(0.000000, 0.000000, -31.649944),
	},
	propTwo = { model = 'djs_spoon',
	bone = 57005,
	pos = vec3(0.08, 0.0, 0.02),
	rot = vec3 (-98.0, -222.0, 349.0),
	},
	usetime = 17500,
	cancel = true,
	notification = 'You have satistfied your hunger'
	},  
},
["djs_prop_blueberryscone"]   = { --checked              
	label = "Blueberry Scone",
	stack = true,                 
	weight = 2, 
	close = true,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger'},
		prop = {model = 'djs_prop_blueberryscone',
		bone = 18905,
		pos = vec3(0.11, 0.03, 0.03),
		rot = vec3(-14.0, -234.0, -110.0),
		},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	}, 
},
["djs_prop_buttercroissant"]  = { --checked              
	label = "Butter Croissant",
	stack = true,
	close = true,                
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_buttercroissant',
		bone = 18905,
		pos = vec3(0.11, 0.03, 0.03),
		rot = vec3(-14.0, -234.0, -110.0),
		},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},
},
["djs_prop_cheesedanish"] = { --checked                 
	label = "Cheese Danish",
	stack = true,
	close = true,                     
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_cheesedanish',
		bone = 18905,
		pos = vec3(0.11, 0.04, 0.05),
		rot = vec3(36.0, -214.0, 0.0),
		},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},
},
["djs_prop_chocolatecakepop"]  = { --checked            
	label = "Chocolate Cakepop",
	stack = true,
	close = true,                
	weight = 2,
	client = {
		status = { hunger = 2000000},
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_chocolatecakepop',
		bone = 18905,
		pos = vec3(0.15, 0.0, 0.0),
		rot = vec3(-98.0, 20.0, -16.0),
	},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	}, 
},
["djs_prop_chocolatecroissant"] = { --checked
	label = "Chocolate Croissant",
	stack = true,
	close = true,               
	weight = 2,
	client = {
		status = { hunger = 2000000},
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_chocolatecroissant',
		bone = 18905,
		pos = vec3(0.11, 0.04, 0.05),
		rot = vec3(36.0, -214.0, 0.0),
		},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},  
},
["djs_prop_classicoatmeal"] = { --checked              
	label = "Classic Oatmeal",
	stack = true,
	close = true,                     
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },	
		prop = {model = 'djs_prop_classicoatmeal',
		bone = 18905,
		pos = vec3(0.112000, 0.012000, 0.000000),
		rot = vec3(0.000000, 0.000000, -31.649944),
	},
	propTwo = { model = 'djs_spoon',
	bone = 57005,
	pos = vec3(0.08, 0.0, 0.02),
	rot = vec3 (-98.0, -222.0, 349.0),
	},
	usetime = 17500,
	cancel = true,
	notification = 'You have satistfied your hunger'
	}, 
},
["djs_prop_bmcoffeecuplarge"] = {   --checked          
	label = "Large Coffee",
	stack = true,
	close = true,                    
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'anim@djs@drink@coffee', clip = 'djs_drink_coffee_sip_long' },
		prop = {model = 'djs_prop_bmcoffeecuplarge',
		bone = 57005,
		pos = vec3(0.124000, 0.091000, 0.000000),
		rot = vec3(-66.000290, 0.000000, -7.800001),
	},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},
},
["djs_prop_bmcoffeecupmedium"] = { --checked              
	label = "Medium Coffee",
	stack = true,
	close = true,                   
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'anim@djs@drink@coffee', clip = 'djs_drink_coffee_sip_long' },
		prop = {model = 'djs_prop_bmcoffeecupmedium',
		bone = 57005,
		pos = vec3(0.124000, 0.091000, 0.000000),
		rot = vec3(-66.000290, 0.000000, -7.800001),
	},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},
},
["djs_prop_bmcoffeecupsmall"] = { --checked               
	label = "Small Coffee",
	stack = true,
	close = true,                    
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'anim@djs@drink@coffee', clip = 'djs_drink_coffee_sip_long' },
		prop = {model = 'djs_prop_bmcoffeecupsmall',
		bone = 57005,
		pos = vec3(0.124000, 0.091000, 0.000000),
		rot = vec3(-66.000290, 0.000000, -7.800001),
	},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},
},
["djs_prop_impossiblesbreakfastsandwich"]  = { --checked
	label = "Impossible Sandwich",
	stack = true,
	close = true,       
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_impossiblesbreakfastsandwich',
		bone = 18905,
		pos = vec3(0.151000, 0.061000, 0.000000),
		rot = vec3(159.299652, 0.000000, -16.349983),
		},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	}, 
},
["djs_prop_pumpkincreamcheesemuffin"] = { --checked   
	label = "Pumpkin Cream Cheese Muffin",
	stack = true,
	close = true,         
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_pumpkincreamcheesemuffin',
		bone = 18905,
		pos = vec3(0.153000, 0.075000, 0.000000),
		rot = vec3(-118.950829, 0.000000, -0.000000),
		},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},
},
["djs_prop_sandwichsmokedbacon"] = {          --checked
	label = "Smoked Bacon Sandwich",
	stack = true,
	close = true,               
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_sandwichsmokedbacon',
		bone = 18905,
		pos = vec3(0.151000, 0.061000, 0.000000),
		rot = vec3(159.299652, 0.000000, -16.349983),
		},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},
},
["djs_prop_turkeybaconcheddareggwhite"] = {  --checked
	label = "Turkey Bacon Egg Sandwich",
	stack = true,
	close = true,   
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_turkeybaconcheddareggwhite',
		bone = 18905,
		pos = vec3(0.151000, 0.061000, 0.000000),
		rot = vec3(159.299652, 0.000000, -16.349983),
		},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},
},
["djs_prop_unicorncakepop"]  = { --checked            
	label = "Unicorn Cakepop",
	stack = true, 
	close = true,                   
	weight = 2,
	client = {
		status = { hunger = 2000000 },
		anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger' },
		prop = {model = 'djs_prop_unicorncakepop',
		bone = 18905,
		pos = vec3(0.15, 0.0, 0.0),
		rot = vec3(-98.0, 20.0, -16.0),
	},
	usetime = 17500,
	cancel = true,
	notification = 'You have satisfied your hunger'
	},
},
```

{% endcode %}
{% endtab %}

{% tab title="Ox Inventory (Non-Consumable)" %}
Add the items below to your `ox_inventory` into `data/items.lua`.

{% code expandable="true" %}

```
['djs_prop_almondcroissant'] = {
    label = 'Almond Croissant',
    weight = 1,
    stack = false,
    close = false,
},
['djs_prop_birthdaycakepop'] = {
    label = 'Birthday Cakepop',
    weight = 1,
    stack = false,
    close = false,
},
['djs_prop_blueberrymuffin'] = {
    label = 'Blueberry Muffin',
    weight = 1,
    stack = false,
    close = false,
},
['djs_prop_blueberryoatmeal'] = {
    label = 'Blueberry Oatmeal',
    weight = 1,
    stack = false,
    close = false,
},
['djs_prop_blueberryscone'] = {
    label = 'Blueberry Scone',
    weight = 1,
    stack = false,
    close = false,
},
['djs_prop_buttercroissant'] = {
    label = 'Butter Croissant',
    weight = 1,
    stack = false,
    close = false,
},
['djs_prop_cheesedanish'] = {
    label = 'Cheese Danish',
    weight = 1,
    stack = false,
    close = false,
},
['djs_prop_chocolatecakepop'] = {
    label = 'Chocolate Cakepop',
    weight = 1,
    stack = false,
    close = false,
},
['djs_prop_chocolatecroissant'] = {
    label = 'Chocolate Croissant',
    weight = 1,
    stack = false,
    close = false,
},
['djs_prop_classicoatmeal'] = {
    label = 'Classic Oatmeal',
    weight = 1,
    stack = false,
    close = false,
},
['djs_prop_bmcoffeecuplarge'] = {
    label = 'Large Coffee',
    weight = 1,
    stack = false,
    close = false,
},
['djs_prop_bmcoffeecupmedium'] = {
    label = 'Medium Coffee',
    weight = 1,
    stack = false,
    close = false,
},
['djs_prop_bmcoffeecupsmall'] = {
    label = 'Small Coffee',
    weight = 1,
    stack = false,
    close = false,
},
['djs_prop_impossiblesbreakfastsandwich'] = {
    label = 'Impossible Sandwich',
    weight = 1,
    stack = false,
    close = false,
},
['djs_prop_pumpkincreamcheesemuffin'] = {
    label = 'Pumpkin Cream Cheese Muffin',
    weight = 1,
    stack = false,
    close = false,
},
['djs_prop_sandwichsmokedbacon'] = {
    label = 'Smoked Bacon Sandwich',
    weight = 1,
    stack = false,
    close = false,
},
['djs_prop_turkeybaconcheddareggwhite'] = {
    label = 'Turkey Bacon Egg Sandwich',
    weight = 1,
    stack = false,
    close = false,
},
['djs_prop_unicorncakepop'] = {
    label = 'Unicorn Cakepop',
    weight = 1,
    stack = false,
    close = false,
},
```

{% endcode %}
{% endtab %}

{% tab title="QS Inventory (Consumables)" %}
Add the items below to your `qs-inventory` into `shared/items.lua`.

{% code expandable="true" %}

```
Soon!
```

{% endcode %}
{% endtab %}

{% tab title="QS Inventory (Non-(Consumables)" %}
Add the items below to your `qs-inventory` into `shared/items.lua`.

{% code expandable="true" %}

```
Soon!
```

{% endcode %}
{% endtab %}
{% endtabs %}

***

## Addon Consumables Items

Make sure to add all required items to your inventory resource using the format that matches your setup.

{% tabs %}
{% tab title="Devcore Needs" %}
Add the items below to your `devcore_needs` into `data/items.lua`.

{% code expandable="true" %}

```
["djs_prop_almondcroissant"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_almondcroissant',
                BoneID = 18905,
                Offset = vector3(0.145000, 0.111000, 0.000000),
                Rot = vector3(-190.498383, 0.000000, 57.750206),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_birthdaycakepop"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_birthdaycakepop',
                BoneID = 18905,
                Offset = vector3(0.15, 0.0, 0.0),
                Rot = vector3(-98.0, 20.0, -16.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_blueberrymuffin"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_blueberrymuffin',
                BoneID = 18905,
                Offset = vector3(0.153000, 0.075000, 0.000000),
                Rot = vector3(-118.950829, 0.000000, -0.000000),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_blueberryoatmeal"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_blueberryoatmeal',
                BoneID = 18905,
                Offset = vector3(0.112000, 0.012000, 0.000000),
                Rot = vector3(0.000000, 0.000000, -31.649944),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'djs_spoon',
                BoneID = 57005,
                Offset = vector3(0.08, 0.0, 0.02),
                Rot = vector3(-98.0, -222.0, 349.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@djs@food@plated",
                anim = "djs_food_plate_bite_single",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_blueberryscone"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_blueberryscone',
                BoneID = 18905,
                Offset = vector3(0.11, 0.03, 0.03),
                Rot = vector3(-14.0, -234.0, -110.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_buttercroissant"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_buttercroissant',
                BoneID = 18905,
                Offset = vector3(0.11, 0.03, 0.03),
                Rot = vector3(-14.0, -234.0, -110.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_cheesedanish"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_cheesedanish',
                BoneID = 18905,
                Offset = vector3(0.11, 0.04, 0.05),
                Rot = vector3(36.0, -214.0, 0.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_chocolatecakepop"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_chocolatecakepop',
                BoneID = 18905,
                Offset = vector3(0.15, 0.0, 0.0),
                Rot = vector3(-98.0, 20.0, -16.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_chocolatecroissant"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_chocolatecroissant',
                BoneID = 18905,
                Offset = vector3(0.11, 0.04, 0.05),
                Rot = vector3(36.0, -214.0, 0.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger_fp",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_classicoatmeal"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_classicoatmeal',
                BoneID = 18905,
                Offset = vector3(0.112000, 0.012000, 0.000000),
                Rot = vector3(0.000000, 0.000000, -31.649944),
            },
            Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'djs_spoon',
                BoneID = 57005,
                Offset = vector3(0.08, 0.0, 0.02),
                Rot = vector3(-98.0, -222.0, 349.0),
            }
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@djs@food@plated",
                anim = "djs_food_plate_bite_single",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_bmcoffeecuplarge"] = {-- item name
        Size = 220, -- Item size
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_bmcoffeecuplarge',
                BoneID = 57005,
                Offset = vector3(0.124000, 0.091000, 0.000000),
                Rot = vector3(-66.000290, 0.000000, -7.800001),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@djs@drink@coffee",
                anim = "djs_drink_coffee_sip_long",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_bmcoffeecupmedium"] = {-- item name
        Size = 220, -- Item size
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_bmcoffeecupmedium',
                BoneID = 57005,
                Offset = vector3(0.124000, 0.091000, 0.000000),
                Rot = vector3(-66.000290, 0.000000, -7.800001),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@djs@drink@coffee",
                anim = "djs_drink_coffee_sip_long",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_bmcoffeecupsmall"] = {-- item name
        Size = 220, -- Item size
        Type = 'DRINK', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_bmcoffeecupsmall',
                BoneID = 57005,
                Offset = vector3(0.124000, 0.091000, 0.000000),
                Rot = vector3(-66.000290, 0.000000, -7.800001),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "anim@djs@drink@coffee",
                anim = "djs_drink_coffee_sip_long",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_impossiblesbreakfastsandwich"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_impossiblesbreakfastsandwich',
                BoneID = 18905,
                Offset = vector3(0.151000, 0.061000, 0.000000),
                Rot = vector3(159.299652, 0.000000, -16.349983),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_pumpkincreamcheesemuffin"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_pumpkincreamcheesemuffin',
                BoneID = 18905,
                Offset = vector3(0.153000, 0.075000, 0.000000),
                Rot = vector3(-118.950829, 0.000000, -0.000000),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_sandwichsmokedbacon"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_sandwichsmokedbacon',
                BoneID = 18905,
                Offset = vector3(0.151000, 0.061000, 0.000000),
                Rot = vector3(159.299652, 0.000000, -16.349983),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_turkeybaconcheddareggwhite"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_turkeybaconcheddareggwhite',
                BoneID = 18905,
                Offset = vector3(0.151000, 0.061000, 0.000000),
                Rot = vector3(159.299652, 0.000000, -16.349983),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

    ["djs_prop_unicorncakepop"] = {-- item name
        Size = 220, -- Item size
        Type = 'FOOD', -- Item type 'DRINK' , 'FOOD' , 'GLASS'
        Prop = { -- Prop spawn data for idle & usage.
            Main = {
                Model = 'djs_prop_unicorncakepop',
                BoneID = 18905,
                Offset = vector3(0.15, 0.0, 0.0),
                Rot = vector3(-98.0, 20.0, -16.0),
            },
            --[[Second = { --https://forum.cfx.re/t/free-animation-eat-with-fork/5068991
                Model = 'alcaprop_fork',
                BoneID = 57005,
                Offset = vector3(0.14, 0.02, 0.01),
                Rot = vector3(-118.0, 192.0, 24.0),
            }]]
        },
        Anim = {
            Hold = nil,
            Use = {
                dict = "mp_player_inteat@burger",
                anim = "mp_player_int_eat_burger",
                params = {nil, nil, 1200, 49}
            }
        },
        Consume = {
            Bite = {min = 15, max = 25}, -- Set how many ml or g are removed from the item after each drink / bite into food
            Status = 50000, -- set how much food or drink you want to add 
            Stress = nil, -- How much stress do you want to remove after using the item if you don't want to use the stress system leave nil
            Alcohol = nil -- Set the amount of alcohol the item should add after each drink.
        },
    },

```

{% endcode %}
{% endtab %}

{% tab title="Jims Consumables" %}
{% code expandable="true" %}

```
Soon!
```

{% endcode %}
{% endtab %}

{% tab title="Zykes Consumables" %}

* Copy the item config **(non-consumable)** and put it into your inventory item list like normal.
* Copy the item config **(consuamble)**, go in-game, run `/consum:import` and paste the item list into that text area, and import. **Make sure** to restart your server with your items in your inventory before importing via our system.
* If the format is valid, you can now run `/consum:activate_batch` to activate your latest batch, if you don't want to manually check all items & activate them in our `/consum:ic` menu.
* All items that are valid have now been successfully inserted and activated.

{% hint style="info" %}
zyke\_lib v2.5.1 and zyke\_consumables v1.1.12 are required
{% endhint %}
{% endtab %}
{% endtabs %}

***

## **Inventory Icons**

Make sure to add these icons to your preferred inventory’s image folder for them to display correctly.

{% stepper %}
{% step %}

### Ox Inventory

`ox_inventory/web/images`
{% endstep %}

{% step %}

### QS Inventory

`qs-inventory/html/images`
{% endstep %}
{% endstepper %}

***

{% file src="/files/NW85NkRcIbZvw8Gdjpap" %}


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.djscollections.com/lore-food-pack/bean-machine/installation.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
