# Installation

{% stepper %}
{% step %}
**Download the resources**

Download both `cfx-djs-anims` and `cfx-djs-vanillaunicorn`,  [CFX portal](https://portal.cfx.re/login) and place them in your resources folder.
{% endstep %}

{% step %}
**Add to server.cfg**

Add `cfx-djs-anims` and `cfx-djs-vanillaunicorn` to your `server.cfg` after all dependencies

```
ensure cfx-djs-anims
ensure cfx-djs-vanillaunicorn
```

{% endstep %}

{% step %}
**Add Items to Inventory**

Add the required items to your inventory resource — see[ Items](#items) below.
{% endstep %}

{% step %}
**Optional: add items to addon Consumable Resources**

Add the required (Non-Consumable) items to supported addon consumable resource — see [Addon Consumables Items](#addon-consumables-items) below.
{% endstep %}

{% step %}
**Optional: inventory icons**

Custom inventory icons are included—check Inventory Icons below. If you’d like to use them, simply copy the files into your inventory resource’s image directory.
{% endstep %}
{% endstepper %}

{% hint style="warning" %}
WARNING

Some anti-cheats may block props from spawning or limit certain models from loading in-game, so if your props are not appearing, invisible, or being instantly removed, it’s likely an anti-cheat issue rather than the resource itself. Please check your server console and in-game F8 console for more details, such as blocked entity warnings, model load failures, or related error codes—these are common signs of interference. If this happens, we recommend reaching out to your anticheat’s developer or support team with those errors and reviewing your anticheat documentation for any settings related to prop, model, or entity restrictions that may need to be adjusted. If you do report this issue to us, we’ll document it in our **common issues** section to help others who may run into the same problem.
{% endhint %}

***

## Items <a href="#items" id="items"></a>

Make sure to add all required items to your inventory resource using the format that matches your setup.

{% tabs %}
{% tab title="Ox Inventory (Consumable)" %}
Add the items below to your `ox_inventory` into `data/items.lua`.

{% code expandable="true" %}

```
	['djs_berryflower_martini'] = { -- requirement https://docs.djscollections.com/paid-props-products/food-and-drink-animations
		label = 'Berry Flower Martini',
		weight = 350,
		stack = true,
        close = true,
		client = {
			status = { thirst = 200000 },
			anim = { dict = 'anim@djs@drink@margarita', clip = 'djs_drink_margarita_sip_loop' },
			prop = { model = `djs_berryflower_martini`, pos = vec3(0.080000, -0.060000, -0.040000), rot = vec3(-79.800003, 0.000000, -10.500000), bone = 57005, },
			usetime = 2500,
            cancel = true,
		}
	},
	['djs_blackberry_martini'] = { -- requirement https://docs.djscollections.com/paid-props-products/food-and-drink-animations
		label = 'Black Berry Martini',
		weight = 350,
		stack = true,
        close = true,
		client = {
			status = { thirst = 200000 },
			anim = { dict = 'anim@djs@drink@margarita', clip = 'djs_drink_margarita_sip_loop' },
			prop = { model = `djs_blackberry_martini`, pos = vec3(0.080000, -0.060000, -0.040000), rot = vec3(-79.800003, 0.000000, -10.500000), bone = 57005, },
			usetime = 2500,
            cancel = true,
		}
	},
	['djs_bloodorange_margarita'] = { -- requirement https://docs.djscollections.com/paid-props-products/food-and-drink-animations
		label = 'Blood Orange Margarita',
		weight = 350,
		stack = true,
        close = true,
		client = {
			status = { thirst = 200000 },
			anim = { dict = 'anim@djs@drink@margarita', clip = 'djs_drink_margarita_sip_loop' },
			prop = { model = `djs_bloodorange_margarita`, pos = vec3(0.080000, -0.060000, -0.040000), rot = vec3(-79.800003, 0.000000, -10.500000), bone = 57005, },
			usetime = 2500,
            cancel = true,
		}
	},
	['djs_carambolaandmint_margarita'] = { -- requirement https://docs.djscollections.com/paid-props-products/food-and-drink-animations
		label = 'Carambo and Mint Margarita',
		weight = 350,
		stack = true,
        close = true,
		client = {
			status = { thirst = 200000 },
			anim = { dict = 'anim@djs@drink@margarita', clip = 'djs_drink_margarita_sip_loop' },
			prop = { model = `djs_carambolaandmint_margarita`, pos = vec3(0.080000, -0.060000, -0.040000), rot = vec3(-79.800003, 0.000000, -10.500000), bone = 57005, },
			usetime = 2500,
            cancel = true,
		}
	},
	['djs_cherryhibiscus_margarita'] = { -- requirement https://docs.djscollections.com/paid-props-products/food-and-drink-animations
		label = 'Cherry Hibiscus Margarita',
		weight = 350,
		stack = true,
        close = true,
		client = {
			status = { thirst = 200000 },
			anim = { dict = 'anim@djs@drink@margarita', clip = 'djs_drink_margarita_sip_loop' },
			prop = { model = `djs_cherryhibiscus_margarita`, pos = vec3(0.080000, -0.060000, -0.040000), rot = vec3(-79.800003, 0.000000, -10.500000), bone = 57005, },
			usetime = 2500,
            cancel = true,
		}
	},
	['djs_cherrypineapple_margarita'] = { -- requirement https://docs.djscollections.com/paid-props-products/food-and-drink-animations
		label = 'Cherry Pineapple Margarita',
		weight = 350,
		stack = true,
        close = true,
		client = {
			status = { thirst = 200000 },
			anim = { dict = 'anim@djs@drink@margarita', clip = 'djs_drink_margarita_sip_loop' },
			prop = { model = `djs_cherrypineapple_margarita`, pos = vec3(0.080000, -0.060000, -0.040000), rot = vec3(-79.800003, 0.000000, -10.500000), bone = 57005, },
			usetime = 2500,
            cancel = true,
		}
	},
	['djs_ginandtonic'] = { -- requirement https://docs.djscollections.com/paid-props-products/food-and-drink-animations
		label = 'Ocean Water Gin and Tonic',
		weight = 350,
		stack = true,
        close = true,
		client = {
			status = { thirst = 200000 },
			anim = { dict = 'anim@djs@drink@margarita', clip = 'djs_drink_margarita_sip_loop' },
			prop = { model = `djs_ginandtonic`, pos = vec3(0.080000, -0.060000, -0.040000), rot = vec3(-79.800003, 0.000000, -10.500000), bone = 57005, },
			usetime = 2500,
            cancel = true,
		}
	},
	['djs_grapefruit_martini'] = { -- requirement https://docs.djscollections.com/paid-props-products/food-and-drink-animations
		label = 'Grape Fruit Martini',
		weight = 350,
		stack = true,
        close = true,
		client = {
			status = { thirst = 200000 },
			anim = { dict = 'anim@djs@drink@margarita', clip = 'djs_drink_margarita_sip_loop' },
			prop = { model = `djs_grapefruit_martini`, pos = vec3(0.080000, -0.060000, -0.040000), rot = vec3(-79.800003, 0.000000, -10.500000), bone = 57005, },
			usetime = 2500,
            cancel = true,
		}
	},
	['djs_prop_blueberrypie_jelloshot'] = { -- requirement https://docs.djscollections.com/paid-props-products/food-and-drink-animations
		label = 'Blueberry Pie Jello Shot',
		weight = 350,
		stack = true,
        close = true,
		client = {
			status = { thirst = 200000 },
			anim = { dict = 'anim@djs@drink@shot', clip = 'djs_drink_shot_quick' },
			prop = { model = `djs_prop_blueberrypie_jelloshot`, pos = vec3(0.110000, 0.020000, -0.071000), rot = vec3(-75.000000, 0.000000, -9.000000), bone = 57005, },
			usetime = 600,
            cancel = true,
		}
	},
	['djs_prop_cherrylimepie_jelloshot'] = { -- requirement https://docs.djscollections.com/paid-props-products/food-and-drink-animations
		label = 'Cherry Lime Pie Jello Shot',
		weight = 350,
		stack = true,
        close = true,
		client = {
			status = { thirst = 200000 },
			anim = { dict = 'anim@djs@drink@shot', clip = 'djs_drink_shot_quick' },
			prop = { model = `djs_prop_cherrypie_jelloshot`, pos = vec3(0.110000, 0.020000, -0.071000), rot = vec3(-75.000000, 0.000000, -9.000000), bone = 57005, },
			usetime = 600,
            cancel = true,
		}
	},
	['djs_prop_cherrypie_jelloshot'] = { -- requirement https://docs.djscollections.com/paid-props-products/food-and-drink-animations
		label = 'Cherry Pie Jello Shot',
		weight = 350,
		stack = true,
        close = true,
		client = {
			status = { thirst = 200000 },
			anim = { dict = 'anim@djs@drink@shot', clip = 'djs_drink_shot_quick' },
			prop = { model = `djs_prop_cherrypie_jelloshot`, pos = vec3(0.110000, 0.020000, -0.071000), rot = vec3(-75.000000, 0.000000, -9.000000), bone = 57005, },
			usetime = 600,
            cancel = true,
		}
	},
	['djs_prop_keylimepie_jelloshot'] = { -- requirement https://docs.djscollections.com/paid-props-products/food-and-drink-animations
		label = 'Keylime Pie Jello Shot',
		weight = 350,
		stack = true,
        close = true,
		client = {
			status = { thirst = 200000 },
			anim = { dict = 'anim@djs@drink@shot', clip = 'djs_drink_shot_quick' },
			prop = { model = `djs_prop_keylimepie_jelloshot`, pos = vec3(0.110000, 0.020000, -0.071000), rot = vec3(-75.000000, 0.000000, -9.000000), bone = 57005, },
			usetime = 600,
            cancel = true,
		}
	},
	['djs_prop_orangecream_jelloshot'] = { -- requirement https://docs.djscollections.com/paid-props-products/food-and-drink-animations
		label = 'Orange Cream Jello Shot',
		weight = 350,
		stack = true,
        close = true,
		client = {
			status = { thirst = 200000 },
			anim = { dict = 'anim@djs@drink@shot', clip = 'djs_drink_shot_quick' },
			prop = { model = `djs_prop_orangecream_jelloshot`, pos = vec3(0.110000, 0.020000, -0.071000), rot = vec3(-75.000000, 0.000000, -9.000000), bone = 57005, },
			usetime = 600,
            cancel = true,
		}
	},
	['djs_prop_pineappleshortcake_jelloshot'] = { -- requirement https://docs.djscollections.com/paid-props-products/food-and-drink-animations
		label = 'Pineapple Shortcake Jello Shot',
		weight = 350,
		stack = true,
        close = true,
		client = {
			status = { thirst = 200000 },
			anim = { dict = 'anim@djs@drink@shot', clip = 'djs_drink_shot_quick' },
			prop = { model = `djs_prop_pineappleshortcake_jelloshot`, pos = vec3(0.110000, 0.020000, -0.071000), rot = vec3(-75.000000, 0.000000, -9.000000), bone = 57005, },
			usetime = 600,
            cancel = true,
		}
	},
	['djs_raspberry_martini'] = { -- requirement https://docs.djscollections.com/paid-props-products/food-and-drink-animations
		label = 'Raspberry Martini',
		weight = 350,
		stack = true,
        close = true,
		client = {
			status = { thirst = 200000 },
			anim = { dict = 'anim@djs@drink@margarita', clip = 'djs_drink_margarita_sip_loop' },
			prop = { model = `djs_raspberry_martini`, pos = vec3(0.080000, -0.060000, -0.040000), rot = vec3(-79.800003, 0.000000, -10.500000), bone = 57005, },
			usetime = 2500,
            cancel = true,
		}
	},
	['djs_strawberry_margarita'] = { -- requirement https://docs.djscollections.com/paid-props-products/food-and-drink-animations
		label = 'Strawberry Margarita',
		weight = 350,
		stack = true,
        close = true,
		client = {
			status = { thirst = 200000 },
			anim = { dict = 'anim@djs@drink@margarita', clip = 'djs_drink_margarita_sip_loop' },
			prop = { model = `djs_strawberry_margarita`, pos = vec3(0.080000, -0.060000, -0.040000), rot = vec3(-79.800003, 0.000000, -10.500000), bone = 57005, },
			usetime = 2500,
            cancel = true,
		}
	},
	["djs_empanadas"] = { -- requirement https://docs.djscollections.com/paid-props-products/food-and-drink-animations
        label = "VU Tacos",
        weight = 200,
        stack = true,
        close = true,
        client = {
            anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },
            prop = { model = 'djs_empanadas', pos = vector3(0.1, 0.0, 0.02), rot = vector3(-16.0, 0.0, 0.0), bone = 18905, },
            propTwo = { model = 'djs_prop_empanadas', pos = vector3(0.11, 0.04, -0.03), rot = vector3(-33.0, 0.0, 0.0), bone = 57005, },
			usetime = 17500,
            cancel = true,
        }
    },
	["djs_vutacos"] = { -- requirement https://docs.djscollections.com/paid-props-products/food-and-drink-animations
        label = "VU Tacos",
        weight = 200,
        stack = true,
        close = true,
        client = {
            anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },
            prop = { model = 'djs_vutacos', pos = vector3(0.1, 0.0, 0.02), rot = vector3(-16.0, 0.0, 0.0), bone = 18905, },
            propTwo = { model = 'djs_prop_vutacos', pos = vector3(0.11, 0.04, -0.03), rot = vector3(-33.0, 0.0, 0.0), bone = 57005, },
			usetime = 17500,
            cancel = true,
        }
    },
	["djs_vuburritos"] = { -- requirement https://docs.djscollections.com/paid-props-products/food-and-drink-animations
        label = "VU Burritos",
        weight = 200,
        stack = true,
        close = true,
        client = {
            anim = { dict = 'anim@djs@food@plated', clip = 'djs_food_plate_bite_loop' },
            prop = { model = 'djs_vuburritos', pos = vector3(0.1, 0.0, 0.02), rot = vector3(-16.0, 0.0, 0.0), bone = 18905, },
            propTwo = { model = 'djs_prop_vuburritos', pos = vector3(0.11, 0.04, -0.03), rot = vector3(-33.0, 0.0, 0.0), bone = 57005, },
			usetime = 17500,
            cancel = true,
        }
    },
```

{% endcode %}
{% endtab %}

{% tab title="Ox Inventory (Non-Consumable)" %}
Add the items below to your `ox_inventory` into `data/items.lua`.

{% code expandable="true" %}

```
    -- Drinks
    ['djs_berryflower_martini'] = {
        label = 'Berryflower Martini',
        weight = 300,
        stack = true,
        close = true,
    },
    ['djs_blackberry_martini'] = {
        label = 'Blackberry Martini',
        weight = 300,
        stack = true,
        close = true,
    },
    ['djs_bloodorange_margarita'] = {
        label = 'Blood Orange Margarita',
        weight = 350,
        stack = true,
        close = true,
    },
    ['djs_caramoblaandmint_margarita'] = {
        label = 'Caramobla & Mint Margarita',
        weight = 350,
        stack = true,
        close = true,
    },
    ['djs_cherryhibiscus_margarita'] = {
        label = 'Cherry Hibiscus Margarita',
        weight = 350,
        stack = true,
        close = true,
    },
    ['djs_cherrypineapple_margarita'] = {
        label = 'Cherry Pineapple Margarita',
        weight = 350,
        stack = true,
        close = true,
    },
    ['djs_ginantonic'] = {
        label = 'Gin & Tonic',
        weight = 300,
        stack = true,
        close = true,
    },
    ['djs_grapefruit_martini'] = {
        label = 'Grapefruit Martini',
        weight = 300,
        stack = true,
        close = true,
    },
    ['djs_raspberry_martini'] = {
        label = 'Raspberry Martini',
        weight = 300,
        stack = true,
        close = true,
    },
    ['djs_strawberry_margarita'] = {
        label = 'Strawberry Margarita',
        weight = 350,
        stack = true,
        close = true,
    },

    -- Food
    ['djs_empanadas'] = {
        label = 'Empanadas',
        weight = 500,
        stack = true,
        close = true,
    },
    ['djs_prop_empanadas'] = {
        label = 'Empanadas (Prop)',
        weight = 500,
        stack = true,
        close = true,
    },
    ['djs_prop_vqueburritos'] = {
        label = 'Burritos',
        weight = 600,
        stack = true,
        close = true,
    },
    ['djs_prop_vquesadillas'] = {
        label = 'Quesadillas',
        weight = 600,
        stack = true,
        close = true,
    },
    ['djs_prop_vutacos'] = {
        label = 'Tacos',
        weight = 500,
        stack = true,
        close = true,
    },

    -- Jelloshots
    ['djs_prop_blueberrypie_jelloshot'] = {
        label = 'Blueberry Pie Jello Shot',
        weight = 150,
        stack = true,
        close = true,
    },
    ['djs_prop_cherrylimepie_jelloshot'] = {
        label = 'Cherry Lime Pie Jello Shot',
        weight = 150,
        stack = true,
        close = true,
    },
    ['djs_prop_cherrypie_jelloshot'] = {
        label = 'Cherry Pie Jello Shot',
        weight = 150,
        stack = true,
        close = true,
    },
    ['djs_prop_keylimepie_jelloshot'] = {
        label = 'Key Lime Pie Jello Shot',
        weight = 150,
        stack = true,
        close = true,
    },
    ['djs_prop_orangecream_jelloshot'] = {
        label = 'Orange Cream Jello Shot',
        weight = 150,
        stack = true,
        close = true,
    },
    ['djs_prop_pineappleshortcake_jelloshot'] = {
        label = 'Pineapple Shortcake Jello Shot',
        weight = 150,
        stack = true,
        close = true,
    },

    -- Logos
    ['djs_logo_berryflower_martini'] = {
        label = 'Berryflower Martini',
        weight = 50,
        stack = true,
        close = false,
    },
    ['djs_logo_blackberry_martini'] = {
        label = 'Blackberry Martini',
        weight = 50,
        stack = true,
        close = false,
    },
    ['djs_logo_bloodorange_margarita'] = {
        label = 'Blood Orange Margarita',
        weight = 50,
        stack = true,
        close = false,
    },
    ['djs_logo_caramoblaandmint_margarita'] = {
        label = 'Caramobla & Mint Margarita',
        weight = 50,
        stack = true,
        close = false,
    },
    ['djs_logo_cherryhibiscus_margarita'] = {
        label = 'Cherry Hibiscus Margarita',
        weight = 50,
        stack = true,
        close = false,
    },
    ['djs_logo_cherrypineapple_margarita'] = {
        label = 'Cherry Pineapple Margarita',
        weight = 50,
        stack = true,
        close = false,
    },
    ['djs_logo_ginantonic'] = {
        label = 'Gin & Tonic',
        weight = 50,
        stack = true,
        close = false,
    },
    ['djs_logo_grapefruit_martini'] = {
        label = 'Grapefruit Martini',
        weight = 50,
        stack = true,
        close = false,
    },
    ['djs_logo_raspberry_martini'] = {
        label = 'Raspberry Martini',
        weight = 50,
        stack = true,
        close = false,
    },
    ['djs_logo_strawberry_margarita'] = {
        label = 'Strawberry Margarita',
        weight = 50,
        stack = true,
        close = false,
    },

```

{% endcode %}
{% endtab %}

{% tab title="QS Inventory (Consumables)" %}
Add the items below to your `qs-inventory` into `shared/items.lua`.

{% code expandable="true" %}

```
Soon!
```

{% endcode %}
{% endtab %}

{% tab title="QS Inventory (Non-(Consumables)" %}
Add the items below to your `qs-inventory` into `shared/items.lua`.

{% code expandable="true" %}

```
Soon!
```

{% endcode %}
{% endtab %}
{% endtabs %}

***

## Addon Consumables Items

Make sure to add all required items to your inventory resource using the format that matches your setup.

{% tabs %}
{% tab title="Devcore Needs" %}
Add the items below to your `devcore_needs` into `data/items.lua`.

{% code expandable="true" %}

```
-- 🍸 Cocktails & Drinks
["djs_berryflower_martini"] = {
    Size = 220,
    Type = "DRINK",
    Prop = {
        Main = {
            Model = "djs_berryflower_martini",
            BoneID = 60309,
            Offset = vector3(0.01, 0.01, 0.06),
            Rot = vector3(5.0, 5.0, -180.5),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop_bottle",
            params = {nil, nil, 2500, 49}
        }
    },
    Consume = {
        Bite = {min = 50, max = 75},
        Status = 50000,
        Stress = -1000,
        Alcohol = 0.05,
    },
},

["djs_blackberry_martini"] = {
    Size = 220,
    Type = "DRINK",
    Prop = {
        Main = {
            Model = "djs_blackberry_martini",
            BoneID = 60309,
            Offset = vector3(0.01, 0.01, 0.06),
            Rot = vector3(5.0, 5.0, -180.5),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop_bottle",
            params = {nil, nil, 2500, 49}
        }
    },
    Consume = {
        Bite = {min = 50, max = 75},
        Status = 50000,
        Stress = -1000,
        Alcohol = 0.05,
    },
},

["djs_bloodorange_margarita"] = {
    Size = 220,
    Type = "DRINK",
    Prop = {
        Main = {
            Model = "djs_bloodorange_margarita",
            BoneID = 60309,
            Offset = vector3(0.01, 0.01, 0.06),
            Rot = vector3(5.0, 5.0, -180.5),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop_bottle",
            params = {nil, nil, 2500, 49}
        }
    },
    Consume = {
        Bite = {min = 50, max = 75},
        Status = 50000,
        Stress = -1000,
        Alcohol = 0.05,
    },
},

["djs_carambolaandmint_margarita"] = {
    Size = 220,
    Type = "DRINK",
    Prop = {
        Main = {
            Model = "djs_carambolaandmint_margarita",
            BoneID = 60309,
            Offset = vector3(0.01, 0.01, 0.06),
            Rot = vector3(5.0, 5.0, -180.5),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop_bottle",
            params = {nil, nil, 2500, 49}
        }
    },
    Consume = {
        Bite = {min = 50, max = 75},
        Status = 50000,
        Stress = -1000,
        Alcohol = 0.05,
    },
},

["djs_cherryhibiscus_margarita"] = {
    Size = 220,
    Type = "DRINK",
    Prop = {
        Main = {
            Model = "djs_cherryhibiscus_margarita",
            BoneID = 60309,
            Offset = vector3(0.01, 0.01, 0.06),
            Rot = vector3(5.0, 5.0, -180.5),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop_bottle",
            params = {nil, nil, 2500, 49}
        }
    },
    Consume = {
        Bite = {min = 50, max = 75},
        Status = 50000,
        Stress = -1000,
        Alcohol = 0.05,
    },
},

["djs_cherrypineapple_margarita"] = {
    Size = 220,
    Type = "DRINK",
    Prop = {
        Main = {
            Model = "djs_cherrypineapple_margarita",
            BoneID = 60309,
            Offset = vector3(0.01, 0.01, 0.06),
            Rot = vector3(5.0, 5.0, -180.5),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop_bottle",
            params = {nil, nil, 2500, 49}
        }
    },
    Consume = {
        Bite = {min = 50, max = 75},
        Status = 50000,
        Stress = -1000,
        Alcohol = 0.05,
    },
},

["djs_ginandtonic"] = {
    Size = 220,
    Type = "DRINK",
    Prop = {
        Main = {
            Model = "djs_ginandtonic",
            BoneID = 60309,
            Offset = vector3(0.01, 0.01, 0.06),
            Rot = vector3(5.0, 5.0, -180.5),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop_bottle",
            params = {nil, nil, 2500, 49}
        }
    },
    Consume = {
        Bite = {min = 50, max = 75},
        Status = 50000,
        Stress = -1000,
        Alcohol = 0.05,
    },
},

["djs_grapefruit_martini"] = {
    Size = 220,
    Type = "DRINK",
    Prop = {
        Main = {
            Model = "djs_grapefruit_martini",
            BoneID = 60309,
            Offset = vector3(0.01, 0.01, 0.06),
            Rot = vector3(5.0, 5.0, -180.5),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop_bottle",
            params = {nil, nil, 2500, 49}
        }
    },
    Consume = {
        Bite = {min = 50, max = 75},
        Status = 50000,
        Stress = -1000,
        Alcohol = 0.05,
    },
},

["djs_raspberry_martini"] = {
    Size = 220,
    Type = "DRINK",
    Prop = {
        Main = {
            Model = "djs_raspberry_martini",
            BoneID = 60309,
            Offset = vector3(0.01, 0.01, 0.06),
            Rot = vector3(5.0, 5.0, -180.5),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop_bottle",
            params = {nil, nil, 2500, 49}
        }
    },
    Consume = {
        Bite = {min = 50, max = 75},
        Status = 50000,
        Stress = -1000,
        Alcohol = 0.05,
    },
},

["djs_strawberry_margarita"] = {
    Size = 220,
    Type = "DRINK",
    Prop = {
        Main = {
            Model = "djs_strawberry_margarita",
            BoneID = 60309,
            Offset = vector3(0.01, 0.01, 0.06),
            Rot = vector3(5.0, 5.0, -180.5),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop_bottle",
            params = {nil, nil, 2500, 49}
        }
    },
    Consume = {
        Bite = {min = 50, max = 75},
        Status = 50000,
        Stress = -1000,
        Alcohol = 0.05,
    },
},

-- 🥃 Jello Shots
["djs_prop_blueberrypie_jelloshot"] = {
    Size = 120,
    Type = "DRINK",
    Prop = {
        Main = {
            Model = "djs_prop_blueberrypie_jelloshot",
            BoneID = 60309,
            Offset = vector3(0.01, 0.01, 0.06),
            Rot = vector3(5.0, 5.0, -180.5),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop_bottle",
            params = {nil, nil, 2500, 49}
        }
    },
    Consume = {
        Bite = {min = 20, max = 30},
        Status = 30000,
        Stress = -500,
        Alcohol = 0.1,
    },
},

["djs_prop_cherrylimepie_jelloshot"] = {
    Size = 120,
    Type = "DRINK",
    Prop = {
        Main = {
            Model = "djs_prop_cherrylimepie_jelloshot",
            BoneID = 60309,
            Offset = vector3(0.01, 0.01, 0.06),
            Rot = vector3(5.0, 5.0, -180.5),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop_bottle",
            params = {nil, nil, 2500, 49}
        }
    },
    Consume = {
        Bite = {min = 20, max = 30},
        Status = 30000,
        Stress = -500,
        Alcohol = 0.1,
    },
},

["djs_prop_cherrypie_jelloshot"] = {
    Size = 120,
    Type = "DRINK",
    Prop = {
        Main = {
            Model = "djs_prop_cherrypie_jelloshot",
            BoneID = 60309,
            Offset = vector3(0.01, 0.01, 0.06),
            Rot = vector3(5.0, 5.0, -180.5),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop_bottle",
            params = {nil, nil, 2500, 49}
        }
    },
    Consume = {
        Bite = {min = 20, max = 30},
        Status = 30000,
        Stress = -500,
        Alcohol = 0.1,
    },
},

["djs_prop_keylimepie_jelloshot"] = {
    Size = 120,
    Type = "DRINK",
    Prop = {
        Main = {
            Model = "djs_prop_keylimepie_jelloshot",
            BoneID = 60309,
            Offset = vector3(0.01, 0.01, 0.06),
            Rot = vector3(5.0, 5.0, -180.5),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop_bottle",
            params = {nil, nil, 2500, 49}
        }
    },
    Consume = {
        Bite = {min = 20, max = 30},
        Status = 30000,
        Stress = -500,
        Alcohol = 0.1,
    },
},

["djs_prop_orangecream_jelloshot"] = {
    Size = 120,
    Type = "DRINK",
    Prop = {
        Main = {
            Model = "djs_prop_orangecream_jelloshot",
            BoneID = 60309,
            Offset = vector3(0.01, 0.01, 0.06),
            Rot = vector3(5.0, 5.0, -180.5),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop_bottle",
            params = {nil, nil, 2500, 49}
        }
    },
    Consume = {
        Bite = {min = 20, max = 30},
        Status = 30000,
        Stress = -500,
        Alcohol = 0.1,
    },
},

["djs_prop_pineappleshortcake_jelloshot"] = {
    Size = 120,
    Type = "DRINK",
    Prop = {
        Main = {
            Model = "djs_prop_pineappleshortcake_jelloshot",
            BoneID = 60309,
            Offset = vector3(0.01, 0.01, 0.06),
            Rot = vector3(5.0, 5.0, -180.5),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "mp_player_intdrink",
            anim = "loop_bottle",
            params = {nil, nil, 2500, 49}
        }
    },
    Consume = {
        Bite = {min = 20, max = 30},
        Status = 30000,
        Stress = -500,
        Alcohol = 0.1,
    },
},

-- 🌮 Food
["djs_empanadas"] = {
    Size = 200,
    Type = "FOOD",
    Prop = {
        Main = {
            Model = "djs_empanadas",
            BoneID = 18905,
            Offset = vector3(0.1, 0.0, 0.02),
            Rot = vector3(-16.0, 0.0, 0.0),
        },
        Second = {
            Model = "djs_prop_empanadas",
            BoneID = 57005,
            Offset = vector3(0.11, 0.04, -0.03),
            Rot = vector3(-33.0, 0.0, 0.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25},
        Status = 60000,
        Stress = -1000,
        Alcohol = nil,
    },
},

["djs_vutacos"] = {
    Size = 200,
    Type = "FOOD",
    Prop = {
        Main = {
            Model = "djs_vutacos",
            BoneID = 18905,
            Offset = vector3(0.1, 0.0, 0.02),
            Rot = vector3(-16.0, 0.0, 0.0),
        },
        Second = {
            Model = "djs_prop_vutacos",
            BoneID = 57005,
            Offset = vector3(0.11, 0.04, -0.03),
            Rot = vector3(-33.0, 0.0, 0.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25},
        Status = 60000,
        Stress = -1000,
        Alcohol = nil,
    },
},

["djs_vuburritos"] = {
    Size = 200,
    Type = "FOOD",
    Prop = {
        Main = {
            Model = "djs_vuburritos",
            BoneID = 18905,
            Offset = vector3(0.1, 0.0, 0.02),
            Rot = vector3(-16.0, 0.0, 0.0),
        },
        Second = {
            Model = "djs_prop_vuburritos",
            BoneID = 57005,
            Offset = vector3(0.11, 0.04, -0.03),
            Rot = vector3(-33.0, 0.0, 0.0),
        },
    },
    Anim = {
        Hold = nil,
        Use = {
            dict = "anim@eat@fork",
            anim = "fork_clip",
            params = {nil, nil, 17500, 49}
        }
    },
    Consume = {
        Bite = {min = 15, max = 25},
        Status = 60000,
        Stress = -1000,
        Alcohol = nil,
    },
},

```

{% endcode %}
{% endtab %}

{% tab title="Jims Consumables" %}
Soon!
{% endtab %}

{% tab title="Zykes Consumables" %}

* Copy the item config **(non-consumable)** and put it into your inventory item list like normal.
* Copy the item config **(consuamble)**, go in-game, run `/consum:import` and paste the item list into that text area, and import. **Make sure** to restart your server with your items in your inventory before importing via our system.
* If the format is valid, you can now run `/consum:activate_batch` to activate your latest batch, if you don't want to manually check all items & activate them in our `/consum:ic` menu.
* All items that are valid have now been successfully inserted and activated.

{% hint style="info" %}
zyke\_lib v2.5.1 and zyke\_consumables v1.1.12 are required
{% endhint %}
{% endtab %}
{% endtabs %}

***

## **Inventory Icons**

Make sure to add these icons to your preferred inventory’s image folder for them to display correctly.

{% stepper %}
{% step %}

### Ox Inventory

`ox_inventory/web/images`
{% endstep %}

{% step %}

### QS Inventory

`qs-inventory/html/images`
{% endstep %}
{% endstepper %}

{% file src="/files/VCSpiMd6eorjxXfWrAmS" %}

***


---

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```
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The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

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